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I created multiple FGFDMExec Pointers in the same process for multiple airplanes. Since GroundCallback in the FGLocation class is a static pointer, SetGroundCallback(0) is called when FGFDMExec objects are destructed, which causes other FGFDMExec objects to crash when destructed. On the other hand, when simulating multiple aircraft, a call to SetTerrainGeoCentRadius for the GroundCallback of one aircraft affects the others.
The text was updated successfully, but these errors were encountered:
I created multiple FGFDMExec Pointers in the same process for multiple airplanes. Since GroundCallback in the FGLocation class is a static pointer, SetGroundCallback(0) is called when FGFDMExec objects are destructed, which causes other FGFDMExec objects to crash when destructed. On the other hand, when simulating multiple aircraft, a call to SetTerrainGeoCentRadius for the GroundCallback of one aircraft affects the others.
The text was updated successfully, but these errors were encountered: