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AddingContentToAProject.md

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Adding Content To A Project

There are many ways for adding existing content to a new project. Any content you import can be found under the Content directory. The common methods include:

Content Packs

  • Within the editor, select the Add New button from the content browser, followed by Add Feature or Content Pack.

  • Select the pack you would like to include (i.e. Starter Content).

Marketplace Content

  • Marketplace content packs are stored with the vault of your epic games launcher library.

  • Locate the target pack and select the Add To Project button, followed by selecting the destination project.

Migrating Content from Existing Projects

  • Open the project which contains the content you wish to migrate.

  • Select the asset(s) you wish to migrate.

  • Right Click then hover over Asset Actions and select Migrate.

  • All content relating to the asset(s) will be migrated.

  • Within the file browser pop-up, navigate to the destination project and place the migrated files in the Content directory.

Importing Content from Applications

  • Importable content includes:

    • Static meshes

    • Sound files

    • Images

    • Skeletal meshes

    • Alembic Animations

    • CAD projects

  • This process will be discussed in further detail soon.