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Level Creation

Some core elements are generally required when creating a new level. These include:

Level Population

  • A new level is created without any assets.

  • Be sure to add some meshes so that something is rendered in the level.

Level Lighting

  • Levels are physics based, thus a light source is required to view anything in the level.

  • Adding a Directional Light from the Lights section of the Modes panel will render your level.

  • Set the Location of the directional light to 0, 0, 100 to have the light hover above the level origin.

Quick Tiling

  • When tiling your level with meshes, the process can be sped up for drafting sake.

  • Increase the snap size to something relative to the ground tile.

  • Duplicate and place new tiles using Alt + Left Click and drag to the required location.

  • Select a number of tiles to duplicate multiple tiles at a time.

Player Start Location

  • Starting the game will result in the character spawning in the corner of the map and possibly infinitely falling if no tiles are present at that location.

  • Add a Player Start from the Modes panel.

  • Change the Location of the player start to [0, 0, 100] to have the spawn point at the level origin.

Sky Lighting

  • Meshes are currently being rendered, but the sky is still filled with darkness.

  • Add an Atmospheric Fog from the Modes panel to illuminate the sky.

  • Set the Location of the atmospheric fog to [0, 0, 300] to have the fog source hover above the level origin.

Sun Lighting

  • Currently, the sun is seen to be lying on the horizon in the distance.

  • The sun can be controlled by attached it to the directional light in the level.

  • Select the Directional Light from the World Outliner.

  • Search for Fog in the Details Panel Search bar.

  • Check the box for Atmosphere / Fog Sun Light.

  • The fog colour show now change to the sky light colour.

  • The sun spot can now be rotated to cast shadows in the level.

Reflection Capture

  • A realistic reflection profile needs to be present within the level.

  • Add a Sphere Reflection Capture from the Modes panel.

  • Set the Location to [0, 0, 500] to hover the reflection capture above the level origin.

  • Select the Build dropdown then select Build Reflection Captures.

Mesh Addition

  • The level is now ready for meshes to be added and the level design to be realised.

  • Be sure to make use of Filters in the content browser to easily identify all available meshes within the project.