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Rendering Strategy Pattern #12

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djow2019 opened this issue Jul 14, 2018 · 0 comments
Open

Rendering Strategy Pattern #12

djow2019 opened this issue Jul 14, 2018 · 0 comments
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@djow2019
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Every single mob has its own rendering code specific to its sprite. This is very redundant, messy, and error prone. We need to create a family of rendering patterns so that we can simply assign a mob a rendering strategy to centralize all control through a single location

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