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Chungus Implementation [DEMO] #29

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Shtevay opened this issue Oct 22, 2019 · 0 comments
Open
2 of 4 tasks

Chungus Implementation [DEMO] #29

Shtevay opened this issue Oct 22, 2019 · 0 comments
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@Shtevay
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Shtevay commented Oct 22, 2019

Implementation of the Chungus Rideable Enemy Type

  • Draw Sprites
  • Stagger: Chungus will be staggered upon being hit with a sufficiently large Power Swing (determined by sword length/swing count) or sufficiently large Gun (Rocket Launcher, two Shotgun Blasts)
  • Behavior: Charges Player, swings to attack, has quick Dash attack
  • Riding: When staggered the Player can approach and ride the Chungus to damage it and somewhat control its behavior
@Shtevay Shtevay added high priority AI Label used for tasks that deal with AI labels Oct 22, 2019
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