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script.js
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import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
//#region creation and controls
// Create a scene
const scene = new THREE.Scene();
//camera and rederer
const camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000);
const canvas = document.getElementById('canvas');
camera.userData.animating = false;
// Create a WebGLRenderer and set its width and height
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
// Antialiasing is used to smooth the edges of what is rendered
antialias: true,
// Activate the support of transparency
alpha: true
});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
// Create the controls
const controls = new OrbitControls(camera, canvas);
camera.position.set(12, 12, 12);
controls.position0 = new THREE.Vector3(15, 20, 15);
controls.target0 = new THREE.Vector3(0, 10, 0); // Orient the camera
controls.reset();
controls.update();
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
let pointerDownTime = 0;
let allowClick = false;
function onMouseClick(event) {
if (!allowClick) return;
const pos = getCanvasRelativePosition(event);
// Convert the position to normalized device coordinates (NDC)
mouse.x = (pos.x / canvas.clientWidth) * 2 - 1;
mouse.y = -(pos.y / canvas.clientHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// Perform the raycasting
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
onObjectSelected(intersects[0].object);
}
}
window.addEventListener('pointerdown', (event) => {
pointerDownTime = Date.now();
allowClick = false; // Initially, assume it's not a click
});
window.addEventListener('pointerup', (event) => {
const timeElapsed = Date.now() - pointerDownTime;
if (timeElapsed < 200) { // Threshold in milliseconds, e.g., 200ms
allowClick = true;
onMouseClick(event); // Call your onMouseClick function if it's a valid click
}
});
const targetPosition = new THREE.Vector3(10, 10, 10); // Change to your desired position
const moveDistance = 5; // The distance to move the object
let autoRotateSpeed = 0.1; // Speed of auto-rotation
let isAutoRotating = true; // Flag to enable/disable auto-rotation
function updateAutoOrbit() {
if (isAutoRotating) {
controls.update();
controls.autoRotate = true;
controls.autoRotateSpeed = autoRotateSpeed;
}
}
controls.addEventListener('start', () => {
isAutoRotating = false;
controls.autoRotate = false;
});
let autoRotateTimeout;
function resetAutoRotate() {
clearTimeout(autoRotateTimeout);
autoRotateTimeout = setTimeout(() => {
isAutoRotating = true;
}, 5000); // 5 seconds of inactivity
}
controls.addEventListener('end', resetAutoRotate);
let ventmoved = false;
let fanmoved = false;
function onObjectSelected(object) {
console.log("Selected object name:", object.name);
if(object.name == "corps" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y - 20, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "foot" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y - 30, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "gcloche" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y + 40, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "pcloche" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y + 25, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "silcring" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y + 7, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "top" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y + 9, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "ice" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y + 12, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "rad" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y - 4, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "pel" ){
if(object.moved == false){
startAnimation(object, object.position.clone(),500,new THREE.Vector3(object.position.x, object.position.y +1, object.position.z));
object.moved = true;
} else{
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
if (partTitleElement) {
partTitleElement.textContent = object.title; // Set the title
}
if (partDescriptionElement) {
partDescriptionElement.textContent = object.desc; // Set the description
}
}
}else if(object.name == "fan" ){
if(fanmoved == false){
startAnimation(gltfRootObjects['fan'], gltfRootObjects['fan'].position.clone(),500,new THREE.Vector3(0, -37, 0));
fanmoved = true;
} else{
const startPosition = gltfRootObjects['fan'].position.clone();
const endPosition = gltfRootObjects['fan'].defPos; // The target position (origin)
startAnimation(gltfRootObjects['fan'], startPosition, 500, endPosition);
fanmoved = false;
}
if (object.title && object.desc) {
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
partTitleElement.textContent = "Main Fan"; // Set the title
partDescriptionElement.textContent = "Pulls air out of the system, ensuring optimal airflow."; // Set the description
}
}else if(object.name.includes("v")){
if(ventmoved == false){
startAnimation(gltfRootObjects['v2'], gltfRootObjects['v2'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v2'].position.x - 10,
gltfRootObjects['v2'].position.y,
gltfRootObjects['v2'].position.z
));
startAnimation(gltfRootObjects['v4'], gltfRootObjects['v4'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v4'].position.x,
gltfRootObjects['v4'].position.y,
gltfRootObjects['v4'].position.z + 10
));
startAnimation(gltfRootObjects['v6'], gltfRootObjects['v6'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v6'].position.x + 10,
gltfRootObjects['v6'].position.y,
gltfRootObjects['v6'].position.z
));
startAnimation(gltfRootObjects['v8'], gltfRootObjects['v8'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v8'].position.x,
gltfRootObjects['v8'].position.y,
gltfRootObjects['v8'].position.z - 10
));
startAnimation(gltfRootObjects['v1'], gltfRootObjects['v1'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v1'].position.x - (0.70710678118*10),
gltfRootObjects['v1'].position.y,
gltfRootObjects['v1'].position.z - (0.70710678118*10)
));
startAnimation(gltfRootObjects['v5'], gltfRootObjects['v5'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v5'].position.x + (0.70710678118*10),
gltfRootObjects['v5'].position.y,
gltfRootObjects['v5'].position.z + (0.70710678118*10)
));
startAnimation(gltfRootObjects['v7'], gltfRootObjects['v7'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v7'].position.x + (0.70710678118*10),
gltfRootObjects['v7'].position.y,
gltfRootObjects['v7'].position.z - (0.70710678118*10)
));
startAnimation(gltfRootObjects['v3'], gltfRootObjects['v3'].position.clone(),500,new THREE.Vector3(
gltfRootObjects['v3'].position.x - (0.70710678118*10),
gltfRootObjects['v3'].position.y,
gltfRootObjects['v3'].position.z + (0.70710678118*10)
));
ventmoved = true;
}else{
ventmoved = false;
for (let key in gltfRootObjects) {
if (gltfRootObjects.hasOwnProperty(key)) {
let object = gltfRootObjects[key];
const startPosition = object.position.clone();
const endPosition = object.defPos;
startAnimation(object, startPosition, 500, endPosition);
}
}
}
const partTitleElement = document.querySelector('.parttitle');
const partDescriptionElement = document.querySelector('.partdescription');
partTitleElement.textContent = "Upper fans";
partDescriptionElement.textContent = "These fans are used to draw air into the system around the radiator, ensuring uniform cooling."; // Set the description
}else
if(object.moved == false & object.name.includes("v") == false){
startAnimation(object, object.position.clone(),500,targetPosition);
}
}
document.getElementById('reset-view').addEventListener('click', function() {
movableObjects.forEach(object => {
const startPosition = object.position.clone();
const endPosition = object.defPos; // The target position (origin)
startAnimation(object, startPosition, 500, endPosition);
object.moved = false; // Reset the 'moved' flag
ventmoved = false;
startAnimation(camera,camera.position.clone(), 1000, new THREE.Vector3(15, 20, 15));
});
});
// Handle the window resize event
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth * 0.6 / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth * 0.6, window.innerHeight);
}
window.addEventListener('mousemove', onMouseMove, false);
let INTERSECTED; // This will keep track of the currently intersected object
function onMouseMove(event) {
const pos = getCanvasRelativePosition(event);
// Update the mouse position in normalized device coordinates (NDC)
mouse.x = (pos.x / canvas.clientWidth) * 2 - 1;
mouse.y = -(pos.y / canvas.clientHeight) * 2 + 1;
// Update the picking ray with the camera and mouse position
raycaster.setFromCamera(mouse, camera);
// Calculate objects intersecting the picking ray
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
if (INTERSECTED != intersects[0].object) {
if (INTERSECTED) resetGlow(INTERSECTED); // Reset previous intersection object
INTERSECTED = intersects[0].object;
applyGlow(INTERSECTED); // Apply glow effect to the new intersected object
}
} else {
if (INTERSECTED) resetGlow(INTERSECTED);
INTERSECTED = null;
}
}
//#endregion
//#region materials
const textureLoader = new THREE.TextureLoader();
const normalMap = textureLoader.load('3DPrint_NormalMap_1K.png');
const plasticMaterial = new THREE.MeshPhongMaterial({
color: 0xadd8e6, // Light blue color
shininess: 100, // Adjust this for the desired shininess
normalMap: normalMap,
});
plasticMaterial.normalScale = new THREE.Vector2(1, 1);
const plasticBlackMaterial = new THREE.MeshPhongMaterial({
color: 0x000000, // black color
shininess: 100 // Adjust this for the desired shininess
});
const glassMaterial = new THREE.MeshStandardMaterial({
color: 0xffffff, // White color, can be adjusted as needed
transparent: true,
opacity: 0.15, // Adjust for desired opacity
roughness: 0.2, // Smooth surface for glass
metalness: 0.2 // Non-metallic material
});
// Adding a background
let textureEquirec = textureLoader.load( 'bg.webp' );
textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
textureEquirec.colorSpace = THREE.SRGBColorSpace;
//scene.background = textureEquirec;
const icelMap = textureLoader.load('ice_normal.jpg'); // Replace with your normal map path
const icetex = textureLoader.load('iceTex.jpg');
const iceMaterial = new THREE.MeshPhysicalMaterial({
color: 0x6fa1d6, // White color for ice
envMap: textureEquirec, // Environment map for reflections and refractions
roughness: 1, // Smooth surface
transmission: 0.6, // High transmission for refraction effect
transparent: true,
opacity: 0.8, // Adjust for desired opacity
reflectivity: 0.5, // Adjust reflectivity
clearcoat: 1.0, // Clearcoat for additional reflection layer
normalMap: icelMap, // Add the normal map here
map: icetex
});
iceMaterial.normalScale = new THREE.Vector2(1, 0.5); // Adjust x and y scale for intensity
const aluminiumMaterial = new THREE.MeshStandardMaterial({
color: 0xaaaaaa, // Aluminium color, can be adjusted
metalness: 0.8, // Aluminium is a metal, so metalness is high
roughness: 0.5, // Polished surface, so roughness is low
envMap: textureEquirec // Environment map for reflections
});
function applyGlow(object) {
if(object.name.includes("v") == false){
if (!object.originalMaterial) {
object.originalMaterial = object.material; // Store the original material
}
// Clone the original material and modify its emissive property
object.material = object.originalMaterial.clone();
object.material.emissive.setHex(0x555555); // Example: set to a light gray color
}else{
object.material.emissive.setHex(0x555555);
}
}
function resetGlow(object) {
if(object.name.includes("v") == false){
if (object.originalMaterial) {
// Restore the original material
object.material = object.originalMaterial;
}
}else{
object.material.emissive.setHex(0x000000);
}
}
//#endregion
//#region object spawning
const gltfRootObjects = {};
let movableObjects = [];
// Instantiate the loader
const corps = new GLTFLoader();
// Load a GLTF resource
corps.load(
// URL to the GLTF resource
'models/freezer/corps.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = plasticMaterial;
node.name = "corps";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Main Body";
node.desc="The main part of the assembly. It serves to maintain the entire structure.";
node.userData = {
animating: false,
moved: false,
startTime: 0,
startPosition: null,
endPosition: null,
duration: 0
};
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const foot = new GLTFLoader();
// Load a GLTF resource
foot.load(
// URL to the GLTF resource
'models/freezer/foot.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = plasticMaterial;
node.name = "foot";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Base";
node.desc="The piece supporting the assembly. It serves to ensure sufficient space for the escape of air from the radiator.";
}
});
gltf.scene.rotation.y = Math.PI/1.55;
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const gCloche = new GLTFLoader();
// Load a GLTF resource
gCloche.load(
// URL to the GLTF resource
'models/freezer/grandeCloche.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.name = "gcloche";
gltf.scene.traverse(function (node) {
if (node.isMesh) { // Replace with your mesh's name
node.material = glassMaterial;
node.name = "gcloche";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Outer Bell";
node.desc="A transparent glass bell serving as an external insulating wall.";
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const pCloche = new GLTFLoader();
// Load a GLTF resource
pCloche.load(
// URL to the GLTF resource
'models/freezer/petiteCloche.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) { // Replace with your mesh's name
node.material = glassMaterial;
node.name = "pcloche";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Inner Bell";
node.desc="A transparent glass bell serving as an internal insulating wall and container for ice.";
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const silcRing = new GLTFLoader();
// Load a GLTF resource
silcRing.load(
// URL to the GLTF resource
'models/freezer/silcring.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = plasticMaterial;
node.name = "silcring";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Silicone Holder";
node.desc="This plastic piece allows for holding and compressing the silicone seal between the bells and the metal core to ensure the system's watertightness.";
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const top = new GLTFLoader();
// Load a GLTF resource
top.load(
// URL to the GLTF resource
'models/freezer/top.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = plasticMaterial;
node.name = "top";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Cover";
node.desc="A decorative piece that conceals the silicone joint.";
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const ice = new GLTFLoader();
// Load a GLTF resource
ice.load(
// URL to the GLTF resource
'models/freezer/ice.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = iceMaterial;
node.name = "ice";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Ice";
node.desc="In this ice will be stored a collagen ear enclosing a manifesto for the earth, encoded in the DNA.";
}
});
scene.add( gltf.scene );
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const radiator = new GLTFLoader();
// Load a GLTF resource
radiator.load(
// URL to the GLTF resource
'models/freezer/rad.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = aluminiumMaterial;
node.name = "rad";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Radiator";
node.desc="Dissipates Peltier's heat using air.";
}
});
scene.add( gltf.scene );
gltf.scene.position.copy(new THREE.Vector3(0, 4.5, 0));
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const fan = new GLTFLoader();
// Load a GLTF resource
fan.load(
// URL to the GLTF resource
'models/freezer/fan.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = aluminiumMaterial;
node.name = "fan";
node.moved = false;
movableObjects.push(node);
node.defPos = new THREE.Vector3(0, 0, 0);
node.title="Main Fan";
node.desc="Pulls air out of the system, ensuring optimal airflow.";
}
});
scene.add( gltf.scene );
gltfRootObjects['fan'] = gltf.scene;
gltf.scene.position.copy(new THREE.Vector3(0, -30, 0));
movableObjects.push(gltf.scene);
gltf.scene.defPos = new THREE.Vector3(0, -30, 0);
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Instantiate the loader
const objLoader = new OBJLoader();
// Load an OBJ resource
objLoader.load(
// URL to the OBJ resource
'models/freezer/Module Peletier v1.obj', // Replace with the path to your OBJ file
// Called when the resource is loaded
function (obj) {
// Add the loaded object to the scene
scene.add(obj);
// Perform any additional actions with the loaded object
// For example, setting position, scaling, rotation, etc.
obj.position.set(0, 7.5, 0);
obj.scale.set(0.1, 0.1, 0.1);
obj.rotation.set(Math.PI/2, 0, 0);
// Optionally, you can traverse the object and set materials or other properties
obj.traverse(function (child) {
if (child.isMesh) {
// Set material, etc.
child.material = new THREE.MeshStandardMaterial({ color: 0xf0f0f0 });
child.material = aluminiumMaterial;
child.name = "pel";
child.moved = false;
movableObjects.push(child);
child.defPos = new THREE.Vector3(-1, 7.5, 0);
child.title="Peltier Module";
child.desc="Produces cold on one side and heat on the other when supplied with electricity. This component is used to extract energy from the ice.";
}
});
},
// Called while loading is progressing
function (xhr) {
console.log(`OBJ Loading: ${Math.round((xhr.loaded / xhr.total * 100))}% loaded`);
},
// Called when loading has errors
function (error) {
console.error('An error happened during OBJ loading:', error);
}
);
// Instantiate the loader
const ventil = new GLTFLoader();
// Load a GLTF resource
ventil.load(
// URL to the GLTF resource
'models/freezer/V1.gltf',
// Called when the resource is loaded
function ( gltf ) {
movableObjects.push(gltf.scene);
gltf.scene.defPos = new THREE.Vector3(0, 0, 0);
gltf.scene.traverse(function (node) {
if (node.isMesh) {
node.material = plasticBlackMaterial;
node.name = "v1";
node.moved = false;
}
});
scene.add( gltf.scene );
gltfRootObjects['v1'] = gltf.scene;
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Load a GLTF resource
ventil.load(
// URL to the GLTF resource
'models/freezer/V1.gltf',
// Called when the resource is loaded
function ( gltf ) {
gltf.scene.traverse(function (node) {
gltf.scene.rotation.y = Math.PI/4;
movableObjects.push(gltf.scene);
gltf.scene.defPos = new THREE.Vector3(0, 0, 0);
if (node.isMesh) {
node.material = plasticBlackMaterial;
node.name = "v2";
node.moved = false;
}
});
scene.add( gltf.scene );
gltfRootObjects['v2'] = gltf.scene;
// You might want to call the render or animate function here
},
// Called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// Called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// Load a GLTF resource
ventil.load(
// URL to the GLTF resource