-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathsfml_app.h
83 lines (65 loc) · 1.99 KB
/
sfml_app.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#ifndef SFML_APP_H
#define SFML_APP_H
#include <SFML/Graphics.hpp>
#include <vector>
#include "employee.h"
#include "user.h"
#include "ticket.h"
class SFMLApp {
public:
SFMLApp();
void run();
private:
void processEvents();
void update();
void render();
void handleUserInput(sf::Keyboard::Key key, bool isPressed);
void handleMouseClick(sf::Vector2i position);
void handleLogin();
void showErrorMessage(const std::string& message);
void renderLoginPanel();
void renderSignUpPanel();
enum class AppState { Login, SignUp, Customer, ITStaff, CreateTicket, TicketDisplay };
AppState state;
sf::RenderWindow window;
sf::Font font;
// Login Panel
sf::Text loginTitle;
sf::Text usernameLabel;
sf::Text passwordLabel;
sf::Text usernameInput;
sf::Text passwordInput;
sf::RectangleShape usernameRect;
sf::RectangleShape passwordRect;
sf::RectangleShape loginButton;
sf::Text loginButtonText;
sf::RectangleShape signUpButton;
sf::Text signUpButtonText;
bool isUsernameActive;
bool isPasswordActive;
bool showCursor;
sf::Clock cursorClock;
std::string username;
std::string password;
// Sign Up Panel
sf::Text signUpTitle;
sf::Text signUpUsernameLabel;
sf::Text signUpPasswordLabel;
sf::Text signUpUsernameInput;
sf::Text signUpPasswordInput;
sf::RectangleShape signUpUsernameRect;
sf::RectangleShape signUpPasswordRect;
sf::RectangleShape signUpPanelButton;
sf::Text signUpPanelButtonText;
sf::Text signUpStaffIDLabel;
sf::Text signUpStaffIDInput;
sf::RectangleShape signUpStaffIDRect;
// bool isSignUpUsernameActive;
// bool isSignUpPasswordActive;
// bool isSignUpStaffIDActive;
std::string signUpUsername;
std::string signUpPassword;
std::string signUpStaffID;
// Additional UI elements and state variables
};
#endif // SFML_APP_H