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Since runtime v2024.1100.0.691, Scribble could yell with message:
Font "scribble_fallback_font" not recognised
This is caused by a newly added GM Feature, to strip out not used resources. As "scribble_fallback_font" is a string, not reference to resource, GM removes it if this option is enabled in Game Options > Main.
There are two solutions:
a) disable this option in Game Options > Main
b) In Scribble, in script __scribble_initialize on line 76
Thanks for flagging this. 9.3.4 will attempt to discover situations where this compile option has been ticked and will direct the developer to fix the problem.
Regrettably, in the general case, the only way to avoid asset stripping messing up Scribble is to specifically mention by reference every font and sprite you intend to use.
Since runtime v2024.1100.0.691, Scribble could yell with message:
Font "scribble_fallback_font" not recognised
This is caused by a newly added GM Feature, to strip out not used resources. As
"scribble_fallback_font"
is a string, not reference to resource, GM removes it if this option is enabled in Game Options > Main.There are two solutions:

a) disable this option in Game Options > Main
b) In Scribble, in script
__scribble_initialize
on line 76Scribble/scripts/__scribble_system/__scribble_system.gml
Line 76 in f864bc8
Replace:
__default_font: "scribble_fallback_font",
to:
(
nameof()
causes converting to string on compile, but might not be compatible with LTS, sofont_get_name()
might be more compatible).Sorry that I'm too lazy to make pull request for it.
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