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Interactive code: Template(; interactive=true) #110

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christopher-dG opened this issue Nov 18, 2019 · 8 comments · Fixed by #145
Closed

Interactive code: Template(; interactive=true) #110

christopher-dG opened this issue Nov 18, 2019 · 8 comments · Fixed by #145

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@christopher-dG
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This is basically a reminder for myself as it's blocking the 0.7 release.

Basically my priority is to not have to write N interactive constructors for N plugins, I should be able to implement something for Plugin that goes over the field names (kind of like show does).

I was thinking of putting it into a separate package but I think I'll not do that for now.

@nickrobinson251
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Do you have a timeline for this @christopher-dG? Sure would be nice to see all your great work on 0.7 get out the door!

@christopher-dG
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Sorry, this will definitely happen eventually -- I've just been busy and working on some other stuff in my free time. I'd say maybe mid-February. Realistically it's a day or two's good work, but the final polish always takes a while.

christopher-dG referenced this issue Feb 2, 2020
Add plugins for TagBot and CompatHelper
@christopher-dG
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FYI I have this penciled in for this weekend, feel free to bug me if I haven't committed anything by mid-Saturday your time, Nick 😅.

@nickrobinson251
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👋

@christopher-dG
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heh, it's happening. nothing pretty to push yet though 🤷‍♂️

@christopher-dG
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I'm looking into doing something really fancy with TextUserInterfaces.jl now... it might be a rabbit hole but it could also turn out pretty cool.

@nickrobinson251
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😺

@christopher-dG
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🐹

(please do keep bugging me until I do this)

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2 participants