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KomaMRI currently uses an array-based approach when simulations are run on the GPU. It's likely that a kernel-based simulation method using KernelAbstractions.jl would run faster, since some parts of the run_spin_excitation!() and run_spin_precession!() methods can be further parallelized (for example, xt, yt, and zt would not need to be computed sequentially here.
The text was updated successfully, but these errors were encountered:
Feature Request
KomaMRI currently uses an array-based approach when simulations are run on the GPU. It's likely that a kernel-based simulation method using KernelAbstractions.jl would run faster, since some parts of the run_spin_excitation!() and run_spin_precession!() methods can be further parallelized (for example, xt, yt, and zt would not need to be computed sequentially here.
The text was updated successfully, but these errors were encountered: