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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenCombat3_G4"
run/main_scene="res://game_client/scene/master_scene.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Global="*res://global.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/initial_position_type=3
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/custom_resource/plugin.cfg", "res://addons/ruby_label/plugin.cfg")
[filesystem]
import/blender/enabled=false
[internationalization]
locale/translations=PackedStringArray("res://translation/translation.en.translation", "res://translation/translation.ja.translation")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"