From 45b5ed7a1cc0cc7387dde7d1160833ca57acf9ab Mon Sep 17 00:00:00 2001 From: h0lybyte <5599058+h0lybyte@users.noreply.github.com> Date: Sat, 22 Feb 2025 01:48:08 -0500 Subject: [PATCH] docs(journal): updating the daily entries. --- .../src/content/docs/project/brackeys.mdx | 24 ++++++++++++++++ .../kbve.com/src/content/journal/02-21.mdx | 28 ++++++++++++++----- .../kbve.com/src/content/journal/02-22.mdx | 26 +++++++++++++---- 3 files changed, 65 insertions(+), 13 deletions(-) diff --git a/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx b/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx index 9a4b5ddbc..000485dda 100644 --- a/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx +++ b/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx @@ -41,6 +41,22 @@ The theme for the sister jam, hosted by Wild, is `ERASE` and the wild cards are: * Style Shift - Visuals switch between two art styles. * Shopaholic - include some kind of shopping mechanism. +#### Submission + +- `How does the game fit the theme?` + + Nothing can go wrong when you are piloting the ship! We made a game that is similar to Asteroids but the ship does not automatically get destoried. + Our goal was to make an idle space game that you can play anytime you want, without having to pay attention or worry about destruction. + However we did add some challenges and bonuses to the game! + +- `What code and assets did you not make from scratch during the jam, if any?` + + Code, we used godot and a couple extension examples, like GDExt. + As for the assets, we used several from Kenny.nl, OpenGameArt and itch assets, all of which are listed in our game description. + This includes but not limited to, Auidioknobs from OpenGameArt, Kenny.nl's Space Redux, VOID pack from Itch's Foozlecc. + +- + #### Team Official Team Sign In Sheet! Make a fork and then a pull request with your name and itch. @@ -332,3 +348,11 @@ When an asteroid is hit initially, it should break into smaller ones that will i The first weapon that we will introduce is the laser for the spaceship, later on we will include a couple more guns, maybe a machine gun type weapon. Majority of the laser's logic will be stored under `/scripts/laser.gd` and we will not implement any sort of pooling for it yet, that might be something that I will look into later on. + + +### Heat + +Heat management is vital when piloting the ship because once the player goes over the heat, the ship should stop moving. +The movement of the engines and the lasers would stop, thus it acts like an anti-spam. +As for the heat release, we will have a couple keys to help the exhausting of the said heat, but we can go further into that before finishing up the game. + diff --git a/apps/kbve/kbve.com/src/content/journal/02-21.mdx b/apps/kbve/kbve.com/src/content/journal/02-21.mdx index 4ca153597..b7a327967 100644 --- a/apps/kbve/kbve.com/src/content/journal/02-21.mdx +++ b/apps/kbve/kbve.com/src/content/journal/02-21.mdx @@ -1,7 +1,7 @@ --- title: 'February: 21' category: Daily -date: 2024-02-21 12:00:00 +date: 2025-02-21 12:00:00 client: Self unsplash: 1561478908-1ceb3bcc74b6 img: https://images.unsplash.com/photo-1454496522488-7a8e488e8606?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85 @@ -13,10 +13,24 @@ tags: ## Notes -### 2024 +## 2025 +### GameJam B13 -#### Tickets +- 07:45AM + + The brackeys 13 gamejam has been a blast, finally got a better understanding of the godot signals and the way to handle the 2D animations. + However the UI/UX has been crazy, there have been some interesting aspects but also super confusion, some parts of the UI have been driving me crazy. + +- 11:40AM + + Exhaust has been done, now I need to make some updates on how to call it without it affecting the shield. + + +## 2024 + + +### Tickets I feel like a ticket system works well when keeping track of the conflicts, bugs, upgrades, but no one seems to really answer them. However, I should just keep to myself and continue to answer tickets, even if it means that I am talking to myself? I feel like the premise of the tickets are just to cover yourself. @@ -24,20 +38,20 @@ However, I should just keep to myself and continue to answer tickets, even if it I should look further into developing out the AI ticket response system but that is still way down the pipeline. -#### NVDA +### NVDA It will be an interesting earnings call, I am hoping that it wont fall under `$650` but I also do not need it to really go past a `$850`. The market will swing any away, we shall see! The whole tech market might even shift based upon the -#### NX +### NX The pipeline froze a bit earlier during the dev cycle, I believe it might have been because of too many changes before the actions would settle. I will try to think of a better system to handle the pull and merge requests, ideally one that can help automate the code review to a certain aspect. -#### WASM +### WASM We were able to get the WASM embed to push into two different folders, one for HerbMail.com, which is a placeholder for the public facing test case. The other one that I added today is for the next KBVE.com release, both of which are done via NX and a custom shell script. @@ -48,7 +62,7 @@ However I am thinking of isolating the tools to their own custom astro file. This will just make the process of building the tools out easier for other websites too. -#### RSPS +### RSPS Decided to pickup another account for our adventures! Obviously I will not include the name but we shall see how far we can get with this! diff --git a/apps/kbve/kbve.com/src/content/journal/02-22.mdx b/apps/kbve/kbve.com/src/content/journal/02-22.mdx index 8147d1c90..838020827 100644 --- a/apps/kbve/kbve.com/src/content/journal/02-22.mdx +++ b/apps/kbve/kbve.com/src/content/journal/02-22.mdx @@ -1,7 +1,7 @@ --- title: 'February: 22' category: Daily -date: 2024-02-22 12:00:00 +date: 2025-02-22 12:00:00 client: Self unsplash: 1561478908-1ceb3bcc74b6 img: https://images.unsplash.com/photo-1454496522488-7a8e488e8606?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85 @@ -12,11 +12,25 @@ tags: ## Notes +## 2025 -### 2024 +### URF +- 12:43AM -#### ClockWork + Another quick URF game before going back into the programming eco-system. + +### B13 + +- 12:45AM + + The next update that I want to make would be for the heat management. + + +## 2024 + + +### ClockWork I am looking for another device that is a bit open source and is handheld! @@ -25,7 +39,7 @@ It would also not have an x86 but an ARM, so that I could test case egui applica Granted I do have my mac m1 but I was hoping to have another linux device, probably an ARM ubuntu device, that I could do development work on while I am traveling or outside of my man cave. -#### Date +### Date The journal entries had to have a time of `12:00:00` because during the parsing, I was getting some wild timezone errors because of it. The other option was trying to find a way to slip time into the entries but I figured that would cause problems in the future. @@ -36,7 +50,7 @@ However, I know myself, I will forget to do that often, oh well. -#### DND +### DND Time for a DND session! Today we are going to untap the wine barrel and maybe go into the sewer tunnels. @@ -47,7 +61,7 @@ This necklace is based upon the Cloak of Protection but I am thinking it would m I am here to tank but also not die lmao. -#### Comic +### Comic After the DND session, I decided to take a break on the flexbox and focus on the grid system within CSS.