From 602982683dfd71a780a305074b4294fab903757d Mon Sep 17 00:00:00 2001 From: h0lybyte <5599058+h0lybyte@users.noreply.github.com> Date: Mon, 18 Nov 2024 17:08:02 -0500 Subject: [PATCH] docs(journal): updating the daily notes. --- apps/kbve.com/src/content/journal/11-18.mdx | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/apps/kbve.com/src/content/journal/11-18.mdx b/apps/kbve.com/src/content/journal/11-18.mdx index 68a77522d..a74e6860d 100644 --- a/apps/kbve.com/src/content/journal/11-18.mdx +++ b/apps/kbve.com/src/content/journal/11-18.mdx @@ -20,10 +20,26 @@ import { Adsense, Tasks } from '@kbve/astropad'; Adjusted the WebGL build, going to push up another commit as well. We do need to adjust the supabase login, making sure that it works for both Standalone and WebGL. + Performing that test right now at 5pm, the notes are below. - 12:50PM **Vuplex** The `Vuplex` provider provides a way to utilize the webview but we want to focus on making it work through our package. - However it seems that it crashes on the macbook, so I am going to try to make it work on the windows desktop. \ No newline at end of file + However it seems that it crashes on the macbook, so I am going to try to make it work on the windows desktop. + I am thinking that it might be a missing assembly reference, but I am starting to get annoyed with trying to debug this problem, never felt so much pain! + However, part of learning a bunch of different languages would have some downsides because they all have their little tricks. + + The login screen has some issues with the pixel density that need to be resolved. + Resolution is current 1 px per Unity , ugh you know what, I will make the adjustments from the other end. + Okay, next step will be to grab the username or give them the option to adjust their username. + +- 05:05PM + + **WebGL** + + I am going to test the webgl build and how it goes about handling the vuplex changes! + Hoping, Coping, Copium! errr... that it automatically does its magic without us having to do any major changes. + We want the login screen to be the same for the Standalone64 build and the Webgl build, if both are working without then we can move forward. +