diff --git a/apps/gamejam/brackeys/13/project.godot b/apps/gamejam/brackeys/13/project.godot index c42e52711..792633fe7 100644 --- a/apps/gamejam/brackeys/13/project.godot +++ b/apps/gamejam/brackeys/13/project.godot @@ -11,6 +11,7 @@ config_version=5 [application] config/name="brackeys13" +run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://icon.svg" diff --git a/apps/kbve/kbve.com/src/content/journal/02-18.mdx b/apps/kbve/kbve.com/src/content/journal/02-18.mdx index 74b5cacd0..5c9135704 100644 --- a/apps/kbve/kbve.com/src/content/journal/02-18.mdx +++ b/apps/kbve/kbve.com/src/content/journal/02-18.mdx @@ -48,6 +48,8 @@ imaginary world problem - Damn, these reusable workflows on the cloud vm are so Starting the base foundation for the brackeys game jam, this time around, we will stick with the basic gdscript and avoid calling the rust code until later on. Once the base game is playable and generic gameloop is done, then we can shift some of the logic over to the rust side. + Under the `scenes` folder, we will try to build the game around just a single scene and rotate out the canvas and ui between the different game modes. + Next, we want to link the `game` to the `project.godot`. ## 2024