diff --git a/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx b/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx index 772c9ef76..367823408 100644 --- a/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx +++ b/apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx @@ -270,4 +270,9 @@ func _on_resource_updated(resource_name, new_value): func _on_resource_receipt(resource_name, amount, new_value, invoice): print("Transaction: ", invoice, " Resource: ", resource_name, " Amount: ", amount, " New Balance: ", new_value) -``` \ No newline at end of file +``` + +### Weapons + +The first weapon that we will introduce is the laser for the spaceship, later on we will include a couple more guns, maybe a machine gun type weapon. +Majority of the laser's logic will be stored under `/scripts/laser.gd` and we will not implement any sort of pooling for it yet, that might be something that I will look into later on.