diff --git a/apps/gamejam/brackeys/13/.gitattributes b/apps/gamejam/brackeys/13/.gitattributes new file mode 100644 index 000000000..8ad74f78d --- /dev/null +++ b/apps/gamejam/brackeys/13/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/apps/gamejam/brackeys/13/.gitignore b/apps/gamejam/brackeys/13/.gitignore new file mode 100644 index 000000000..0af181cfb --- /dev/null +++ b/apps/gamejam/brackeys/13/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/apps/gamejam/brackeys/13/icon.svg b/apps/gamejam/brackeys/13/icon.svg new file mode 100644 index 000000000..9d8b7fa14 --- /dev/null +++ b/apps/gamejam/brackeys/13/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/apps/gamejam/brackeys/13/icon.svg.import b/apps/gamejam/brackeys/13/icon.svg.import new file mode 100644 index 000000000..a499f6651 --- /dev/null +++ b/apps/gamejam/brackeys/13/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcm3ay0wk5rt0" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/apps/gamejam/brackeys/13/project.godot b/apps/gamejam/brackeys/13/project.godot new file mode 100644 index 000000000..5c6b61b69 --- /dev/null +++ b/apps/gamejam/brackeys/13/project.godot @@ -0,0 +1,20 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="brackeys13" +config/features=PackedStringArray("4.3", "GL Compatibility") +config/icon="res://icon.svg" + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" diff --git a/apps/gamejam/brackeys/README.md b/apps/gamejam/brackeys/README.md new file mode 100644 index 000000000..ba6aa59d1 --- /dev/null +++ b/apps/gamejam/brackeys/README.md @@ -0,0 +1 @@ +## Barckeys GameJams \ No newline at end of file