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battle_anim_dragon.c
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#include "global.h"
#include "battle_anim.h"
#include "scanline_effect.h"
#include "task.h"
#include "trig.h"
#include "constants/rgb.h"
static void AnimDragonDanceOrb_Step(struct Sprite *);
static void AnimOverheatFlame_Step(struct Sprite *);
static void AnimTask_DragonDanceWaver_Step(u8);
static void UpdateDragonDanceScanlineEffect(struct Task *);
static void AnimDragonRushStep(struct Sprite *sprite);
static void AnimSpinningDracoMeteor(struct Sprite *sprite);
static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite);
static void AnimDracoMeteorRock_Step(struct Sprite *sprite);
static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAnims_OutrageOverheatFire[] =
{
sAnim_OutrageOverheatFire_0,
};
const struct SpriteTemplate gOutrageFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_OutrageOverheatFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimOutrageFlame,
};
static const union AnimCmd sAnim_DreepyMissileOpponent_0[] =
{
ANIMCMD_FRAME(0, 0, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_DreepyMissileOpponent[] =
{
sAnim_DreepyMissileOpponent_0,
};
static const union AnimCmd sAnim_DreepyMissilePlayer_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_DreepyMissilePlayer[] =
{
sAnim_DreepyMissilePlayer_0,
};
static const union AnimCmd sAnim_DreepyMissileNotDrag_0[] =
{
ANIMCMD_FRAME(0, 0, .hFlip = TRUE, .vFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_DreepyMissileOpponentNotDrag[] =
{
sAnim_DreepyMissileNotDrag_0,
};
static const union AnimCmd sAnim_DragonBreathFire_0[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_DragonBreathFire_1[] =
{
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gAnims_DragonBreathFire[] =
{
sAnim_DragonBreathFire_0,
sAnim_DragonBreathFire_1,
};
static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_DragonBreathFire[] =
{
sAffineAnim_DragonBreathFire_0,
sAffineAnim_DragonBreathFire_1,
};
const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gAnims_DragonBreathFire,
.images = NULL,
.affineAnims = gAffineAnims_DragonBreathFire,
.callback = AnimDragonFireToTarget,
};
static const union AnimCmd sAnim_DragonRageFirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_DragonRageFirePlume[] =
{
sAnim_DragonRageFirePlume,
};
const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_DragonRageFirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDragonRageFirePlume,
};
static const union AnimCmd sAnim_DragonRageFire[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gAnims_DragonRageFire[] =
{
sAnim_DragonRageFire,
sAnim_DragonRageFire,
};
static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_DragonRageFire[] =
{
sAffineAnim_DragonRageFire_0,
sAffineAnim_DragonRageFire_1,
};
const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gAnims_DragonRageFire,
.images = NULL,
.affineAnims = gAffineAnims_DragonRageFire,
.callback = AnimDragonFireToTarget,
};
const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDragonDanceOrb,
};
const struct SpriteTemplate gOverheatFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_OutrageOverheatFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimOverheatFlame,
};
// Draco Meteor Rocks
const struct SpriteTemplate gDracoMeteorRocksSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_FAIRY_LOCK_CHAINS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDracoMeteorRock,
};
// Draco Meteor Tail
const struct SpriteTemplate gDracoMeteorTailSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_GUN,
.paletteTag = ANIM_TAG_WATER_GUN,
.oam = &gOamData_AffineDouble_ObjBlend_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sSpriteAffineAnimTable_HydroCannonBall,
.callback = AnimDracoMeteorRock,
};
const union AnimCmd gDragonRushAnimCmds[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_END,
};
const union AnimCmd *const gDragonRushAnimTable[] =
{
gDragonRushAnimCmds,
};
const union AffineAnimCmd gDragonRushAffineanimCmds1[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gDragonRushAffineanimCmds2[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 4, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gDragonRushAffineAnimTable[] =
{
gDragonRushAffineanimCmds1,
gDragonRushAffineanimCmds2,
};
const union AnimCmd gDracoMeteorAnimTable[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd *const gDracoMeteorAnimCmd[] =
{
gDracoMeteorAnimTable,
};
const union AffineAnimCmd gDracoMeteorAffineAnimCmd[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gDracoMeteorAffineAnims[] =
{
gDracoMeteorAffineAnimCmd,
};
const struct SpriteTemplate gDragonRushSpriteTemplate =
{
.tileTag = ANIM_TAG_SLAM_HIT_2,
.paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDragonRushAnimTable,
.images = NULL,
.affineAnims = gDragonRushAffineAnimTable,
.callback = AnimDragonRushStep,
};
const struct SpriteTemplate gDracoMetorSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gDracoMeteorAnimCmd,
.images = NULL,
.affineAnims = gDracoMeteorAffineAnims,
.callback = AnimSpinningDracoMeteor,
};
const struct SpriteTemplate gDragonPulseSpriteTemplate =
{
.tileTag = ANIM_TAG_DRAGON_PULSE,
.paletteTag = ANIM_TAG_DRAGON_PULSE,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
static void AnimDragonRushStep(struct Sprite *sprite)
{
// These two cases are identical.
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[1] += sprite->data[0];
sprite->data[1] &= 0xFF;
}
else
{
sprite->data[1] += sprite->data[0];
sprite->data[1] &= 0xFF;
}
sprite->x2 = Cos(sprite->data[1], 20);
sprite->y2 = Sin(sprite->data[1], 20);
if (sprite->animEnded)
DestroyAnimSprite(sprite);
sprite->data[2]++;
}
static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 0);
sprite->affineAnimPaused = 1;
sprite->data[0] = 20;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
static void AnimSpinningDracoMeteor(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, AnimSpinningDracoMeteorFinish);
}
void AnimOutrageFlame(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
}
else
{
sprite->x += gBattleAnimArgs[0];
}
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteLinearAndFlicker;
}
static void StartDragonFireTranslation(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x -= gBattleAnimArgs[1];
sprite->y += gBattleAnimArgs[1];
sprite->data[2] -= gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
else
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
sprite->y += gBattleAnimArgs[2];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// For Dragon Breath and Dragon Rage
void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
StartDragonFireTranslation(sprite);
}
void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
if (r5 > r0)
sprite->data[7] = r5 / 2;
else
sprite->data[7] = r0 / 2;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = AnimDragonDanceOrb_Step;
}
static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 0x3C)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
sprite->data[7] = 0x96;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 20)
DestroyAnimSprite(sprite);
break;
}
}
// Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
// Used by Dragon Dance
void AnimTask_DragonDanceWaver(u8 taskId)
{
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
u16 i;
u8 y;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
scanlineParams.dmaDest = ®_BG1HOFS;
task->data[2] = gBattle_BG1_X;
}
else
{
scanlineParams.dmaDest = ®_BG2HOFS;
task->data[2] = gBattle_BG2_X;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[3] = y - 32;
task->data[4] = y + 32;
if (task->data[3] < 0)
task->data[3] = 0;
for (i = task->data[3]; i <= task->data[4]; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[2];
gScanlineEffectRegBuffers[1][i] = task->data[2];
}
ScanlineEffect_SetParams(scanlineParams);
task->func = AnimTask_DragonDanceWaver_Step;
}
static void AnimTask_DragonDanceWaver_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (++task->data[6] == 3)
task->data[0]++;
}
UpdateDragonDanceScanlineEffect(task);
break;
case 1:
if (++task->data[1] > 0x3C)
task->data[0]++;
UpdateDragonDanceScanlineEffect(task);
break;
case 2:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (--task->data[6] == 0)
task->data[0]++;
}
UpdateDragonDanceScanlineEffect(task);
break;
case 3:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 4:
DestroyAnimVisualTask(taskId);
break;
}
}
static void UpdateDragonDanceScanlineEffect(struct Task *task)
{
u16 sineIndex = task->data[5];
u16 i;
for (i = task->data[3]; i <= task->data[4]; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[sineIndex] * task->data[6]) >> 7) + task->data[2];
sineIndex = (sineIndex + 8) & 0xFF;
}
task->data[5] = (task->data[5] + 9) & 0xFF;
}
void AnimOverheatFlame(struct Sprite *sprite)
{
int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
sprite->x += sprite->data[1] * gBattleAnimArgs[0];
sprite->y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = AnimOverheatFlame_Step;
}
static void AnimOverheatFlame_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
sprite->x2 = sprite->data[4] / 10;
sprite->y2 = sprite->data[5] / 10;
if (++sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
void AnimDracoMeteorRock(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[0] = sprite->x - gBattleAnimArgs[0];
sprite->data[2] = sprite->x - gBattleAnimArgs[2];
}
else
{
sprite->data[0] = sprite->x + gBattleAnimArgs[0];
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
}
sprite->data[1] = sprite->y + gBattleAnimArgs[1];
sprite->data[3] = sprite->y + gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->x = sprite->data[0];
sprite->y = sprite->data[1];
sprite->callback = AnimDracoMeteorRock_Step;
}
static void AnimDracoMeteorRock_Step(struct Sprite *sprite)
{
sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
if (sprite->data[5] == sprite->data[4])
DestroyAnimSprite(sprite);
sprite->data[5]++;
}