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berry_fix_program.c
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#include "global.h"
#include "gpu_regs.h"
#include "multiboot.h"
#include "malloc.h"
#include "bg.h"
#include "graphics.h"
#include "main.h"
#include "sprite.h"
#include "task.h"
#include "scanline_effect.h"
#include "window.h"
#include "text.h"
#include "menu.h"
#include "m4a.h"
#include "constants/rgb.h"
enum {
WIN_TITLE, // "Berry Program Update" header on the first screen
WIN_MSG_BODY,
WIN_GAME_NAMES, // The labels under the GBA graphics on the link screen
WIN_TURN_OFF_TITLE, // "Ruby/Sapphire" at the top of the "turn off the power" screen
};
struct {
u8 state;
u8 curScene;
u16 timer;
struct MultiBootParam mb;
} static * sBerryFix;
static void BerryFix_Main(void);
static void BerryFix_GpuSet(void);
static int BerryFix_TrySetScene(int);
static void BerryFix_SetScene(int);
static void BerryFix_HideScene(void);
static const u8 sText_BerryProgramUpdate[] = _("Berry Program Update");
static const u8 sText_RubySapphire[] = _("Ruby/Sapphire");
static const u8 sText_Emerald[] = _("Emerald");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\n"
"Ruby/Sapphire Game Pak will be updated.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\n"
"Game Boy Advance system matches this.\n"
"{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\n"
"NO: Turn off the power and try again.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\n"
"Ruby/Sapphire while holding START and\n"
"SELECT simultaneously. Then, ensure\n"
"the picture above appears.");
static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\n"
"unplug the Game Boy Advance Game\nLink Cable.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\n"
"POKéMON Ruby/Sapphire screen.");
static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
static const struct BgTemplate sBerryFixBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
}
};
static const struct WindowTemplate sBerryFixWindowTemplates[] = {
[WIN_TITLE] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 4,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1
},
[WIN_MSG_BODY] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 11,
.width = 28,
.height = 8,
.paletteNum = 15,
.baseBlock = 53
},
[WIN_GAME_NAMES] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 8,
.width = 30,
.height = 2,
.paletteNum = 15,
.baseBlock = 277
},
[WIN_TURN_OFF_TITLE] = {
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 0,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 337
},
DUMMY_WIN_TEMPLATE
};
static const u16 ALIGNED(4) sText_Pal[] = INCBIN_U16("graphics/berry_fix/text.gbapal");
static const u8 sBerryProgramTextColors[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3};
static const u8 sGameTitleTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_4};
enum {
SCENE_ENSURE_CONNECT,
SCENE_TURN_OFF_POWER,
SCENE_TRANSMITTING,
SCENE_FOLLOW_INSTRUCT,
SCENE_TRANSMIT_FAILED,
SCENE_BEGIN,
SCENE_NONE
};
static const u8 *const sBerryProgramTexts[] = {
[SCENE_ENSURE_CONNECT] = sText_EnsureGBAConnectionMatches,
[SCENE_TURN_OFF_POWER] = sText_TurnOffPowerHoldingStartSelect,
[SCENE_TRANSMITTING] = sText_TransmittingPleaseWait,
[SCENE_FOLLOW_INSTRUCT] = sText_PleaseFollowInstructionsOnScreen,
[SCENE_TRANSMIT_FAILED] = sText_TransmissionFailureTryAgain,
[SCENE_BEGIN] = sText_BerryProgramWillBeUpdatedPressA
};
static const struct {
const u32 *gfx;
const u32 *tilemap;
const u16 *palette;
} sBerryFixGraphics[] = {
[SCENE_ENSURE_CONNECT] = {
gBerryFixGbaConnect_Gfx,
gBerryFixGbaConnect_Tilemap,
gBerryFixGbaConnect_Pal
},
[SCENE_TURN_OFF_POWER] = {
gBerryFixGameboyLogo_Gfx,
gBerryFixGameboyLogo_Tilemap,
gBerryFixGameboyLogo_Pal
},
[SCENE_TRANSMITTING] = {
gBerryFixGbaTransfer_Gfx,
gBerryFixGbaTransfer_Tilemap,
gBerryFixGbaTransfer_Pal
},
[SCENE_FOLLOW_INSTRUCT] = {
gBerryFixGbaTransferHighlight_Gfx,
gBerryFixGbaTransferHighlight_Tilemap,
gBerryFixGbaTransferHighlight_Pal
},
[SCENE_TRANSMIT_FAILED] = {
gBerryFixGbaTransferError_Gfx,
gBerryFixGbaTransferError_Tilemap,
gBerryFixGbaTransferError_Pal
},
[SCENE_BEGIN] = {
gBerryFixWindow_Gfx,
gBerryFixWindow_Tilemap,
gBerryFixWindow_Pal
},
};
extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3BF4];
extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
enum {
MAINSTATE_INIT,
MAINSTATE_BEGIN,
MAINSTATE_CONNECT,
MAINSTATE_INIT_MULTIBOOT,
MAINSTATE_MULTIBOOT,
MAINSTATE_TRANSMIT,
MAINSTATE_EXIT,
MAINSTATE_FAILED,
};
void CB2_InitBerryFixProgram(void)
{
DisableInterrupts(0xFFFF); // all
EnableInterrupts(INTR_FLAG_VBLANK);
m4aSoundVSyncOff();
SetVBlankCallback(NULL);
ResetSpriteData();
ResetTasks();
ScanlineEffect_Stop();
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sBerryFix = AllocZeroed(sizeof(*sBerryFix));
sBerryFix->state = MAINSTATE_INIT;
sBerryFix->curScene = SCENE_NONE;
SetMainCallback2(BerryFix_Main);
}
#define TryScene(sceneNum) BerryFix_TrySetScene(sceneNum) == (sceneNum)
static void BerryFix_Main(void)
{
switch (sBerryFix->state)
{
case MAINSTATE_INIT:
BerryFix_GpuSet();
sBerryFix->state = MAINSTATE_BEGIN;
break;
case MAINSTATE_BEGIN:
if (TryScene(SCENE_BEGIN) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_CONNECT;
break;
case MAINSTATE_CONNECT:
if (TryScene(SCENE_ENSURE_CONNECT) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_INIT_MULTIBOOT;
break;
case MAINSTATE_INIT_MULTIBOOT:
if (TryScene(SCENE_TURN_OFF_POWER))
{
sBerryFix->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start;
sBerryFix->mb.server_type = 0;
MultiBootInit(&sBerryFix->mb);
sBerryFix->timer = 0;
sBerryFix->state = MAINSTATE_MULTIBOOT;
}
break;
case MAINSTATE_MULTIBOOT:
MultiBootMain(&sBerryFix->mb);
if (sBerryFix->mb.probe_count != 0 || (!(sBerryFix->mb.response_bit & 2) || !(sBerryFix->mb.client_bit & 2)))
{
sBerryFix->timer = 0;
}
else if (++sBerryFix->timer > 180)
{
MultiBootStartMaster(&sBerryFix->mb,
gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE,
(u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)),
4,
1);
sBerryFix->state = MAINSTATE_TRANSMIT;
}
break;
case MAINSTATE_TRANSMIT:
if (TryScene(SCENE_TRANSMITTING))
{
MultiBootMain(&sBerryFix->mb);
if (MultiBootCheckComplete(&sBerryFix->mb))
sBerryFix->state = MAINSTATE_EXIT;
else if (!(sBerryFix->mb.client_bit & 2))
sBerryFix->state = MAINSTATE_FAILED;
}
break;
case MAINSTATE_EXIT:
if (TryScene(SCENE_FOLLOW_INSTRUCT) && JOY_NEW(A_BUTTON))
DoSoftReset();
break;
case MAINSTATE_FAILED:
if (TryScene(SCENE_TRANSMIT_FAILED) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_BEGIN;
break;
}
}
static void BerryFix_GpuSet(void)
{
s32 width, left;
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DmaFill32(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill32(3, 0, PLTT, PLTT_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBerryFixBgTemplates, ARRAY_COUNT(sBerryFixBgTemplates));
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
InitWindows(sBerryFixWindowTemplates);
DeactivateAllTextPrinters();
DmaCopy32(3, sText_Pal, BG_PLTT + PLTT_OFFSET_4BPP(15), sizeof(sText_Pal));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(WIN_GAME_NAMES, PIXEL_FILL(0));
FillWindowPixelBuffer(WIN_TURN_OFF_TITLE, PIXEL_FILL(0));
FillWindowPixelBuffer(WIN_TITLE, PIXEL_FILL(10));
width = GetStringWidth(FONT_SMALL, sText_Emerald, 0);
left = (120 - width) / 2;
AddTextPrinterParameterized3(WIN_GAME_NAMES, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_Emerald);
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
left = (120 - width) / 2 + 120;
AddTextPrinterParameterized3(WIN_GAME_NAMES, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
left = (112 - width) / 2;
AddTextPrinterParameterized3(WIN_TURN_OFF_TITLE, FONT_SMALL, left, 0, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
width = GetStringWidth(FONT_NORMAL, sText_BerryProgramUpdate, 0);
left = (208 - width) / 2;
AddTextPrinterParameterized3(WIN_TITLE, FONT_NORMAL, left, 2, sBerryProgramTextColors, TEXT_SKIP_DRAW, sText_BerryProgramUpdate);
CopyWindowToVram(WIN_GAME_NAMES, COPYWIN_GFX);
CopyWindowToVram(WIN_TURN_OFF_TITLE, COPYWIN_GFX);
CopyWindowToVram(WIN_TITLE, COPYWIN_GFX);
}
static int BerryFix_TrySetScene(int scene)
{
if (sBerryFix->curScene == scene)
return scene;
if (sBerryFix->curScene == SCENE_NONE)
{
BerryFix_SetScene(scene);
sBerryFix->curScene = scene;
}
else
{
BerryFix_HideScene();
sBerryFix->curScene = SCENE_NONE;
}
return sBerryFix->curScene;
}
static void BerryFix_SetScene(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(WIN_MSG_BODY, PIXEL_FILL(10));
AddTextPrinterParameterized3(WIN_MSG_BODY, FONT_NORMAL, 0, 0, sBerryProgramTextColors, TEXT_SKIP_DRAW, sBerryProgramTexts[scene]);
PutWindowTilemap(WIN_MSG_BODY);
CopyWindowToVram(WIN_MSG_BODY, COPYWIN_GFX);
switch (scene)
{
case SCENE_ENSURE_CONNECT:
case SCENE_TRANSMITTING:
case SCENE_FOLLOW_INSTRUCT:
case SCENE_TRANSMIT_FAILED:
PutWindowTilemap(WIN_GAME_NAMES);
break;
case SCENE_TURN_OFF_POWER:
PutWindowTilemap(WIN_TURN_OFF_TITLE);
break;
case SCENE_BEGIN:
PutWindowTilemap(WIN_TITLE);
break;
}
CopyBgTilemapBufferToVram(0);
LZ77UnCompVram(sBerryFixGraphics[scene].gfx, (void *)BG_CHAR_ADDR(1));
LZ77UnCompVram(sBerryFixGraphics[scene].tilemap, (void *)BG_SCREEN_ADDR(31));
// These palettes range in size from 32-48 colors, so the below is interpreting whatever
// follows the palette (by default, the corresponding tiles) as the remaining 80-96.
CpuCopy32(sBerryFixGraphics[scene].palette, (void *)BG_PLTT, PLTT_SIZEOF(128));
ShowBg(0);
ShowBg(1);
}
static void BerryFix_HideScene(void)
{
HideBg(0);
HideBg(1);
}