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caps.c
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#include "global.h"
#include "battle.h"
#include "event_data.h"
#include "caps.h"
#include "pokemon.h"
u32 GetCurrentLevelCap(void)
{
static const u32 sLevelCapFlagMap[][2] =
{
{FLAG_BADGE01_GET, 15},
{FLAG_BADGE02_GET, 19},
{FLAG_BADGE03_GET, 24},
{FLAG_BADGE04_GET, 29},
{FLAG_BADGE05_GET, 31},
{FLAG_BADGE06_GET, 33},
{FLAG_BADGE07_GET, 42},
{FLAG_BADGE08_GET, 46},
{FLAG_IS_CHAMPION, 58},
};
u32 i;
if (B_LEVEL_CAP_TYPE == LEVEL_CAP_FLAG_LIST)
{
for (i = 0; i < ARRAY_COUNT(sLevelCapFlagMap); i++)
{
if (!FlagGet(sLevelCapFlagMap[i][0]))
return sLevelCapFlagMap[i][1];
}
}
else if (B_LEVEL_CAP_TYPE == LEVEL_CAP_VARIABLE)
{
return VarGet(B_LEVEL_CAP_VARIABLE);
}
return MAX_LEVEL;
}
u32 GetSoftLevelCapExpValue(u32 level, u32 expValue)
{
static const u32 sExpScalingDown[5] = { 4, 8, 16, 32, 64 };
static const u32 sExpScalingUp[5] = { 16, 8, 4, 2, 1 };
u32 levelDifference;
u32 currentLevelCap = GetCurrentLevelCap();
if (B_EXP_CAP_TYPE == EXP_CAP_NONE)
return expValue;
if (level < currentLevelCap)
{
if (B_LEVEL_CAP_EXP_UP)
{
levelDifference = currentLevelCap - level;
if (levelDifference > ARRAY_COUNT(sExpScalingUp) - 1)
return expValue + (expValue / sExpScalingUp[ARRAY_COUNT(sExpScalingUp) - 1]);
else
return expValue + (expValue / sExpScalingUp[levelDifference]);
}
else
{
return expValue;
}
}
else if (B_EXP_CAP_TYPE == EXP_CAP_HARD)
{
return 0;
}
else if (B_EXP_CAP_TYPE == EXP_CAP_SOFT)
{
levelDifference = level - currentLevelCap;
if (levelDifference > ARRAY_COUNT(sExpScalingDown) - 1)
return expValue / sExpScalingDown[ARRAY_COUNT(sExpScalingDown) - 1];
else
return expValue / sExpScalingDown[levelDifference];
}
else
{
return expValue;
}
}
u32 GetCurrentEVCap(void)
{
static const u16 sEvCapFlagMap[][2] = {
// Define EV caps for each milestone
{FLAG_BADGE01_GET, 30},
{FLAG_BADGE02_GET, 90},
{FLAG_BADGE03_GET, 150},
{FLAG_BADGE04_GET, 210},
{FLAG_BADGE05_GET, 270},
{FLAG_BADGE06_GET, 330},
{FLAG_BADGE07_GET, 390},
{FLAG_BADGE08_GET, 450},
{FLAG_IS_CHAMPION, MAX_TOTAL_EVS},
};
if (B_EV_CAP_TYPE == EV_CAP_FLAG_LIST)
{
for (u32 evCap = 0; evCap < ARRAY_COUNT(sEvCapFlagMap); evCap++)
{
if (!FlagGet(sEvCapFlagMap[evCap][0]))
return sEvCapFlagMap[evCap][1];
}
}
else if (B_EV_CAP_TYPE == EV_CAP_VARIABLE)
{
return VarGet(B_EV_CAP_VARIABLE);
}
else if (B_EV_CAP_TYPE == EV_CAP_NO_GAIN)
{
return 0;
}
return MAX_TOTAL_EVS;
}