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debug.c
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//CREDITS
//TheXaman: https://github.com/TheXaman/pokeemerald/tree/tx_debug_system
//CODE USED FROM:
//ketsuban: https://github.com/pret/pokeemerald/wiki/Add-a-debug-menu
//Pyredrid: https://github.com/Pyredrid/pokeemerald/tree/debugmenu
//AsparagusEduardo: https://github.com/AsparagusEduardo/pokeemerald/tree/InfusedEmerald_v2
//Ghoulslash: https://github.com/ghoulslash/pokeemerald
//Jaizu: https://jaizu.moe/
//AND OTHER RHH POKEEMERALD-EXPANSION CONTRIBUTORS
#include "global.h"
#include "battle.h"
#include "battle_setup.h"
#include "berry.h"
#include "clock.h"
#include "coins.h"
#include "credits.h"
#include "data.h"
#include "daycare.h"
#include "debug.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_message_box.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "international_string_util.h"
#include "item.h"
#include "item_icon.h"
#include "list_menu.h"
#include "m4a.h"
#include "main.h"
#include "main_menu.h"
#include "malloc.h"
#include "map_name_popup.h"
#include "menu.h"
#include "money.h"
#include "naming_screen.h"
#include "new_game.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokedex.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "pokemon_storage_system.h"
#include "random.h"
#include "region_map.h"
#include "rtc.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "sound.h"
#include "strings.h"
#include "string_util.h"
#include "task.h"
#include "pokemon_summary_screen.h"
#include "wild_encounter.h"
#include "constants/abilities.h"
#include "constants/battle_ai.h"
#include "constants/battle_frontier.h"
#include "constants/coins.h"
#include "constants/expansion.h"
#include "constants/flags.h"
#include "constants/items.h"
#include "constants/map_groups.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/weather.h"
#include "save.h"
// *******************************
enum DebugMenu
{
DEBUG_MENU_ITEM_UTILITIES,
DEBUG_MENU_ITEM_SCRIPTS,
DEBUG_MENU_ITEM_PCBAG,
DEBUG_MENU_ITEM_PARTY,
DEBUG_MENU_ITEM_GIVE,
DEBUG_MENU_ITEM_FLAGVAR,
//DEBUG_MENU_ITEM_BATTLE,
DEBUG_MENU_ITEM_SOUND,
DEBUG_MENU_ITEM_CANCEL,
};
enum UtilDebugMenu
{
DEBUG_UTIL_MENU_ITEM_FLY,
DEBUG_UTIL_MENU_ITEM_WARP,
DEBUG_UTIL_MENU_ITEM_SAVEBLOCK,
DEBUG_UTIL_MENU_ITEM_ROM_SPACE,
DEBUG_UTIL_MENU_ITEM_WEATHER,
DEBUG_UTIL_MENU_ITEM_FONT_TEST,
DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK,
DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK,
DEBUG_UTIL_MENU_ITEM_WATCHCREDITS,
DEBUG_UTIL_MENU_ITEM_PLAYER_NAME,
DEBUG_UTIL_MENU_ITEM_PLAYER_GENDER,
DEBUG_UTIL_MENU_ITEM_PLAYER_ID,
DEBUG_UTIL_MENU_ITEM_CHEAT,
DEBUG_UTIL_MENU_ITEM_EXPANSION_VER,
DEBUG_UTIL_MENU_ITEM_BERRY_FUNCTIONS,
DEBUG_UTIL_MENU_ITEM_EWRAM_COUNTERS,
DEBUG_UTIL_MENU_ITEM_STEVEN_MULTI,
};
enum GivePCBagDebugMenu
{
DEBUG_PCBAG_MENU_ITEM_ACCESS_PC,
DEBUG_PCBAG_MENU_ITEM_FILL,
DEBUG_PCBAG_MENU_ITEM_CLEAR_BAG,
DEBUG_PCBAG_MENU_ITEM_CLEAR_BOXES,
};
enum GivePCBagFillDebugMenu
{
DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_FAST,
DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_SLOW,
DEBUG_PCBAG_MENU_ITEM_FILL_PC_ITEMS,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_ITEMS,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BALLS,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_TMHM,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BERRIES,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_KEY_ITEMS,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEDICINE,
DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEGASTONE,
};
enum PartyDebugMenu
{
DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER,
DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG,
DEBUG_PARTY_MENU_ITEM_HEAL_PARTY,
DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1,
DEBUG_PARTY_MENU_ITEM_CHECK_EVS,
DEBUG_PARTY_MENU_ITEM_CHECK_IVS,
DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY,
};
enum ScriptDebugMenu
{
DEBUG_UTIL_MENU_ITEM_SCRIPT_1,
DEBUG_UTIL_MENU_ITEM_SCRIPT_2,
DEBUG_UTIL_MENU_ITEM_SCRIPT_3,
DEBUG_UTIL_MENU_ITEM_SCRIPT_4,
DEBUG_UTIL_MENU_ITEM_SCRIPT_5,
DEBUG_UTIL_MENU_ITEM_SCRIPT_6,
DEBUG_UTIL_MENU_ITEM_SCRIPT_7,
DEBUG_UTIL_MENU_ITEM_SCRIPT_8,
};
enum FlagsVarsDebugMenu
{
DEBUG_FLAGVAR_MENU_ITEM_FLAGS,
DEBUG_FLAGVAR_MENU_ITEM_VARS,
DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_ALL,
DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_RESET,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKEDEX,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_NATDEX,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKENAV,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_MATCH_CALL,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_TRAINER_SEE,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BAG_USE,
DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_CATCHING,
};
enum BattleType
{
DEBUG_BATTLE_0_MENU_ITEM_WILD,
DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE,
DEBUG_BATTLE_0_MENU_ITEM_SINGLE,
DEBUG_BATTLE_0_MENU_ITEM_DOUBLE,
DEBUG_BATTLE_0_MENU_ITEM_MULTI,
};
enum BattleAIFlags
{
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_00,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_01,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_02,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_03,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_04,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_05,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_06,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_07,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_08,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_09,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_10,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_11,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_12,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_13,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_14,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_15,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_16,
DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_17,
DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
};
enum BattleTerrain
{
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9,
};
enum GiveDebugMenu
{
DEBUG_GIVE_MENU_ITEM_ITEM_X,
DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE,
DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX,
DEBUG_GIVE_MENU_ITEM_MAX_MONEY,
DEBUG_GIVE_MENU_ITEM_MAX_COINS,
DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS,
DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG,
};
enum SoundDebugMenu
{
DEBUG_SOUND_MENU_ITEM_SE,
DEBUG_SOUND_MENU_ITEM_MUS,
};
enum BerryFunctionsMenu
{
DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL,
DEBUG_BERRY_FUNCTIONS_MENU_READY,
DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE,
DEBUG_BERRY_FUNCTIONS_MENU_WEEDS,
DEBUG_BERRY_FUNCTIONS_MENU_PESTS,
};
// *******************************
// Constants
#define DEBUG_MENU_FONT FONT_NORMAL
#define DEBUG_MENU_WIDTH_MAIN 17
#define DEBUG_MENU_HEIGHT_MAIN 9
#define DEBUG_MENU_WIDTH_EXTRA 10
#define DEBUG_MENU_HEIGHT_EXTRA 4
#define DEBUG_MENU_WIDTH_WEATHER 15
#define DEBUG_MENU_HEIGHT_WEATHER 3
#define DEBUG_MENU_WIDTH_SOUND 20
#define DEBUG_MENU_HEIGHT_SOUND 6
#define DEBUG_MENU_WIDTH_FLAGVAR 4
#define DEBUG_MENU_HEIGHT_FLAGVAR 2
#define DEBUG_NUMBER_DIGITS_FLAGS 4
#define DEBUG_NUMBER_DIGITS_VARIABLES 5
#define DEBUG_NUMBER_DIGITS_VARIABLE_VALUE 5
#define DEBUG_NUMBER_DIGITS_ITEMS 4
#define DEBUG_NUMBER_DIGITS_ITEM_QUANTITY 3
#define DEBUG_NUMBER_ICON_X 210
#define DEBUG_NUMBER_ICON_Y 50
#define DEBUG_MAX_MENU_ITEMS 50
// *******************************
struct DebugMonData
{
u16 species;
u8 level;
bool8 isShiny:1;
u8 nature:5;
u8 abilityNum:2;
u8 monIVs[NUM_STATS];
u16 monMoves[MAX_MON_MOVES];
u8 monEVs[NUM_STATS];
u8 teraType;
u8 dynamaxLevel:7;
u8 gmaxFactor:1;
};
struct DebugMenuListData
{
struct ListMenuItem listItems[20 + 1];
u8 itemNames[DEBUG_MAX_MENU_ITEMS + 1][26];
u8 listId;
};
struct DebugBattleData
{
u8 submenu;
u8 battleType;
u8 battleTerrain;
bool8 aiFlags[AI_FLAG_COUNT];
};
// EWRAM
static EWRAM_DATA struct DebugMonData *sDebugMonData = NULL;
static EWRAM_DATA struct DebugMenuListData *sDebugMenuListData = NULL;
static EWRAM_DATA struct DebugBattleData *sDebugBattleData = NULL;
EWRAM_DATA bool8 gIsDebugBattle = FALSE;
EWRAM_DATA u32 gDebugAIFlags = 0;
// *******************************
// Define functions
static void Debug_ReShowMainMenu(void);
static void Debug_ShowMenu(void (*HandleInput)(u8), struct ListMenuTemplate LMtemplate);
static void Debug_DestroyMenu(u8 taskId);
static void Debug_DestroyMenu_Full(u8 taskId);
static void DebugAction_Cancel(u8 taskId);
static void DebugAction_DestroyExtraWindow(u8 taskId);
static void Debug_InitDebugBattleData(void);
static void Debug_RefreshListMenu(u8 taskId);
static void Debug_RedrawListMenu(u8 taskId);
static void DebugAction_Util_Script_1(u8 taskId);
static void DebugAction_Util_Script_2(u8 taskId);
static void DebugAction_Util_Script_3(u8 taskId);
static void DebugAction_Util_Script_4(u8 taskId);
static void DebugAction_Util_Script_5(u8 taskId);
static void DebugAction_Util_Script_6(u8 taskId);
static void DebugAction_Util_Script_7(u8 taskId);
static void DebugAction_Util_Script_8(u8 taskId);
static void DebugAction_OpenUtilitiesMenu(u8 taskId);
static void DebugAction_OpenPCBagMenu(u8 taskId);
static void DebugAction_OpenPartyMenu(u8 taskId);
static void DebugAction_OpenScriptsMenu(u8 taskId);
static void DebugAction_OpenFlagsVarsMenu(u8 taskId);
static void DebugAction_OpenGiveMenu(u8 taskId);
static void DebugAction_OpenSoundMenu(u8 taskId);
static void DebugTask_HandleMenuInput_Main(u8 taskId);
static void DebugTask_HandleMenuInput_Utilities(u8 taskId);
static void DebugTask_HandleMenuInput_PCBag(u8 taskId);
static void DebugTask_HandleMenuInput_PCBag_Fill(u8 taskId);
static void DebugTask_HandleMenuInput_Party(u8 taskId);
static void DebugTask_HandleMenuInput_Scripts(u8 taskId);
static void DebugTask_HandleMenuInput_FlagsVars(u8 taskId);
static void DebugTask_HandleMenuInput_Battle(u8 taskId);
static void DebugTask_HandleMenuInput_Give(u8 taskId);
static void DebugTask_HandleMenuInput_Sound(u8 taskId);
static void DebugTask_HandleMenuInput_BerryFunctions(u8 taskId);
static void DebugAction_Util_Fly(u8 taskId);
static void DebugAction_Util_Warp_Warp(u8 taskId);
static void DebugAction_Util_Warp_SelectMapGroup(u8 taskId);
static void DebugAction_Util_Warp_SelectMap(u8 taskId);
static void DebugAction_Util_Warp_SelectWarp(u8 taskId);
static void DebugAction_Util_CheckSaveBlock(u8 taskId);
static void DebugAction_Util_CheckROMSpace(u8 taskId);
static void DebugAction_Util_Weather(u8 taskId);
static void DebugAction_Util_Weather_SelectId(u8 taskId);
static void DebugAction_Util_FontTest(u8 taskId);
static void DebugAction_Util_CheckWallClock(u8 taskId);
static void DebugAction_Util_SetWallClock(u8 taskId);
static void DebugAction_Util_WatchCredits(u8 taskId);
static void DebugAction_Util_Player_Name(u8 taskId);
static void DebugAction_Util_Player_Gender(u8 taskId);
static void DebugAction_Util_Player_Id(u8 taskId);
static void DebugAction_Util_CheatStart(u8 taskId);
static void DebugAction_Util_ExpansionVersion(u8 taskId);
static void DebugAction_Util_BerryFunctions(u8 taskId);
static void DebugAction_Util_CheckEWRAMCounters(u8 taskId);
static void DebugAction_Util_Steven_Multi(u8 taskId);
static void DebugAction_OpenPCBagFillMenu(u8 taskId);
static void DebugAction_PCBag_Fill_PCBoxes_Fast(u8 taskId);
static void DebugAction_PCBag_Fill_PCBoxes_Slow(u8 taskId);
static void DebugAction_PCBag_Fill_PCItemStorage(u8 taskId);
static void DebugAction_PCBag_Fill_PocketItems(u8 taskId);
static void DebugAction_PCBag_Fill_PocketPokeBalls(u8 taskId);
static void DebugAction_PCBag_Fill_PocketTMHM(u8 taskId);
static void DebugAction_PCBag_Fill_PocketBerries(u8 taskId);
static void DebugAction_PCBag_Fill_PocketKeyItems(u8 taskId);
static void DebugAction_PCBag_Fill_PocketMedicine(u8 taskId);
static void DebugAction_PCBag_Fill_PocketMegaStone(u8 taskId);
static void DebugAction_PCBag_AccessPC(u8 taskId);
static void DebugAction_PCBag_ClearBag(u8 taskId);
static void DebugAction_PCBag_ClearBoxes(u8 taskId);
static void DebugAction_Party_MoveReminder(u8 taskId);
static void DebugAction_Party_HatchAnEgg(u8 taskId);
static void DebugAction_Party_HealParty(u8 taskId);
static void DebugAction_Party_InflictStatus1(u8 taskId);
static void DebugAction_Party_CheckEVs(u8 taskId);
static void DebugAction_Party_CheckIVs(u8 taskId);
static void DebugAction_Party_ClearParty(u8 taskId);
static void DebugAction_FlagsVars_Flags(u8 taskId);
static void DebugAction_FlagsVars_FlagsSelect(u8 taskId);
static void DebugAction_FlagsVars_Vars(u8 taskId);
static void DebugAction_FlagsVars_Select(u8 taskId);
static void DebugAction_FlagsVars_SetValue(u8 taskId);
static void DebugAction_FlagsVars_PokedexFlags_All(u8 taskId);
static void DebugAction_FlagsVars_PokedexFlags_Reset(u8 taskId);
static void DebugAction_FlagsVars_SwitchDex(u8 taskId);
static void DebugAction_FlagsVars_SwitchNatDex(u8 taskId);
static void DebugAction_FlagsVars_SwitchPokeNav(u8 taskId);
static void DebugAction_FlagsVars_SwitchMatchCall(u8 taskId);
static void DebugAction_FlagsVars_ToggleFlyFlags(u8 taskId);
static void DebugAction_FlagsVars_ToggleBadgeFlags(u8 taskId);
static void DebugAction_FlagsVars_ToggleGameClear(u8 taskId);
static void DebugAction_FlagsVars_ToggleFrontierPass(u8 taskId);
static void DebugAction_FlagsVars_CollisionOnOff(u8 taskId);
static void DebugAction_FlagsVars_EncounterOnOff(u8 taskId);
static void DebugAction_FlagsVars_TrainerSeeOnOff(u8 taskId);
static void DebugAction_FlagsVars_BagUseOnOff(u8 taskId);
static void DebugAction_FlagsVars_CatchingOnOff(u8 taskId);
static void DebugAction_FlagsVars_RunningShoes(u8 taskId);
static void Debug_InitializeBattle(u8 taskId);
static void DebugAction_Give_Item(u8 taskId);
static void DebugAction_Give_Item_SelectId(u8 taskId);
static void DebugAction_Give_Item_SelectQuantity(u8 taskId);
static void DebugAction_Give_PokemonSimple(u8 taskId);
static void DebugAction_Give_PokemonComplex(u8 taskId);
static void DebugAction_Give_Pokemon_SelectId(u8 taskId);
static void DebugAction_Give_Pokemon_SelectLevel(u8 taskId);
static void DebugAction_Give_Pokemon_SelectShiny(u8 taskId);
static void DebugAction_Give_Pokemon_SelectNature(u8 taskId);
static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId);
static void DebugAction_Give_Pokemon_SelectTeraType(u8 taskId);
static void DebugAction_Give_Pokemon_SelectDynamaxLevel(u8 taskId);
static void DebugAction_Give_Pokemon_SelectGigantamaxFactor(u8 taskId);
static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId);
static void DebugAction_Give_Pokemon_SelectEVs(u8 taskId);
static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId);
static void DebugAction_Give_Pokemon_Move(u8 taskId);
static void DebugAction_Give_MaxMoney(u8 taskId);
static void DebugAction_Give_MaxCoins(u8 taskId);
static void DebugAction_Give_MaxBattlePoints(u8 taskId);
static void DebugAction_Give_DayCareEgg(u8 taskId);
static void DebugAction_Sound_SE(u8 taskId);
static void DebugAction_Sound_SE_SelectId(u8 taskId);
static void DebugAction_Sound_MUS(u8 taskId);
static void DebugAction_Sound_MUS_SelectId(u8 taskId);
static void DebugAction_BerryFunctions_ClearAll(u8 taskId);
static void DebugAction_BerryFunctions_Ready(u8 taskId);
static void DebugAction_BerryFunctions_NextStage(u8 taskId);
static void DebugAction_BerryFunctions_Pests(u8 taskId);
static void DebugAction_BerryFunctions_Weeds(u8 taskId);
extern const u8 Debug_FlagsNotSetOverworldConfigMessage[];
extern const u8 Debug_FlagsNotSetBattleConfigMessage[];
extern const u8 Debug_FlagsAndVarNotSetBattleConfigMessage[];
extern const u8 Debug_EventScript_FontTest[];
extern const u8 Debug_EventScript_CheckEVs[];
extern const u8 Debug_EventScript_CheckIVs[];
extern const u8 Debug_EventScript_InflictStatus1[];
extern const u8 Debug_EventScript_Script_1[];
extern const u8 Debug_EventScript_Script_2[];
extern const u8 Debug_EventScript_Script_3[];
extern const u8 Debug_EventScript_Script_4[];
extern const u8 Debug_EventScript_Script_5[];
extern const u8 Debug_EventScript_Script_6[];
extern const u8 Debug_EventScript_Script_7[];
extern const u8 Debug_EventScript_Script_8[];
extern const u8 DebugScript_DaycareMonsNotCompatible[];
extern const u8 DebugScript_OneDaycareMons[];
extern const u8 DebugScript_ZeroDaycareMons[];
extern const u8 Debug_ShowFieldMessageStringVar4[];
extern const u8 Debug_CheatStart[];
extern const u8 Debug_HatchAnEgg[];
extern const u8 PlayersHouse_2F_EventScript_SetWallClock[];
extern const u8 PlayersHouse_2F_EventScript_CheckWallClock[];
extern const u8 Debug_CheckSaveBlock[];
extern const u8 Debug_CheckROMSpace[];
extern const u8 Debug_BoxFilledMessage[];
extern const u8 Debug_ShowExpansionVersion[];
extern const u8 Debug_EventScript_EWRAMCounters[];
extern const u8 Debug_EventScript_Steven_Multi[];
extern const u8 Debug_BerryPestsDisabled[];
extern const u8 Debug_BerryWeedsDisabled[];
extern const u8 FallarborTown_MoveRelearnersHouse_EventScript_ChooseMon[];
#include "data/map_group_count.h"
// Text
// General
static const u8 sDebugText_True[] = _("TRUE");
static const u8 sDebugText_False[] = _("FALSE");
static const u8 sDebugText_Colored_True[] = _("{COLOR GREEN}TRUE");
static const u8 sDebugText_Colored_False[] = _("{COLOR RED}FALSE");
static const u8 sDebugText_Dashes[] = _("---");
static const u8 sDebugText_Empty[] = _("");
static const u8 sDebugText_Continue[] = _("Continue…{CLEAR_TO 110}{RIGHT_ARROW}");
// Util Menu
static const u8 sDebugText_Util_WarpToMap_SelectMapGroup[] = _("Group: {STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelectMap[] = _("Map: {STR_VAR_1}{CLEAR_TO 90}\nMapSec:{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelectWarp[] = _("Warp:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelMax[] = _("{STR_VAR_1} / {STR_VAR_2}");
static const u8 sDebugText_Util_Weather_ID[] = _("Weather ID: {STR_VAR_3}\n{STR_VAR_1}\n{STR_VAR_2}");
// Flags/Vars Menu
static const u8 sDebugText_FlagsVars_Flag[] = _("Flag: {STR_VAR_1}{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}");
static const u8 sDebugText_FlagsVars_VariableHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_FlagsVars_Variable[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
static const u8 sDebugText_FlagsVars_VariableValueSet[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
// Give Menu
static const u8 sDebugText_ItemQuantity[] = _("Quantity:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}");
static const u8 sDebugText_ItemID[] = _("Item ID: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}");
static const u8 sDebugText_PokemonID[] = _("Species: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonLevel[] = _("Level:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonShiny[] = _("Shiny:{CLEAR_TO 90}\n {STR_VAR_2}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{CLEAR_TO 90}");
static const u8 sDebugText_PokemonNature[] = _("Nature ID: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonAbility[] = _("Ability Num: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonTeraType[] = _("Tera Type: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonDynamaxLevel[] = _("Dmax Lvl:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonGmaxFactor[] = _("Gmax Factor:{CLEAR_TO 90}\n {STR_VAR_2}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{CLEAR_TO 90}");
static const u8 sDebugText_IVs[] = _("IV {STR_VAR_1}:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_EVs[] = _("EV {STR_VAR_1}:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
// Sound Menu
static const u8 sDebugText_Sound_SFX_ID[] = _("SFX ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_Music_ID[] = _("Music ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
const u8 *const gText_DigitIndicator[] =
{
COMPOUND_STRING("{LEFT_ARROW}+1{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+10{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+100{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+1000{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+10000{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+100000{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+1000000{RIGHT_ARROW} "),
COMPOUND_STRING("{LEFT_ARROW}+10000000{RIGHT_ARROW} "),
};
static const s32 sPowersOfTen[] =
{
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000,
};
// *******************************
// List Menu Items
static const struct ListMenuItem sDebugMenu_Items_Main[] =
{
[DEBUG_MENU_ITEM_UTILITIES] = {COMPOUND_STRING("Utilities…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_UTILITIES},
[DEBUG_MENU_ITEM_PCBAG] = {COMPOUND_STRING("PC/Bag…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_PCBAG},
[DEBUG_MENU_ITEM_PARTY] = {COMPOUND_STRING("Party…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_PARTY},
[DEBUG_MENU_ITEM_GIVE] = {COMPOUND_STRING("Give X…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_GIVE},
[DEBUG_MENU_ITEM_SCRIPTS] = {COMPOUND_STRING("Scripts…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_SCRIPTS},
[DEBUG_MENU_ITEM_FLAGVAR] = {COMPOUND_STRING("Flags & Vars…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_FLAGVAR},
//[DEBUG_MENU_ITEM_BATTLE] = {COMPOUND_STRING("Battle Test{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_BATTLE},
[DEBUG_MENU_ITEM_SOUND] = {COMPOUND_STRING("Sound…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_MENU_ITEM_SOUND},
[DEBUG_MENU_ITEM_CANCEL] = {COMPOUND_STRING("Cancel"), DEBUG_MENU_ITEM_CANCEL},
};
static const struct ListMenuItem sDebugMenu_Items_Utilities[] =
{
[DEBUG_UTIL_MENU_ITEM_FLY] = {COMPOUND_STRING("Fly to map…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_FLY},
[DEBUG_UTIL_MENU_ITEM_WARP] = {COMPOUND_STRING("Warp to map warp…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_WARP},
[DEBUG_UTIL_MENU_ITEM_SAVEBLOCK] = {COMPOUND_STRING("Save Block space…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_SAVEBLOCK},
[DEBUG_UTIL_MENU_ITEM_ROM_SPACE] = {COMPOUND_STRING("ROM space…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_ROM_SPACE},
[DEBUG_UTIL_MENU_ITEM_WEATHER] = {COMPOUND_STRING("Set weather…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_WEATHER},
[DEBUG_UTIL_MENU_ITEM_FONT_TEST] = {COMPOUND_STRING("Font Test…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_FONT_TEST},
[DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK] = {COMPOUND_STRING("Check wall clock…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK},
[DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK] = {COMPOUND_STRING("Set wall clock…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK},
[DEBUG_UTIL_MENU_ITEM_WATCHCREDITS] = {COMPOUND_STRING("Watch credits…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_WATCHCREDITS},
[DEBUG_UTIL_MENU_ITEM_PLAYER_NAME] = {COMPOUND_STRING("Player name"), DEBUG_UTIL_MENU_ITEM_PLAYER_NAME},
[DEBUG_UTIL_MENU_ITEM_PLAYER_GENDER] = {COMPOUND_STRING("Toggle gender"), DEBUG_UTIL_MENU_ITEM_PLAYER_GENDER},
[DEBUG_UTIL_MENU_ITEM_PLAYER_ID] = {COMPOUND_STRING("New Trainer ID"), DEBUG_UTIL_MENU_ITEM_PLAYER_ID},
[DEBUG_UTIL_MENU_ITEM_CHEAT] = {COMPOUND_STRING("Cheat start"), DEBUG_UTIL_MENU_ITEM_CHEAT},
[DEBUG_UTIL_MENU_ITEM_EXPANSION_VER] = {COMPOUND_STRING("Expansion Version"), DEBUG_UTIL_MENU_ITEM_EXPANSION_VER},
[DEBUG_UTIL_MENU_ITEM_BERRY_FUNCTIONS] = {COMPOUND_STRING("Berry Functions…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_BERRY_FUNCTIONS},
[DEBUG_UTIL_MENU_ITEM_EWRAM_COUNTERS] = {COMPOUND_STRING("EWRAM Counters…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_UTIL_MENU_ITEM_EWRAM_COUNTERS},
[DEBUG_UTIL_MENU_ITEM_STEVEN_MULTI] = {COMPOUND_STRING("Steven Multi"), DEBUG_UTIL_MENU_ITEM_STEVEN_MULTI},
};
static const struct ListMenuItem sDebugMenu_Items_PCBag[] =
{
[DEBUG_PCBAG_MENU_ITEM_ACCESS_PC] = {COMPOUND_STRING("Access PC"), DEBUG_PCBAG_MENU_ITEM_ACCESS_PC},
[DEBUG_PCBAG_MENU_ITEM_FILL] = {COMPOUND_STRING("Fill…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_PCBAG_MENU_ITEM_FILL},
[DEBUG_PCBAG_MENU_ITEM_CLEAR_BAG] = {COMPOUND_STRING("Clear Bag"), DEBUG_PCBAG_MENU_ITEM_CLEAR_BAG},
[DEBUG_PCBAG_MENU_ITEM_CLEAR_BOXES] = {COMPOUND_STRING("Clear Storage Boxes"), DEBUG_PCBAG_MENU_ITEM_CLEAR_BOXES},
};
static const struct ListMenuItem sDebugMenu_Items_PCBag_Fill[] =
{
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_FAST] = {COMPOUND_STRING("Fill PC Boxes Fast"), DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_FAST},
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_SLOW] = {COMPOUND_STRING("Fill PC Boxes Slow (LAG!)"), DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_SLOW},
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_ITEMS] = {COMPOUND_STRING("Fill PC Items") , DEBUG_PCBAG_MENU_ITEM_FILL_PC_ITEMS},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_ITEMS] = {COMPOUND_STRING("Fill Pocket Items"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_ITEMS},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BALLS] = {COMPOUND_STRING("Fill Pocket Poké Balls"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BALLS},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_TMHM] = {COMPOUND_STRING("Fill Pocket TMHM"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_TMHM},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BERRIES] = {COMPOUND_STRING("Fill Pocket Berries"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BERRIES},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_KEY_ITEMS] = {COMPOUND_STRING("Fill Pocket Key Items"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_KEY_ITEMS},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEDICINE] = {COMPOUND_STRING("Fill Pocket Medicine"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEDICINE},
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEGASTONE] = {COMPOUND_STRING("Fill Pocket Mega Stones"), DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEGASTONE},
};
static const struct ListMenuItem sDebugMenu_Items_Party[] =
{
[DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER] = {COMPOUND_STRING("Move Reminder"), DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER},
[DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG] = {COMPOUND_STRING("Hatch an Egg"), DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG},
[DEBUG_PARTY_MENU_ITEM_HEAL_PARTY] = {COMPOUND_STRING("Heal party"), DEBUG_PARTY_MENU_ITEM_HEAL_PARTY},
[DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1] = {COMPOUND_STRING("Inflict Status1"), DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1},
[DEBUG_PARTY_MENU_ITEM_CHECK_EVS] = {COMPOUND_STRING("Check EVs"), DEBUG_PARTY_MENU_ITEM_CHECK_EVS},
[DEBUG_PARTY_MENU_ITEM_CHECK_IVS] = {COMPOUND_STRING("Check IVs"), DEBUG_PARTY_MENU_ITEM_CHECK_IVS},
[DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY] = {COMPOUND_STRING("Clear Party"), DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY},
};
static const struct ListMenuItem sDebugMenu_Items_Scripts[] =
{
[DEBUG_UTIL_MENU_ITEM_SCRIPT_1] = {COMPOUND_STRING("Set Team Level"), DEBUG_UTIL_MENU_ITEM_SCRIPT_1},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_2] = {COMPOUND_STRING("Check Values"), DEBUG_UTIL_MENU_ITEM_SCRIPT_2},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_3] = {COMPOUND_STRING("Script 3"), DEBUG_UTIL_MENU_ITEM_SCRIPT_3},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_4] = {COMPOUND_STRING("Script 4"), DEBUG_UTIL_MENU_ITEM_SCRIPT_4},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_5] = {COMPOUND_STRING("Script 5"), DEBUG_UTIL_MENU_ITEM_SCRIPT_5},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_6] = {COMPOUND_STRING("Script 6"), DEBUG_UTIL_MENU_ITEM_SCRIPT_6},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_7] = {COMPOUND_STRING("Script 7"), DEBUG_UTIL_MENU_ITEM_SCRIPT_7},
[DEBUG_UTIL_MENU_ITEM_SCRIPT_8] = {COMPOUND_STRING("Script 8"), DEBUG_UTIL_MENU_ITEM_SCRIPT_8},
};
static const struct ListMenuItem sDebugMenu_Items_FlagsVars[] =
{
[DEBUG_FLAGVAR_MENU_ITEM_FLAGS] = {COMPOUND_STRING("Set Flag XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_FLAGVAR_MENU_ITEM_FLAGS},
[DEBUG_FLAGVAR_MENU_ITEM_VARS] = {COMPOUND_STRING("Set Var XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_FLAGVAR_MENU_ITEM_VARS},
[DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_ALL] = {COMPOUND_STRING("Pokédex Flags All"), DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_ALL},
[DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_RESET] = {COMPOUND_STRING("Pokédex Flags Reset"), DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_RESET},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKEDEX] = {COMPOUND_STRING("Toggle {STR_VAR_1}Pokédex"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKEDEX},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_NATDEX] = {COMPOUND_STRING("Toggle {STR_VAR_1}National Dex"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_NATDEX},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKENAV] = {COMPOUND_STRING("Toggle {STR_VAR_1}PokéNav"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKENAV},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_MATCH_CALL] = {COMPOUND_STRING("Toggle {STR_VAR_1}Match Call"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_MATCH_CALL},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES] = {COMPOUND_STRING("Toggle {STR_VAR_1}Running Shoes"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS] = {COMPOUND_STRING("Toggle {STR_VAR_1}Fly Flags"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL] = {COMPOUND_STRING("Toggle {STR_VAR_1}All badges"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR] = {COMPOUND_STRING("Toggle {STR_VAR_1}Game clear"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS] = {COMPOUND_STRING("Toggle {STR_VAR_1}Frontier Pass"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION] = {COMPOUND_STRING("Toggle {STR_VAR_1}Collision OFF"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER] = {COMPOUND_STRING("Toggle {STR_VAR_1}Encounter OFF"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_TRAINER_SEE] = {COMPOUND_STRING("Toggle {STR_VAR_1}Trainer See OFF"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_TRAINER_SEE},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BAG_USE] = {COMPOUND_STRING("Toggle {STR_VAR_1}Bag Use OFF"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BAG_USE},
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_CATCHING] = {COMPOUND_STRING("Toggle {STR_VAR_1}Catching OFF"), DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_CATCHING},
};
static const struct ListMenuItem sDebugMenu_Items_Battle_0[] =
{
[DEBUG_BATTLE_0_MENU_ITEM_WILD] = {COMPOUND_STRING("Wild…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_0_MENU_ITEM_WILD},
[DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE] = {COMPOUND_STRING("Wild Double…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE},
[DEBUG_BATTLE_0_MENU_ITEM_SINGLE] = {COMPOUND_STRING("Single…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_0_MENU_ITEM_SINGLE},
[DEBUG_BATTLE_0_MENU_ITEM_DOUBLE] = {COMPOUND_STRING("Double…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_0_MENU_ITEM_DOUBLE},
[DEBUG_BATTLE_0_MENU_ITEM_MULTI] = {COMPOUND_STRING("Multi…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_0_MENU_ITEM_MULTI},
};
static const struct ListMenuItem sDebugMenu_Items_Battle_1[] =
{
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_00] = {COMPOUND_STRING("{STR_VAR_1}Check bad move"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_00},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_01] = {COMPOUND_STRING("{STR_VAR_1}Try to faint"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_01},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_02] = {COMPOUND_STRING("{STR_VAR_1}Check viability"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_02},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_03] = {COMPOUND_STRING("{STR_VAR_1}Setup first turn"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_03},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_04] = {COMPOUND_STRING("{STR_VAR_1}Risky"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_04},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_05] = {COMPOUND_STRING("{STR_VAR_1}Prefer strongest move"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_05},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_06] = {COMPOUND_STRING("{STR_VAR_1}Prefer Baton Pass"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_06},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_07] = {COMPOUND_STRING("{STR_VAR_1}Double battle"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_07},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_08] = {COMPOUND_STRING("{STR_VAR_1}HP aware"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_08},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_09] = {COMPOUND_STRING("{STR_VAR_1}Negate Unaware"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_09},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_10] = {COMPOUND_STRING("{STR_VAR_1}Will suicide"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_10},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_11] = {COMPOUND_STRING("{STR_VAR_1}Help partner"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_11},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_12] = {COMPOUND_STRING("{STR_VAR_1}Prefer status moves"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_12},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_13] = {COMPOUND_STRING("{STR_VAR_1}Stall"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_13},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_14] = {COMPOUND_STRING("{STR_VAR_1}Screener"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_14},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_15] = {COMPOUND_STRING("{STR_VAR_1}Smart switching"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_15},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_16] = {COMPOUND_STRING("{STR_VAR_1}Ace pokemon"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_16},
[DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_17] = {COMPOUND_STRING("{STR_VAR_1}Omniscient"), DEBUG_BATTLE_1_MENU_ITEM_AI_FLAG_17},
[DEBUG_BATTLE_1_MENU_ITEM_CONTINUE] = {sDebugText_Continue, DEBUG_BATTLE_1_MENU_ITEM_CONTINUE},
};
static const struct ListMenuItem sDebugMenu_Items_Battle_2[] =
{
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0] = {COMPOUND_STRING("Grass…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1] = {COMPOUND_STRING("Long grass…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2] = {COMPOUND_STRING("Sand…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3] = {COMPOUND_STRING("Underwater…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4] = {COMPOUND_STRING("Water…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5] = {COMPOUND_STRING("Pond…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6] = {COMPOUND_STRING("Mountain…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7] = {COMPOUND_STRING("Cave…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8] = {COMPOUND_STRING("Building…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8},
[DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9] = {COMPOUND_STRING("Plain…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9},
};
static const struct ListMenuItem sDebugMenu_Items_Give[] =
{
[DEBUG_GIVE_MENU_ITEM_ITEM_X] = {COMPOUND_STRING("Give item XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_GIVE_MENU_ITEM_ITEM_X},
[DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE] = {COMPOUND_STRING("Pokémon (Basic){CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE},
[DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = {COMPOUND_STRING("Pokémon (Complex){CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX},
[DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = {COMPOUND_STRING("Max Money"), DEBUG_GIVE_MENU_ITEM_MAX_MONEY},
[DEBUG_GIVE_MENU_ITEM_MAX_COINS] = {COMPOUND_STRING("Max Coins"), DEBUG_GIVE_MENU_ITEM_MAX_COINS},
[DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS] = {COMPOUND_STRING("Max Battle Points"), DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS},
[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = {COMPOUND_STRING("Daycare Egg"), DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG},
};
static const struct ListMenuItem sDebugMenu_Items_Sound[] =
{
[DEBUG_SOUND_MENU_ITEM_SE] = {COMPOUND_STRING("SFX…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_SOUND_MENU_ITEM_SE},
[DEBUG_SOUND_MENU_ITEM_MUS] = {COMPOUND_STRING("Music…{CLEAR_TO 110}{RIGHT_ARROW}"), DEBUG_SOUND_MENU_ITEM_MUS},
};
static const struct ListMenuItem sDebugMenu_Items_BerryFunctions[] =
{
[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = {COMPOUND_STRING("Clear map trees"), DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL},
[DEBUG_BERRY_FUNCTIONS_MENU_READY] = {COMPOUND_STRING("Ready map trees"), DEBUG_BERRY_FUNCTIONS_MENU_READY},
[DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE] = {COMPOUND_STRING("Grow map trees"), DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE},
[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = {COMPOUND_STRING("Give map trees pests"), DEBUG_BERRY_FUNCTIONS_MENU_PESTS},
[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = {COMPOUND_STRING("Give map trees weeds"), DEBUG_BERRY_FUNCTIONS_MENU_WEEDS},
};
// *******************************
// Menu Actions
static void (*const sDebugMenu_Actions_Main[])(u8) =
{
[DEBUG_MENU_ITEM_UTILITIES] = DebugAction_OpenUtilitiesMenu,
[DEBUG_MENU_ITEM_PCBAG] = DebugAction_OpenPCBagMenu,
[DEBUG_MENU_ITEM_PARTY] = DebugAction_OpenPartyMenu,
[DEBUG_MENU_ITEM_GIVE] = DebugAction_OpenGiveMenu,
[DEBUG_MENU_ITEM_SCRIPTS] = DebugAction_OpenScriptsMenu,
[DEBUG_MENU_ITEM_FLAGVAR] = DebugAction_OpenFlagsVarsMenu,
//[DEBUG_MENU_ITEM_BATTLE] = DebugAction_OpenBattleMenu,
[DEBUG_MENU_ITEM_SOUND] = DebugAction_OpenSoundMenu,
[DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel
};
static void (*const sDebugMenu_Actions_Utilities[])(u8) =
{
[DEBUG_UTIL_MENU_ITEM_FLY] = DebugAction_Util_Fly,
[DEBUG_UTIL_MENU_ITEM_WARP] = DebugAction_Util_Warp_Warp,
[DEBUG_UTIL_MENU_ITEM_SAVEBLOCK] = DebugAction_Util_CheckSaveBlock,
[DEBUG_UTIL_MENU_ITEM_ROM_SPACE] = DebugAction_Util_CheckROMSpace,
[DEBUG_UTIL_MENU_ITEM_WEATHER] = DebugAction_Util_Weather,
[DEBUG_UTIL_MENU_ITEM_FONT_TEST] = DebugAction_Util_FontTest,
[DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK] = DebugAction_Util_CheckWallClock,
[DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK] = DebugAction_Util_SetWallClock,
[DEBUG_UTIL_MENU_ITEM_WATCHCREDITS] = DebugAction_Util_WatchCredits,
[DEBUG_UTIL_MENU_ITEM_PLAYER_NAME] = DebugAction_Util_Player_Name,
[DEBUG_UTIL_MENU_ITEM_PLAYER_GENDER] = DebugAction_Util_Player_Gender,
[DEBUG_UTIL_MENU_ITEM_PLAYER_ID] = DebugAction_Util_Player_Id,
[DEBUG_UTIL_MENU_ITEM_CHEAT] = DebugAction_Util_CheatStart,
[DEBUG_UTIL_MENU_ITEM_EXPANSION_VER] = DebugAction_Util_ExpansionVersion,
[DEBUG_UTIL_MENU_ITEM_BERRY_FUNCTIONS] = DebugAction_Util_BerryFunctions,
[DEBUG_UTIL_MENU_ITEM_EWRAM_COUNTERS] = DebugAction_Util_CheckEWRAMCounters,
[DEBUG_UTIL_MENU_ITEM_STEVEN_MULTI] = DebugAction_Util_Steven_Multi,
};
static void (*const sDebugMenu_Actions_PCBag[])(u8) =
{
[DEBUG_PCBAG_MENU_ITEM_ACCESS_PC] = DebugAction_PCBag_AccessPC,
[DEBUG_PCBAG_MENU_ITEM_FILL] = DebugAction_OpenPCBagFillMenu,
[DEBUG_PCBAG_MENU_ITEM_CLEAR_BAG] = DebugAction_PCBag_ClearBag,
[DEBUG_PCBAG_MENU_ITEM_CLEAR_BOXES] = DebugAction_PCBag_ClearBoxes,
};
static void (*const sDebugMenu_Actions_PCBag_Fill[])(u8) =
{
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_FAST] = DebugAction_PCBag_Fill_PCBoxes_Fast,
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_BOXES_SLOW] = DebugAction_PCBag_Fill_PCBoxes_Slow,
[DEBUG_PCBAG_MENU_ITEM_FILL_PC_ITEMS] = DebugAction_PCBag_Fill_PCItemStorage,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_ITEMS] = DebugAction_PCBag_Fill_PocketItems,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BALLS] = DebugAction_PCBag_Fill_PocketPokeBalls,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_TMHM] = DebugAction_PCBag_Fill_PocketTMHM,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_BERRIES] = DebugAction_PCBag_Fill_PocketBerries,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_KEY_ITEMS] = DebugAction_PCBag_Fill_PocketKeyItems,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEDICINE] = DebugAction_PCBag_Fill_PocketMedicine,
[DEBUG_PCBAG_MENU_ITEM_FILL_POCKET_MEGASTONE] = DebugAction_PCBag_Fill_PocketMegaStone,
};
static void (*const sDebugMenu_Actions_Party[])(u8) =
{
[DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER] = DebugAction_Party_MoveReminder,
[DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG] = DebugAction_Party_HatchAnEgg,
[DEBUG_PARTY_MENU_ITEM_HEAL_PARTY] = DebugAction_Party_HealParty,
[DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1] = DebugAction_Party_InflictStatus1,
[DEBUG_PARTY_MENU_ITEM_CHECK_EVS] = DebugAction_Party_CheckEVs,
[DEBUG_PARTY_MENU_ITEM_CHECK_IVS] = DebugAction_Party_CheckIVs,
[DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY] = DebugAction_Party_ClearParty,
};
static void (*const sDebugMenu_Actions_Scripts[])(u8) =
{
[DEBUG_UTIL_MENU_ITEM_SCRIPT_1] = DebugAction_Util_Script_1,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_2] = DebugAction_Util_Script_2,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_3] = DebugAction_Util_Script_3,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_4] = DebugAction_Util_Script_4,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_5] = DebugAction_Util_Script_5,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_6] = DebugAction_Util_Script_6,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_7] = DebugAction_Util_Script_7,
[DEBUG_UTIL_MENU_ITEM_SCRIPT_8] = DebugAction_Util_Script_8,
};
static void (*const sDebugMenu_Actions_Flags[])(u8) =
{
[DEBUG_FLAGVAR_MENU_ITEM_FLAGS] = DebugAction_FlagsVars_Flags,
[DEBUG_FLAGVAR_MENU_ITEM_VARS] = DebugAction_FlagsVars_Vars,
[DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_ALL] = DebugAction_FlagsVars_PokedexFlags_All,
[DEBUG_FLAGVAR_MENU_ITEM_DEXFLAGS_RESET] = DebugAction_FlagsVars_PokedexFlags_Reset,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKEDEX] = DebugAction_FlagsVars_SwitchDex,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_NATDEX] = DebugAction_FlagsVars_SwitchNatDex,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_POKENAV] = DebugAction_FlagsVars_SwitchPokeNav,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_MATCH_CALL] = DebugAction_FlagsVars_SwitchMatchCall,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_RUN_SHOES] = DebugAction_FlagsVars_RunningShoes,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_LOCATIONS] = DebugAction_FlagsVars_ToggleFlyFlags,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BADGES_ALL] = DebugAction_FlagsVars_ToggleBadgeFlags,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_GAME_CLEAR] = DebugAction_FlagsVars_ToggleGameClear,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_FRONTIER_PASS] = DebugAction_FlagsVars_ToggleFrontierPass,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_COLLISION] = DebugAction_FlagsVars_CollisionOnOff,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_ENCOUNTER] = DebugAction_FlagsVars_EncounterOnOff,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_TRAINER_SEE] = DebugAction_FlagsVars_TrainerSeeOnOff,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_BAG_USE] = DebugAction_FlagsVars_BagUseOnOff,
[DEBUG_FLAGVAR_MENU_ITEM_TOGGLE_CATCHING] = DebugAction_FlagsVars_CatchingOnOff,
};
static void (*const sDebugMenu_Actions_Give[])(u8) =
{
[DEBUG_GIVE_MENU_ITEM_ITEM_X] = DebugAction_Give_Item,
[DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE] = DebugAction_Give_PokemonSimple,
[DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = DebugAction_Give_PokemonComplex,
[DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = DebugAction_Give_MaxMoney,
[DEBUG_GIVE_MENU_ITEM_MAX_COINS] = DebugAction_Give_MaxCoins,
[DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS] = DebugAction_Give_MaxBattlePoints,
[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = DebugAction_Give_DayCareEgg,
};
static void (*const sDebugMenu_Actions_Sound[])(u8) =
{
[DEBUG_SOUND_MENU_ITEM_SE] = DebugAction_Sound_SE,
[DEBUG_SOUND_MENU_ITEM_MUS] = DebugAction_Sound_MUS,
};
static void (*const sDebugMenu_Actions_BerryFunctions[])(u8) =
{
[DEBUG_BERRY_FUNCTIONS_MENU_CLEAR_ALL] = DebugAction_BerryFunctions_ClearAll,
[DEBUG_BERRY_FUNCTIONS_MENU_READY] = DebugAction_BerryFunctions_Ready,
[DEBUG_BERRY_FUNCTIONS_MENU_NEXT_STAGE] = DebugAction_BerryFunctions_NextStage,
[DEBUG_BERRY_FUNCTIONS_MENU_PESTS] = DebugAction_BerryFunctions_Pests,
[DEBUG_BERRY_FUNCTIONS_MENU_WEEDS] = DebugAction_BerryFunctions_Weeds,
};
// *******************************
// Windows
static const struct WindowTemplate sDebugMenuWindowTemplateMain =
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = DEBUG_MENU_WIDTH_MAIN,
.height = 2 * DEBUG_MENU_HEIGHT_MAIN,
.paletteNum = 15,
.baseBlock = 1,
};
static const struct WindowTemplate sDebugMenuWindowTemplateExtra =
{
.bg = 0,
.tilemapLeft = 30 - DEBUG_MENU_WIDTH_EXTRA - 1,
.tilemapTop = 1,
.width = DEBUG_MENU_WIDTH_EXTRA,
.height = 2 * DEBUG_MENU_HEIGHT_EXTRA,
.paletteNum = 15,
.baseBlock = 1,
};
static const struct WindowTemplate sDebugMenuWindowTemplateWeather =
{
.bg = 0,
.tilemapLeft = 30 - DEBUG_MENU_WIDTH_WEATHER - 1,
.tilemapTop = 1,
.width = DEBUG_MENU_WIDTH_WEATHER,
.height = 2 * DEBUG_MENU_HEIGHT_WEATHER,
.paletteNum = 15,
.baseBlock = 1,
};
static const struct WindowTemplate sDebugMenuWindowTemplateSound =
{
.bg = 0,
.tilemapLeft = 30 - DEBUG_MENU_WIDTH_SOUND - 1,
.tilemapTop = 1,
.width = DEBUG_MENU_WIDTH_SOUND,
.height = DEBUG_MENU_HEIGHT_SOUND,
.paletteNum = 15,
.baseBlock = 1,
};
static const struct WindowTemplate sDebugMenuWindowTemplateFlagsVars =
{
.bg = 0,
.tilemapLeft = 30 - DEBUG_MENU_WIDTH_FLAGVAR - 1,
.tilemapTop = 1,
.width = DEBUG_MENU_WIDTH_FLAGVAR,
.height = DEBUG_MENU_HEIGHT_FLAGVAR,
.paletteNum = 15,
.baseBlock = 1 + DEBUG_MENU_WIDTH_MAIN * DEBUG_MENU_HEIGHT_MAIN * 2,
};
// *******************************
// List Menu Templates
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Main =
{
.items = sDebugMenu_Items_Main,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Main),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Utilities =
{
.items = sDebugMenu_Items_Utilities,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Utilities),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_PCBag =
{
.items = sDebugMenu_Items_PCBag,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_PCBag),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_PCBag_Fill =
{
.items = sDebugMenu_Items_PCBag_Fill,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_PCBag_Fill),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Party =
{
.items = sDebugMenu_Items_Party,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Party),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Scripts =
{
.items = sDebugMenu_Items_Scripts,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Scripts),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_FlagsVars =
{
.items = sDebugMenu_Items_FlagsVars,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_FlagsVars),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Battle_0 =
{
.items = sDebugMenu_Items_Battle_0,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Battle_0),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Battle_1 =
{
.items = sDebugMenu_Items_Battle_1,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Battle_1),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Battle_2 =
{
.items = sDebugMenu_Items_Battle_2,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Battle_2),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Give =
{
.items = sDebugMenu_Items_Give,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Give),
};
static const struct ListMenuTemplate sDebugMenu_ListTemplate_Sound =
{
.items = sDebugMenu_Items_Sound,
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
.totalItems = ARRAY_COUNT(sDebugMenu_Items_Sound),