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graphics.c
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#include "global.h"
const u32 gBattleTextboxTiles[] = INCBIN_U32("graphics/battle_interface/textbox.4bpp.lz");
const u32 gBattleTextboxPalette[] = INCBIN_U32("graphics/battle_interface/textbox.gbapal.lz");
const u32 gBattleTextboxPalette2[] = INCBIN_U32("graphics/battle_interface/textbox2.gbapal.lz");
const u32 gBattleTextboxPalette3[] = INCBIN_U32("graphics/battle_interface/textbox3.gbapal.lz");
const u32 gBattleTextboxPalette4[] = INCBIN_U32("graphics/battle_interface/textbox4.gbapal.lz");
const u32 gBattleTextboxPalette5[] = INCBIN_U32("graphics/battle_interface/textbox5.gbapal.lz");
const u32 gBattleTextboxPalette6[] = INCBIN_U32("graphics/battle_interface/textbox6.gbapal.lz");
const u32 gBattleTextboxPalette7[] = INCBIN_U32("graphics/battle_interface/textbox7.gbapal.lz");
const u32 gBattleTextboxPalette8[] = INCBIN_U32("graphics/battle_interface/textbox8.gbapal.lz");
const u32 gBattleTextboxTilemap[] = INCBIN_U32("graphics/battle_interface/textbox_map.bin.lz");
const u32 gUnusedGfx_OldCharmap[] = INCBIN_U32("graphics/unused/old_charmap.4bpp.lz"); // japanese table and bunch of stuff
const u32 gUnusedTimemap_OldCharmap[] = INCBIN_U32("graphics/unused/old_charmap.bin.lz");
const u32 gUnusedPal_OldCharmap[] = INCBIN_U32("graphics/unused/old_charmap.gbapal.lz");
const u32 gSmokescreenImpactTiles[] = INCBIN_U32("graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz");
const u32 gSmokescreenImpactPalette[] = INCBIN_U32("graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz");
#include "data/graphics/pokeballs.h"
const u32 gBlankGfxCompressed[] = INCBIN_U32("graphics/interface/blank.4bpp.lz");
// New Battle anims Particles
const u32 gBattleAnimSpriteGfx_WhiteStreak[] = INCBIN_U32("graphics/battle_anims/sprites/white_streak.4bpp.lz");
const u32 gBattleAnimSpritePal_WhiteStreak[] = INCBIN_U32("graphics/battle_anims/sprites/white_streak.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleJab[] = INCBIN_U32("graphics/battle_anims/sprites/purple_jab.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleJab[] = INCBIN_U32("graphics/battle_anims/sprites/purple_jab.gbapal.lz");
const u32 gBattleAnimSpritePal_ToxicSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_spikes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/energy_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/energy_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/mega_stone.4bpp.lz");
const u32 gBattleAnimSpritePal_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/mega_stone.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MegaParticles[] = INCBIN_U32("graphics/battle_anims/sprites/mega_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_anims/sprites/mega_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/water_gun.4bpp.lz");
const u32 gBattleAnimSpritePal_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/water_gun.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/punishment.4bpp.lz");
const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/punishment.gbapal.lz");
const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz");
const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.4bpp.lz");
const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TeraCrystal[] = INCBIN_U32("graphics/battle_anims/sprites/tera_crystal.4bpp.lz");
const u32 gBattleAnimSpritePal_TeraCrystal[] = INCBIN_U32("graphics/battle_anims/sprites/tera_crystal.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TeraShatter[] = INCBIN_U32("graphics/battle_anims/sprites/tera_shatter.4bpp.lz");
const u32 gBattleAnimSpritePal_TeraShatter[] = INCBIN_U32("graphics/battle_anims/sprites/tera_shatter.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Anchor[] = INCBIN_U32("graphics/battle_anims/sprites/anchor.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/apple.4bpp.lz");
const u32 gBattleAnimSpritePal_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/apple.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Arrows[] = INCBIN_U32("graphics/battle_anims/sprites/arrows.4bpp.lz");
const u32 gBattleAnimSpriteGfx_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/assurance_hand.4bpp.lz");
const u32 gBattleAnimSpritePal_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/assurance_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/aura_sphere.4bpp.lz");
const u32 gBattleAnimSpritePal_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/aura_sphere.gbapal.lz");
const u32 gBattleAnimSpritePal_AvalancheRocks[] = INCBIN_U32("graphics/battle_anims/sprites/avalanche_rocks.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/baton_pass_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/baton_pass_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Beam[] = INCBIN_U32("graphics/battle_anims/sprites/beam.4bpp.lz");
const u32 gBattleAnimSpritePal_Beam[] = INCBIN_U32("graphics/battle_anims/sprites/beam.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/berry_eaten.4bpp.lz");
const u32 gBattleAnimSpritePal_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/berry_eaten.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/berry_normal.4bpp.lz");
const u32 gBattleAnimSpritePal_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/berry_normal.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/big_rock.4bpp.lz");
const u32 gBattleAnimSpritePal_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/big_rock.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/blacephalon_head.4bpp.lz");
const u32 gBattleAnimSpritePal_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/blacephalon_head.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BloodMoon[] = INCBIN_U32("graphics/battle_anims/sprites/blood_moon.4bpp.lz");
const u32 gBattleAnimSpritePal_BloodMoon[] = INCBIN_U32("graphics/battle_anims/sprites/blood_moon.gbapal.lz");
const u32 gBattleAnimSpritePal_BlueFlare[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flare.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/branch.4bpp.lz");
const u32 gBattleAnimSpritePal_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/branch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/brine.4bpp.lz");
const u32 gBattleAnimSpritePal_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/brine.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/chain_link.4bpp.lz");
const u32 gBattleAnimSpritePal_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/chain_link.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/chop.4bpp.lz");
const u32 gBattleAnimSpritePal_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/chop.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/cacoon.4bpp.lz");
const u32 gBattleAnimSpritePal_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/cacoon.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/confide.4bpp.lz");
const u32 gBattleAnimSpritePal_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/confide.gbapal.lz");
const u32 gBattleAnimSpriteGfx_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/crafty_shield.4bpp.lz");
const u32 gBattleAnimSpritePal_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/crafty_shield.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/curse_nail.4bpp.lz");
const u32 gBattleAnimSpritePal_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/curse_nail.gbapal.lz");
const u32 gBattleAnimSpritePal_DracoMeteor[] = INCBIN_U32("graphics/battle_anims/sprites/draco_meteor.gbapal.lz");
const u32 gBattleAnimSpriteGfx_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse_ring.4bpp.lz");
const u32 gBattleAnimSpritePal_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse_ring.gbapal.lz");
const u32 gBattleAnimSpriteGfx_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile.4bpp.lz");
const u32 gBattleAnimSpritePal_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile.gbapal.lz");
const u32 gBattleAnimSpriteGfx_DreepyMissileShiny[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile.4bpp.lz");
const u32 gBattleAnimSpritePal_DreepyMissileShiny[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile_shiny.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/drill.4bpp.lz");
const u32 gBattleAnimSpritePal_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/drill.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/embers.4bpp.lz");
const u32 gBattleAnimSpritePal_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/embers.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FairyLockChains[] = INCBIN_U32("graphics/battle_anims/sprites/fairy_lock_chains.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/fishies.4bpp.lz");
const u32 gBattleAnimSpritePal_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/fishies.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/fly.4bpp.lz");
const u32 gBattleAnimSpritePal_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/fly.gbapal.lz");
const u32 gBattleAnimSpritePal_FusionFlare[] = INCBIN_U32("graphics/battle_anims/sprites/fusion_flare.gbapal.lz");
const u32 gBattleAnimSpritePal_GarbagePoisonPillar[] = INCBIN_U32("graphics/battle_anims/sprites/garbage_poison_column.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/gear.4bpp.lz");
const u32 gBattleAnimSpritePal_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/gear.gbapal.lz");
const u32 gBattleAnimSpriteGfx_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/gigavolt_havoc_spear.4bpp.lz");
const u32 gBattleAnimSpritePal_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/gigavolt_havoc_spear.gbapal.lz");
const u32 gBattleAnimSpriteGfx_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/golden_apple.4bpp.lz");
const u32 gBattleAnimSpritePal_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/golden_apple.gbapal.lz");
const u32 gBattleAnimSpritePal_GreenDrake[] = INCBIN_U32("graphics/battle_anims/sprites/green_drake.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/heart_stamp.4bpp.lz");
const u32 gBattleAnimSpritePal_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/heart_stamp.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/hexes.4bpp.lz");
const u32 gBattleAnimSpritePal_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/hexes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_hand.4bpp.lz");
const u32 gBattleAnimSpritePal_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_ring.4bpp.lz");
const u32 gBattleAnimSpritePal_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_ring.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/horn_leech.4bpp.lz");
const u32 gBattleAnimSpritePal_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/horn_leech.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/horseshoe_fist.4bpp.lz");
const u32 gBattleAnimSpritePal_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/horseshoe_fist.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/hydro_pump.4bpp.lz");
const u32 gBattleAnimSpritePal_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/hydro_pump.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/ice_rock.4bpp.lz");
const u32 gBattleAnimSpritePal_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/ice_rock.gbapal.lz");
const u32 gBattleAnimSpriteGfx_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/large_spike.4bpp.lz");
const u32 gBattleAnimSpritePal_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/large_spike.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaves.4bpp.lz");
const u32 gBattleAnimSpritePal_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaves.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/leech_seed.4bpp.lz");
const u32 gBattleAnimSpritePal_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/leech_seed.gbapal.lz");
const u32 gBattleAnimSpriteGfx_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_rain.4bpp.lz");
const u32 gBattleAnimSpritePal_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_rain.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/mean_look.4bpp.lz");
const u32 gBattleAnimSpritePal_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/mean_look.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MetalBits[] = INCBIN_U32("graphics/battle_anims/sprites/metal_bits.4bpp.lz");
const u32 gBattleAnimSpriteGfx_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/mud_bomb.4bpp.lz");
const u32 gBattleAnimSpritePal_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/mud_bomb.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/mushroom.4bpp.lz");
const u32 gBattleAnimSpritePal_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/mushroom.gbapal.lz");
const u32 gBattleAnimSpritePal_NaturalGiftRing[] = INCBIN_U32("graphics/battle_anims/sprites/natural_gift_ring.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/necrozma_star.4bpp.lz");
const u32 gBattleAnimSpritePal_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/necrozma_star.gbapal.lz");
const u32 gBattleAnimSpritePal_NewImpact[] = INCBIN_U32("graphics/battle_anims/sprites/impact_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/obstruct.4bpp.lz");
const u32 gBattleAnimSpritePal_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/obstruct.gbapal.lz");
const u32 gBattleAnimSpriteGfx_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/omega_stone.4bpp.lz");
const u32 gBattleAnimSpritePal_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/omega_stone.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/pink_diamond.4bpp.lz");
const u32 gBattleAnimSpritePal_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/pink_diamond.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/poison_column.4bpp.lz");
const u32 gBattleAnimSpritePal_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/poison_column.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/power_trick.4bpp.lz");
const u32 gBattleAnimSpritePal_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/power_trick.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleChain[] = INCBIN_U32("graphics/battle_anims/sprites/purple_chain.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleChain[] = INCBIN_U32("graphics/battle_anims/sprites/purple_chain.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/purple_drake.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/purple_drake.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/razor_shell.4bpp.lz");
const u32 gBattleAnimSpritePal_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/razor_shell.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RedExplosion[] = INCBIN_U32("graphics/battle_anims/sprites/red_explosion.4bpp.lz");
const u32 gBattleAnimSpritePal_RedExplosion[] = INCBIN_U32("graphics/battle_anims/sprites/red_explosion.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RocksSmall[] = INCBIN_U32("graphics/battle_anims/sprites/rock_small.4bpp.lz");
const u32 gBattleAnimSpriteGfx_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/shell_left.4bpp.lz");
const u32 gBattleAnimSpritePal_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/shell_left.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ShellRight[] = INCBIN_U32("graphics/battle_anims/sprites/shell_right.4bpp.lz");
const u32 gBattleAnimSpritePal_SpacialRendSlices[] = INCBIN_U32("graphics/battle_anims/sprites/spacial_rend_slices.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/spirit_shackle_arrow.4bpp.lz");
const u32 gBattleAnimSpritePal_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/spirit_shackle_arrow.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/steam_eruption.4bpp.lz");
const u32 gBattleAnimSpritePal_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/steam_eruption.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/steamroller.4bpp.lz");
const u32 gBattleAnimSpritePal_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/steamroller.gbapal.lz");
const u32 gBattleAnimSpriteGfx_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/stone_pillar.4bpp.lz");
const u32 gBattleAnimSpritePal_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/stone_pillar.gbapal.lz");
const u32 gBattleAnimSpritePal_Poltergeist[] = INCBIN_U32("graphics/battle_anims/sprites/poltergeist.gbapal.lz");
const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/steel_beam.gbapal.lz");
const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.4bpp.lz");
const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.gbapal.lz");
const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/surf_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet_new.4bpp.lz");
const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/tornado.4bpp.lz");
const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/tornado.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.4bpp.lz");
const u32 gBattleAnimSpritePal_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.gbapal.lz");
// Battle anims
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.4bpp.lz");
const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz");
const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz");
const u32 gBattleAnimSpritePal_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz");
const u32 gBattleAnimSpritePal_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz");
const u32 gBattleAnimSpritePal_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz");
const u32 gBattleAnimSpritePal_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz");
const u32 gBattleAnimSpritePal_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz");
const u32 gBattleAnimSpritePal_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz");
const u32 gBattleAnimSpritePal_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz");
const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.gbapal.lz");
const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz");
const u32 gBattleAnimSpritePal_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz");
const u32 gBattleAnimSpritePal_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz");
const u32 gBattleAnimUnusedPal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/unused/music_notes.gbapal.lz");
const u32 gBattleAnimUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/unused/music_notes.4bpp.lz");
const u32 gBattleAnimSpritePal_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz");
const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz");
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.4bpp.lz");
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.4bpp.lz");
const u32 gBattleAnimSpritePal_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.4bpp.lz");
const u32 gBattleAnimSpritePal_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz");
const u32 gBattleAnimSpritePal_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz");
const u32 gBattleAnimSpritePal_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz");
const u32 gBattleAnimSpritePal_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz");
const u32 gBattleAnimSpritePal_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz");
const u32 gBattleAnimSpritePal_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz");
const u32 gBattleAnimSpriteGfx_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz");
const u32 gBattleAnimSpritePal_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz");
const u32 gBattleAnimSpritePal_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz");
const u32 gBattleAnimSpriteGfx_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz");
const u32 gBattleAnimSpritePal_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
const u32 gBattleAnimSpriteGfx_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.4bpp.lz");
const u32 gBattleAnimSpritePal_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AttackOrder[] = INCBIN_U32("graphics/battle_anims/sprites/attack_order.4bpp.lz");
const u32 gBattleAnimSpritePal_AttackOrder[] = INCBIN_U32("graphics/battle_anims/sprites/attack_order.gbapal.lz");
const u32 gBattleAnimSpriteGfx_DragonPulse[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse.4bpp.lz");
const u32 gBattleAnimSpritePal_DragonPulse[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WoodHammer[] = INCBIN_U32("graphics/battle_anims/sprites/wood_hammer.4bpp.lz");
const u32 gBattleAnimSpritePal_WoodHammer[] = INCBIN_U32("graphics/battle_anims/sprites/wood_hammer.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PsychoCut[] = INCBIN_U32("graphics/battle_anims/sprites/psycho_cut.4bpp.lz");
const u32 gBattleAnimSpritePal_PsychoCut[] = INCBIN_U32("graphics/battle_anims/sprites/psycho_cut.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/power_gem.4bpp.lz");
const u32 gBattleAnimSpritePal_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/power_gem.gbapal.lz");
const u32 gBattleAnimSpriteGfx_StoneEdge[] = INCBIN_U32("graphics/battle_anims/sprites/stone_edge.4bpp.lz");
const u32 gBattleAnimSpritePal_StoneEdge[] = INCBIN_U32("graphics/battle_anims/sprites/stone_edge.gbapal.lz");
const u32 gBattleAnimSpriteGfx_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/stealth_rock.4bpp.lz");
const u32 gBattleAnimSpritePal_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/stealth_rock.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/poison_jab.4bpp.lz");
const u32 gBattleAnimSpritePal_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/poison_jab.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SpinningBall[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_SpinningBall[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball.gbapal.lz");
const u32 gBattleAnimSpritePal_SpinningBall2[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WoodHammerHammer[] = INCBIN_U32("graphics/battle_anims/sprites/wood_hammer_hammer.4bpp.lz");
const u32 gBattleAnimSpritePal_WoodHammerHammer[] = INCBIN_U32("graphics/battle_anims/sprites/wood_hammer_hammer.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Snowflakes[] = INCBIN_U32("graphics/battle_anims/sprites/snowflakes.4bpp.lz");
const u32 gBattleAnimSpritePal_Snowflakes[] = INCBIN_U32("graphics/battle_anims/sprites/snowflakes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SyrupBlob[] = INCBIN_U32("graphics/battle_anims/sprites/syrup_bomb_blob.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SyrupShell[] = INCBIN_U32("graphics/battle_anims/sprites/syrup_bomb_shell.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SyrupSplat[] = INCBIN_U32("graphics/battle_anims/sprites/syrup_bomb_splat.4bpp.lz");
const u32 gBattleAnimSpritePal_SyrupRed[] = INCBIN_U32("graphics/battle_anims/sprites/syrup_red.gbapal.lz");
const u32 gBattleAnimSpritePal_SyrupYellow[] = INCBIN_U32("graphics/battle_anims/sprites/syrup_yellow.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IvyCudgel[] = INCBIN_U32("graphics/battle_anims/sprites/cudgel.4bpp.lz");
const u32 gBattleAnimSpritePal_IvyCudgelGrass[] = INCBIN_U32("graphics/pokemon/ogerpon/normal.gbapal.lz");
const u32 gBattleAnimSpritePal_IvyCudgelFire[] = INCBIN_U32("graphics/pokemon/ogerpon/hearthflame/normal.gbapal.lz");
const u32 gBattleAnimSpritePal_IvyCudgelRock[] = INCBIN_U32("graphics/pokemon/ogerpon/cornerstone/normal.gbapal.lz");
const u32 gBattleAnimSpritePal_IvyCudgelWater[] = INCBIN_U32("graphics/pokemon/ogerpon/wellspring/normal.gbapal.lz");
// old battle interface data, unused
const u32 gOldBattleInterfaceGfx[] = INCBIN_U32("graphics/unused/obi1.4bpp.lz");
const u32 gOldBattleInterfacePal_1_2_3[] = INCBIN_U32("graphics/unused/obi_palpak1.gbapal.lz"); // palettes 1-3
const u32 gOldBattleInterfacePal4[] = INCBIN_U32("graphics/unused/old_pal4.gbapal.lz"); // 4 is by itself
const u32 gOldBattleInterfacePal_5_6_7[] = INCBIN_U32("graphics/unused/obi_palpak3.gbapal.lz"); // palettes 5-7
const u32 gOldBattleInterfaceGfx2[] = INCBIN_U32("graphics/unused/obi2.4bpp.lz");
const u32 gOldBattleInterfaceTilemap[] = INCBIN_U32("graphics/unused/old_battle_interface_tilemap.bin.lz");
const u32 gBattleAnimSpritePal_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz");
const u32 gBattleAnimSpritePal_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
const u32 gUnusedHpBar_Gfx[] = INCBIN_U32("graphics/battle_interface/hpbar_unused.4bpp.lz");
const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
const u32 gBattleAnimSpritePal_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz");
const u32 gBattleAnimSpritePal_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz");
const u32 gBattleAnimSpritePal_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz");
const u32 gBattleAnimSpritePal_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow1[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz");
const u32 gBattleInterfacePal_UnusedWindow1[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz");
const u32 gBattleInterfaceGfx_BattleBar[] = INCBIN_U32("graphics/battle_interface/battle_bar.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz");
const u32 gBattleAnimSpritePal_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz");
const u32 gBattleAnimSpritePal_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz");
const u32 gBattleInterfaceGfx_UnusedWindow2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz");
const u32 gBattleAnimSpritePal_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz");
const u32 gBattleAnimSpritePal_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz");
const u32 gBattleAnimSpritePal_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz");
const u32 gBattleAnimSpriteGfx_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz");
const u32 gBattleAnimSpriteGfx_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz");
const u32 gBattleAnimSpriteGfx_LineSketch[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch.4bpp.lz");
const u32 gBattleAnimSpritePal_LineSketch[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz");
const u32 gBattleAnimSpritePal_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz");
const u32 gBattleAnimSpritePal_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz");
const u32 gBattleAnimSpritePal_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz");
const u32 gBattleAnimSpritePal_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz");
const u32 gBattleAnimSpriteGfx_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz");
const u32 gBattleAnimSpritePal_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz");
const u32 gBattleAnimSpritePal_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MetronomeSmallHand[] = INCBIN_U32("graphics/battle_anims/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point
const u32 gBattleAnimSpritePal_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz");
const u32 gBattleAnimSpritePal_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz");
const u32 gBattleAnimSpritePal_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz");
const u32 gBattleAnimSpritePal_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz");
const u32 gBattleAnimSpriteGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz");
const u32 gBattleAnimSpritePal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz");
const u32 gBattleAnimSpritePal_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz");
const u32 gBattleAnimSpritePal_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz");
const u32 gBattleAnimSpritePal_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz");
const u32 gBattleAnimSpritePal_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz");
const u16 gBattleAnimUnused_Unknown1[] = INCBIN_U16("graphics/battle_anims/unused/unknown_1.bin");
const u16 gBattleAnimUnused_Unknown2[] = INCBIN_U16("graphics/battle_anims/unused/unknown_2.bin");
const u16 gBattleAnimUnused_Unknown3[] = INCBIN_U16("graphics/battle_anims/unused/unknown_3.bin");
const u32 gBattleAnimUnusedGfx_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.8bpp.lz");
const u16 gBattleAnimUnusedPal_LineSketch2[] = INCBIN_U16("graphics/battle_anims/unused/line_sketch_2.gbapal.lz");
const u32 gBattleAnimUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.bin.lz");
const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
const u32 gBattleAnimSpritePal_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz");
const u32 gBattleAnimSpritePal_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz");
const u32 gBattleAnimSpritePal_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz");
const u32 gBattleAnimSpritePal_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz");
const u32 gBattleAnimSpritePal_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz");
const u32 gBattleAnimSpritePal_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz");
const u32 gBattleAnimSpritePal_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz");
const u32 gBattleAnimSpritePal_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz");
const u32 gBattleAnimSpritePal_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz");
const u32 gBattleAnimSpritePal_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz");
const u32 gBattleAnimSpritePal_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz");
const u32 gBattleAnimUnused_Unknown4[] = INCBIN_U32("graphics/battle_anims/unused/unknown_4.bin.lz");
const u32 gBattleAnimSpritePal_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz");
const u32 gBattleAnimSpritePal_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz");
const u32 gBattleAnimSpritePal_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz");
const u32 gBattleAnimSpritePal_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz");
const u32 gBattleAnimSpritePal_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz");
const u32 gBattleAnimSpritePal_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz");
const u32 gBattleAnimSpriteGfx_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz");
const u32 gBattleAnimSpriteGfx_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz");
const u32 gBattleAnimSpriteGfx_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz");
const u32 gBattleAnimSpriteGfx_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz");
const u32 gBattleAnimSpriteGfx_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz");
const u32 gBattleAnimSpritePal_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz");
const u32 gBattleAnimSpriteGfx_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz");
const u32 gBattleAnimSpritePal_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz");
const u32 gBattleAnimSpriteGfx_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz");
const u32 gBattleAnimSpritePal_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz");
const u32 gBattleAnimSpritePal_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz");
const u32 gBattleAnimSpritePal_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz");
const u32 gUnusedTilemap_BlueFrame[] = INCBIN_U32("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U32("graphics/unused/redyellowgreen_frame.bin.lz");
const u32 gUnusedGfx_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.4bpp.lz");
const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz");
const u32 gBattleAnimUnusedGfx_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.8bpp.lz");
const u32 gBattleAnimUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.bin.lz");
const u32 gBattleAnimUnusedPal_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.gbapal.lz");
const u32 gUnusedGfx_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.4bpp.lz");
const u32 gUnusedPal_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.gbapal.lz");
const u32 gUnusedTilemap_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.bin.lz");
// Battle Interface
const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_interface/ball_status_bar.gbapal");
const u16 gBattleInterface_BallStatusBarPal2[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_2.gbapal");
const u16 gBattleInterface_BallStatusBarPal3[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_3.gbapal");
const u16 gBattleInterface_BallStatusBarPal4[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_4.gbapal");
const u16 gBattleInterface_BallStatusBarPal5[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_5.gbapal");
const u16 gBattleInterface_BallStatusBarPal6[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_6.gbapal");
const u16 gBattleInterface_BallStatusBarPal7[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_7.gbapal");
const u16 gBattleInterface_BallStatusBarPal8[] = INCBIN_U16("graphics/battle_interface/ball_status_bar_8.gbapal");
const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
"graphics/battle_interface/expbar.4bpp",
"graphics/battle_interface/status.4bpp",
"graphics/battle_interface/misc.4bpp",
"graphics/battle_interface/hpbar_anim.4bpp",
"graphics/battle_interface/misc_frameend.4bpp",
"graphics/battle_interface/ball_display.4bpp",
"graphics/battle_interface/ball_caught_indicator.4bpp",
"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent/partner Pokémon
"graphics/battle_interface/status3.4bpp",
"graphics/battle_interface/status4.4bpp",
"graphics/battle_interface/status5.4bpp",
"graphics/battle_interface/status6.4bpp",
"graphics/battle_interface/healthbox_doubles_frameend.4bpp",
"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
const u32 gBattleAnimSpriteGfx_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz");
const u32 gBattleAnimSpritePal_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz");
const u32 gBattleAnimSpritePal_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz");
const u32 gBattleAnimSpritePal_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz");
const u32 gBattleAnimSpritePal_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz");
const u32 gBattleAnimSpritePal_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz");
const u32 gBattleAnimSpritePal_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz");
const u32 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz");
const u32 gBattleAnimSpritePal_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz");
const u32 gBattleAnimSpritePal_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz");
const u32 gBattleAnimSpritePal_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz");
const u32 gBattleAnimSpritePal_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz");
const u32 gBattleAnimSpriteGfx_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz");
const u32 gBattleAnimSpritePal_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz");
// Contest
const u32 gJPContestGfx1[] = INCBIN_U32("graphics/contest/japanese/composite_1.4bpp.lz");
const u32 gJPContestPal[] = INCBIN_U32("graphics/contest/japanese/palette.gbapal.lz");
const u32 gJPContestBgTilemap[] = INCBIN_U32("graphics/contest/japanese/bg.bin.lz");
const u32 gJPContestWindowsTilemap[] = INCBIN_U32("graphics/contest/japanese/windows.bin.lz");
const u32 gJPContestGfx2[] = INCBIN_U32("graphics/contest/japanese/composite_2.4bpp.lz");
const u32 gContestInterfaceAudiencePalette[] = INCBIN_U32("graphics/contest/interface.gbapal.lz");
const u32 gContestAudienceTilemap[] = INCBIN_U32("graphics/contest/audience.bin.lz");
const u32 gContestInterfaceTilemap[] = INCBIN_U32("graphics/contest/interface.bin.lz");
const u32 gJPContestInterfaceTilemap[] = INCBIN_U32("graphics/contest/japanese/interface.bin.lz");
const u32 gJPContestAudienceTilemap[] = INCBIN_U32("graphics/contest/japanese/audience.bin.lz");
const u32 gContestCurtainTilemap[] = INCBIN_U32("graphics/contest/curtain.bin.lz");
const u32 gContestInterfaceGfx[] = INCBIN_U32("graphics/contest/interface.4bpp.lz");
const u32 gContestAudienceGfx[] = INCBIN_U32("graphics/contest/audience.4bpp.lz");
const u32 gContestFaces_Gfx[] = INCBIN_U32("graphics/contest/faces.4bpp.lz");
const u32 gContestJudgeSymbolsGfx[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz");
const u32 gContestJudgeSymbolsPal[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz");
const u8 gContestSliderHeart_Gfx[] = INCBIN_U8("graphics/contest/slider_heart.4bpp");
// JP equivalent of the Applause meter
const u32 gJPContestVoltageGfx[] = INCBIN_U32("graphics/contest/japanese/voltage.4bpp.lz");
const u32 gJPContestVoltagePal[] = INCBIN_U32("graphics/contest/japanese/voltage.gbapal.lz");
// Contest results
const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen/tiles.4bpp.lz");
const u32 gContestResults_WinnerBanner_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/winner_banner.bin.lz");
const u32 gContestResults_Interface_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/interface.bin.lz");
const u32 gContestResults_Bg_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/bg.bin.lz");
const u32 gContestResults_Pal[] = INCBIN_U32("graphics/contest/results_screen/tiles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Particles2[] = INCBIN_U32("graphics/battle_anims/sprites/particles2.4bpp.lz");
const u32 gBattleAnimSpritePal_Particles2[] = INCBIN_U32("graphics/battle_anims/sprites/particles2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz");
const u32 gBattleAnimSpritePal_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz");
const u32 gBattleAnimSpritePal_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz");
const u32 gBattleAnimSpriteGfx_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz");
const u32 gBattleAnimSpritePal_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz");
const u32 gBattleAnimSpritePal_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz");
const u32 gBattleAnimSpriteGfx_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz");
const u32 gBattleAnimSpriteGfx_OldBeatUp[] = INCBIN_U32("graphics/battle_anims/unused/old_beatup.4bpp.lz");
const u32 gBattleAnimSpritePal_OldBeatUp[] = INCBIN_U32("graphics/battle_anims/unused/old_beatup.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz");
const u32 gBattleAnimSpriteGfx_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz");
const u32 gBattleAnimSpritePal_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz");
const u32 gBattleAnimSpritePal_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz");
const u32 gBattleAnimSpritePal_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz");
const u32 gBattleAnimSpritePal_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz");
const u32 gBattleAnimSpritePal_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz");
const u32 gBattleAnimSpritePal_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz");
const u32 gBattleAnimSpritePal_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz");
const u32 gBattleAnimSpritePal_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz");
const u32 gBattleAnimSpritePal_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz");
const u32 gBattleAnimSpritePal_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz");
const u32 gBattleAnimSpriteGfx_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz");
const u32 gBattleAnimSpritePal_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz");
const u32 gBattleAnimSpritePal_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz");
const u32 gBattleAnimUnusedGfx_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.4bpp.lz");
const u32 gBattleAnimUnusedPal_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.gbapal.lz");
const u32 gBattleAnimUnusedTilemap_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.bin.lz");
const u32 gBattleAnimSpriteGfx_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz");
const u32 gBattleAnimSpritePal_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz");
const u32 gBattleAnimSpriteGfx_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz");
const u32 gBattleAnimSpritePal_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz");
const u32 gBattleAnimSpritePal_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz");
const u32 gBattleAnimSpritePal_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz");
const u32 gBattleAnimSpritePal_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz");
const u32 gBattleAnimSpriteGfx_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz");
const u32 gBattleAnimSpritePal_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz");
const u32 gBattleAnimSpritePal_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz");
const u32 gBattleAnimSpritePal_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz");
const u32 gBattleAnimSpritePal_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz");
const u32 gBattleAnimSpritePal_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz");
const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz");
const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz");
const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz");
const u32 gContest2Pal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz");
const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz");
const u32 gBattleAnimBgImage_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.4bpp.lz");
const u32 gBattleAnimBgPalette_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.gbapal.lz");
const u32 gBattleAnimBgTilemap_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.bin.lz");
const u32 gMetalShineGfx[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.4bpp.lz");
const u32 gMetalShinePalette[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.gbapal.lz");
const u32 gMetalShineTilemap[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.bin.lz");
const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.4bpp.lz"); // ghost
const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.gbapal.lz");
const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.bin.lz");
const u32 gBattleAnimSpriteGfx_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz");
const u32 gBattleAnimSpriteGfx_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz");
const u32 gBattleAnimSpritePal_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz");
const u32 gBattleAnimSpritePal_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz");
const u32 gBattleAnimSpriteGfx_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz");
const u32 gBattleAnimSpritePal_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz");
const u32 gBattleAnimSpritePal_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz");
const u32 gBattleAnimSpriteGfx_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz");
const u32 gBattleAnimSpriteGfx_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz");
const u32 gBattleAnimSpritePal_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz");
const u32 gBattleAnimSpritePal_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz");
const u32 gBattleAnimSpritePal_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz");
const u32 gBattleAnimSpritePal_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz");
const u32 gBattleAnimBgImage_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.4bpp.lz");
const u32 gBattleAnimBgPalette_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.gbapal.lz");
const u32 gBattleAnimBgTilemap_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.bin.lz");
const u32 gBattleAnimSpriteGfx_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz");
const u32 gBattleAnimSpritePal_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz");
const u32 gBattleAnimSpritePal_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz");
const u32 gHealthboxSinglesPlayerGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_player.4bpp.lz");
const u32 gHealthboxSinglesOpponentGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz");