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international_string_util.c
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#include "global.h"
#include "international_string_util.h"
#include "list_menu.h"
#include "pokedex.h"
#include "script_menu.h"
#include "string_util.h"
#include "strings.h"
#include "text.h"
#include "window.h"
int GetStringCenterAlignXOffset(int fontId, const u8 *str, int totalWidth)
{
return GetStringCenterAlignXOffsetWithLetterSpacing(fontId, str, totalWidth, 0);
}
int GetStringRightAlignXOffset(int fontId, const u8 *str, int totalWidth)
{
return GetStringWidthDifference(fontId, str, totalWidth, 0);
}
int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing)
{
return GetStringWidthDifference(fontId, str, totalWidth, letterSpacing) / 2;
}
int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing)
{
int stringWidth = GetStringWidth(fontId, str, letterSpacing);
if (totalWidth > stringWidth)
return totalWidth - stringWidth;
else
return 0;
}
int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions)
{
int i, maxWidth;
for (maxWidth = 0, i = 0; i < numActions; i++)
{
int stringWidth = GetStringWidth(FONT_NORMAL, actions[i].text, 0);
if (stringWidth > maxWidth)
maxWidth = stringWidth;
}
return ConvertPixelWidthToTileWidth(maxWidth);
}
int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8 *actionIds, int numActions)
{
int i, maxWidth;
for (maxWidth = 0, i = 0; i < numActions; i++)
{
int stringWidth = GetStringWidth(FONT_NORMAL, actions[actionIds[i]].text, 0);
if (stringWidth > maxWidth)
maxWidth = stringWidth;
}
return ConvertPixelWidthToTileWidth(maxWidth);
}
int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu)
{
int i, maxWidth, finalWidth;
const struct ListMenuItem *items = listMenu->items;
maxWidth = 0;
for (i = 0; i < listMenu->totalItems; i++)
{
int width = GetStringWidth(listMenu->fontId, items[i].name, 0);
if (width > maxWidth)
maxWidth = width;
}
finalWidth = maxWidth + listMenu->item_X + 9;
finalWidth /= 8;
if (finalWidth > 28)
finalWidth = 28;
return finalWidth;
}
void CopyMonCategoryText(u16 species, u8 *dest)
{
u8 *str = StringCopy(dest, GetSpeciesCategory(species));
*str = CHAR_SPACE;
StringCopy(str + 1, gText_Pokemon);
}
u8 *GetStringClearToWidth(u8 *dest, int fontId, const u8 *str, int totalStringWidth)
{
u8 *buffer;
int width;
int clearWidth;
if (str)
{
buffer = StringCopy(dest, str);
width = GetStringWidth(fontId, str, 0);
}
else
{
buffer = dest;
width = 0;
}
clearWidth = totalStringWidth - width;
if (clearWidth > 0)
{
*(buffer++) = EXT_CTRL_CODE_BEGIN;
*(buffer++) = EXT_CTRL_CODE_CLEAR;
*(buffer++) = clearWidth;
*buffer = EOS;
}
return buffer;
}
void PadNameString(u8 *dest, u8 padChar)
{
u8 length;
StripExtCtrlCodes(dest);
length = StringLength(dest);
if (padChar == EXT_CTRL_CODE_BEGIN)
{
while (length < PLAYER_NAME_LENGTH - 1)
{
dest[length] = EXT_CTRL_CODE_BEGIN;
dest[length + 1] = EXT_CTRL_CODE_RESET_FONT;
length += 2;
}
}
else
{
while (length < PLAYER_NAME_LENGTH - 1)
{
dest[length] = padChar;
length++;
}
}
dest[length] = EOS;
}
void ConvertInternationalPlayerName(u8 *str)
{
if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
ConvertInternationalString(str, LANGUAGE_JAPANESE);
else
StripExtCtrlCodes(str);
}
void ConvertInternationalPlayerNameStripChar(u8 *str, u8 removeChar)
{
u8 *buffer;
if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
{
ConvertInternationalString(str, LANGUAGE_JAPANESE);
}
else if (removeChar == EXT_CTRL_CODE_BEGIN)
{
StripExtCtrlCodes(str);
}
else
{
buffer = str;
while (buffer[1] != EOS)
buffer++;
while (buffer >= str && buffer[0] == removeChar)
{
buffer[0] = EOS;
buffer--;
}
}
}
void ConvertInternationalContestantName(u8 *str)
{
if (*str++ == EXT_CTRL_CODE_BEGIN && *str++ == EXT_CTRL_CODE_JPN)
{
while (*str != EOS)
{
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_ENG)
return;
str++;
}
*str++ = EXT_CTRL_CODE_BEGIN;
*str++ = EXT_CTRL_CODE_ENG;
*str = EOS;
}
}
void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language)
{
StringCopy(dest, src);
ConvertInternationalString(dest, language);
}
// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions of the game.
int GetNicknameLanguage(u8 *str)
{
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
return LANGUAGE_JAPANESE;
else
return LANGUAGE_ENGLISH;
}
// Used by Pokénav's Match Call to erase the previous trainer's flavor text when switching between their info pages.
void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows)
{
u8 *windowTileData;
int fillSize, windowRowSize, i;
struct Window *window = &gWindows[windowId];
fillSize = numFillTiles * TILE_SIZE_4BPP;
windowRowSize = window->window.width * TILE_SIZE_4BPP;
windowTileData = window->tileData + (rowStart * windowRowSize) + (columnStart * TILE_SIZE_4BPP);
if (numRows > 0)
{
for (i = numRows; i != 0; i--)
{
CpuFastFill8(0x11, windowTileData, fillSize);
windowTileData += windowRowSize;
}
}
}