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pokemon_sprite_visualizer.c
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//Credits: Gamer2020, AsparagusEduardo, TheXaman, ShinyDragonHunter
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_gfx_sfx_util.h"
#include "bg.h"
#include "data.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "item.h"
#include "item_icon.h"
#include "list_menu.h"
#include "m4a.h"
#include "main.h"
#include "malloc.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "palette_util.h"
#include "pokedex.h"
#include "pokemon.h"
#include "pokemon_animation.h"
#include "pokemon_sprite_visualizer.h"
#include "pokemon_icon.h"
#include "reset_rtc_screen.h"
#include "scanline_effect.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "sound.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "trainer_pokemon_sprites.h"
#include "constants/global.h"
#include "constants/items.h"
#include "constants/event_objects.h"
#include "constants/rgb.h"
#include "constants/songs.h"
extern const struct BattleBackground sBattleTerrainTable[];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadowsSized;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
extern const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[][2];
extern const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] ;
static const u16 sBgColor[] = {RGB_WHITE};
static struct PokemonSpriteVisualizer *GetStructPtr(u8 taskId)
{
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
return (struct PokemonSpriteVisualizer*)(T1_READ_PTR(taskDataPtr));
}
static const union AnimCmd sAnim_Follower_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(2, 30),
ANIMCMD_FRAME(3, 30),
ANIMCMD_FRAME(2, 30),
ANIMCMD_FRAME(3, 30),
ANIMCMD_FRAME(2, 10),
ANIMCMD_FRAME(4, 30),
ANIMCMD_FRAME(5, 30),
ANIMCMD_FRAME(4, 30),
ANIMCMD_FRAME(5, 30),
ANIMCMD_FRAME(4, 10),
ANIMCMD_FRAME(4, 30, .hFlip = TRUE),
ANIMCMD_FRAME(5, 30, .hFlip = TRUE),
ANIMCMD_FRAME(4, 30, .hFlip = TRUE),
ANIMCMD_FRAME(5, 30, .hFlip = TRUE),
ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Follower[] =
{
sAnim_GeneralFrame0,
sAnim_Follower_1,
};
//BgTemplates
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 24,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 26,
.screenSize = 1,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
};
//WindowTemplates
static const struct WindowTemplate sPokemonSpriteVisualizerWindowTemplate[] =
{
[WIN_NAME_NUMBERS] = {
.bg = 0,
.tilemapLeft = 15,
.tilemapTop = 12,
.width = 15,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 1
},
[WIN_INSTRUCTIONS] = {
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 15,
.height = 4,
.paletteNum = 0xF,
.baseBlock = 1 + 30
},
[WIN_BOTTOM_LEFT] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 14,
.width = 6,
.height = 6,
.paletteNum = 0xF,
.baseBlock = 1 + 30 + 60
},
[WIN_BOTTOM_RIGHT] = {
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 14,
.width = 24,
.height = 6,
.paletteNum = 0xF,
.baseBlock = 1 + 30 + 60 + 36
},
[WIN_FOOTPRINT] =
{
.bg = 0,
.tilemapLeft = 27,
.tilemapTop = 14,
.width = 2,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 1 + 30 + 60 + 36 + 144,
},
DUMMY_WIN_TEMPLATE,
};
//Lookup tables
const u8 gBackAnimNames[][23 + 1] =
{
[BACK_ANIM_NONE] = _("NONE"),
[BACK_ANIM_H_VIBRATE] = _("H VIBRATE"),
[BACK_ANIM_H_SLIDE] = _("H SLIDE"),
[BACK_ANIM_H_SPRING] = _("H SPRING"),
[BACK_ANIM_H_SPRING_REPEATED] = _("H SPRING REPEATED"),
[BACK_ANIM_SHRINK_GROW] = _("SHRINK GROW"),
[BACK_ANIM_GROW] = _("GROW"),
[BACK_ANIM_CIRCLE_COUNTERCLOCKWISE] = _("CIRCLE COUNTERCLOCKWISE"),
[BACK_ANIM_H_SHAKE] = _("H SHAKE"),
[BACK_ANIM_V_SHAKE] = _("V SHAKE"),
[BACK_ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
[BACK_ANIM_V_STRETCH] = _("V STRETCH"),
[BACK_ANIM_H_STRETCH] = _("H STRETCH"),
[BACK_ANIM_GROW_STUTTER] = _("GROW STUTTER"),
[BACK_ANIM_V_SHAKE_LOW] = _("V SHAKE LOW"),
[BACK_ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
[BACK_ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
[BACK_ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
[BACK_ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
[BACK_ANIM_DIP_RIGHT_SIDE] = _("DIP RIGHT SIDE"),
[BACK_ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
[BACK_ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
[BACK_ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
[BACK_ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
[BACK_ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
[BACK_ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
};
const u8 gFrontAnimNames[][34] =
{
[ANIM_V_SQUISH_AND_BOUNCE] = _("V SQUISH AND BOUNCE"),
[ANIM_CIRCULAR_STRETCH_TWICE] = _("CIRCULAR STRETCH TWICE"),
[ANIM_H_VIBRATE] = _("H VIBRATE"),
[ANIM_H_SLIDE] = _("H SLIDE"),
[ANIM_V_SLIDE] = _("V SLIDE"),
[ANIM_BOUNCE_ROTATE_TO_SIDES] = _("BOUNCE ROTATE TO SIDES"),
[ANIM_V_JUMPS_H_JUMPS] = _("V JUMPS H JUMPS"),
[ANIM_ROTATE_TO_SIDES] = _("ROTATE TO SIDES"),
[ANIM_ROTATE_TO_SIDES_TWICE] = _("ROTATE TO SIDES TWICE"),
[ANIM_GROW_VIBRATE] = _("GROW VIBRATE"),
[ANIM_ZIGZAG_FAST] = _("ZIGZAG FAST"),
[ANIM_SWING_CONCAVE] = _("SWING CONCAVE"),
[ANIM_SWING_CONCAVE_FAST] = _("SWING CONCAVE FAST"),
[ANIM_SWING_CONVEX] = _("SWING CONVEX"),
[ANIM_SWING_CONVEX_FAST] = _("SWING CONVEX FAST"),
[ANIM_H_SHAKE] = _("H SHAKE"),
[ANIM_V_SHAKE] = _("V SHAKE"),
[ANIM_CIRCULAR_VIBRATE] = _("CIRCULAR VIBRATE"),
[ANIM_TWIST] = _("TWIST"),
[ANIM_SHRINK_GROW] = _("SHRINK GROW"),
[ANIM_CIRCLE_C_CLOCKWISE] = _("CIRCLE C CLOCKWISE"),
[ANIM_GLOW_BLACK] = _("GLOW BLACK"),
[ANIM_H_STRETCH] = _("H STRETCH"),
[ANIM_V_STRETCH] = _("V STRETCH"),
[ANIM_RISING_WOBBLE] = _("RISING WOBBLE"),
[ANIM_V_SHAKE_TWICE] = _("V SHAKE TWICE"),
[ANIM_TIP_MOVE_FORWARD] = _("TIP MOVE FORWARD"),
[ANIM_H_PIVOT] = _("H PIVOT"),
[ANIM_V_SLIDE_WOBBLE] = _("V SLIDE WOBBLE"),
[ANIM_H_SLIDE_WOBBLE] = _("H SLIDE WOBBLE"),
[ANIM_V_JUMPS_BIG] = _("V JUMPS BIG"),
[ANIM_SPIN_LONG] = _("SPIN LONG"),
[ANIM_GLOW_ORANGE] = _("GLOW ORANGE"),
[ANIM_GLOW_RED] = _("GLOW RED"),
[ANIM_GLOW_BLUE] = _("GLOW BLUE"),
[ANIM_GLOW_YELLOW] = _("GLOW YELLOW"),
[ANIM_GLOW_PURPLE] = _("GLOW PURPLE"),
[ANIM_BACK_AND_LUNGE] = _("BACK AND LUNGE"),
[ANIM_BACK_FLIP] = _("BACK FLIP"),
[ANIM_FLICKER] = _("FLICKER"),
[ANIM_BACK_FLIP_BIG] = _("BACK FLIP BIG"),
[ANIM_FRONT_FLIP] = _("FRONT FLIP"),
[ANIM_TUMBLING_FRONT_FLIP] = _("TUMBLING FRONT FLIP"),
[ANIM_FIGURE_8] = _("FIGURE 8"),
[ANIM_FLASH_YELLOW] = _("FLASH YELLOW"),
[ANIM_SWING_CONCAVE_FAST_SHORT] = _("SWING CONCAVE FAST SHORT"),
[ANIM_SWING_CONVEX_FAST_SHORT] = _("SWING CONVEX FAST SHORT"),
[ANIM_ROTATE_UP_SLAM_DOWN] = _("ROTATE UP SLAM DOWN"),
[ANIM_DEEP_V_SQUISH_AND_BOUNCE] = _("DEEP V SQUISH AND BOUNCE"),
[ANIM_H_JUMPS] = _("H JUMPS"),
[ANIM_H_JUMPS_V_STRETCH] = _("H JUMPS V STRETCH"),
[ANIM_ROTATE_TO_SIDES_FAST] = _("ROTATE TO SIDES FAST"),
[ANIM_ROTATE_UP_TO_SIDES] = _("ROTATE UP TO SIDES"),
[ANIM_FLICKER_INCREASING] = _("FLICKER INCREASING"),
[ANIM_TIP_HOP_FORWARD] = _("TIP HOP FORWARD"),
[ANIM_PIVOT_SHAKE] = _("PIVOT SHAKE"),
[ANIM_TIP_AND_SHAKE] = _("TIP AND SHAKE"),
[ANIM_VIBRATE_TO_CORNERS] = _("VIBRATE TO CORNERS"),
[ANIM_GROW_IN_STAGES] = _("GROW IN STAGES"),
[ANIM_V_SPRING] = _("V SPRING"),
[ANIM_V_REPEATED_SPRING] = _("V REPEATED SPRING"),
[ANIM_SPRING_RISING] = _("SPRING RISING"),
[ANIM_H_SPRING] = _("H SPRING"),
[ANIM_H_REPEATED_SPRING_SLOW] = _("H REPEATED SPRING SLOW"),
[ANIM_H_SLIDE_SHRINK] = _("H SLIDE SHRINK"),
[ANIM_LUNGE_GROW] = _("LUNGE GROW"),
[ANIM_CIRCLE_INTO_BG] = _("CIRCLE INTO BG"),
[ANIM_RAPID_H_HOPS] = _("RAPID H HOPS"),
[ANIM_FOUR_PETAL] = _("FOUR PETAL"),
[ANIM_V_SQUISH_AND_BOUNCE_SLOW] = _("V SQUISH AND BOUNCE SLOW"),
[ANIM_H_SLIDE_SLOW] = _("H SLIDE SLOW"),
[ANIM_V_SLIDE_SLOW] = _("V SLIDE SLOW"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL] = _("BOUNCE ROTATE TO SIDES SMALL"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW] = _("BOUNCE ROTATE TO SIDES SLOW"),
[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW] = _("BOUNCE ROTATE TO SIDES SMALL SLOW"),
[ANIM_ZIGZAG_SLOW] = _("ZIGZAG SLOW"),
[ANIM_H_SHAKE_SLOW] = _("H SHAKE SLOW"),
[ANIM_V_SHAKE_SLOW] = _("V SHAKE SLOW"),
[ANIM_TWIST_TWICE] = _("TWIST TWICE"),
[ANIM_CIRCLE_C_CLOCKWISE_SLOW] = _("CIRCLE C CLOCKWISE SLOW"),
[ANIM_V_SHAKE_TWICE_SLOW] = _("V SHAKE TWICE SLOW"),
[ANIM_V_SLIDE_WOBBLE_SMALL] = _("V SLIDE WOBBLE SMALL"),
[ANIM_V_JUMPS_SMALL] = _("V JUMPS SMALL"),
[ANIM_SPIN] = _("SPIN"),
[ANIM_TUMBLING_FRONT_FLIP_TWICE] = _("TUMBLING FRONT FLIP TWICE"),
[ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE] = _("DEEP V SQUISH AND BOUNCE TWICE"),
[ANIM_H_JUMPS_V_STRETCH_TWICE] = _("H JUMPS V STRETCH TWICE"),
[ANIM_V_SHAKE_BACK] = _("V SHAKE BACK"),
[ANIM_V_SHAKE_BACK_SLOW] = _("V SHAKE BACK SLOW"),
[ANIM_V_SHAKE_H_SLIDE_SLOW] = _("V SHAKE H SLIDE SLOW"),
[ANIM_V_STRETCH_BOTH_ENDS_SLOW] = _("V STRETCH BOTH ENDS SLOW"),
[ANIM_H_STRETCH_FAR_SLOW] = _("H STRETCH FAR SLOW"),
[ANIM_V_SHAKE_LOW_TWICE] = _("V SHAKE LOW TWICE"),
[ANIM_H_SHAKE_FAST] = _("H SHAKE FAST"),
[ANIM_H_SLIDE_FAST] = _("H SLIDE FAST"),
[ANIM_H_VIBRATE_FAST] = _("H VIBRATE FAST"),
[ANIM_H_VIBRATE_FASTEST] = _("H VIBRATE FASTEST"),
[ANIM_V_SHAKE_BACK_FAST] = _("V SHAKE BACK FAST"),
[ANIM_V_SHAKE_LOW_TWICE_SLOW] = _("V SHAKE LOW TWICE SLOW"),
[ANIM_V_SHAKE_LOW_TWICE_FAST] = _("V SHAKE LOW TWICE FAST"),
[ANIM_CIRCLE_C_CLOCKWISE_LONG] = _("CIRCLE C CLOCKWISE LONG"),
[ANIM_GROW_STUTTER_SLOW] = _("GROW STUTTER SLOW"),
[ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
[ANIM_V_SHAKE_H_SLIDE_FAST] = _("V SHAKE H SLIDE FAST"),
[ANIM_TRIANGLE_DOWN_SLOW] = _("TRIANGLE DOWN SLOW"),
[ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
[ANIM_TRIANGLE_DOWN_TWICE] = _("TRIANGLE DOWN TWICE"),
[ANIM_GROW] = _("GROW"),
[ANIM_GROW_TWICE] = _("GROW TWICE"),
[ANIM_H_SPRING_FAST] = _("H SPRING FAST"),
[ANIM_H_SPRING_SLOW] = _("H SPRING SLOW"),
[ANIM_H_REPEATED_SPRING_FAST] = _("H REPEATED SPRING FAST"),
[ANIM_H_REPEATED_SPRING] = _("H REPEATED SPRING"),
[ANIM_SHRINK_GROW_FAST] = _("SHRINK GROW FAST"),
[ANIM_SHRINK_GROW_SLOW] = _("SHRINK GROW SLOW"),
[ANIM_V_STRETCH_BOTH_ENDS] = _("V STRETCH BOTH ENDS"),
[ANIM_V_STRETCH_BOTH_ENDS_TWICE] = _("V STRETCH BOTH ENDS TWICE"),
[ANIM_H_STRETCH_FAR_TWICE] = _("H STRETCH FAR TWICE"),
[ANIM_H_STRETCH_FAR] = _("H STRETCH FAR"),
[ANIM_GROW_STUTTER_TWICE] = _("GROW STUTTER TWICE"),
[ANIM_GROW_STUTTER] = _("GROW STUTTER"),
[ANIM_CONCAVE_ARC_LARGE_SLOW] = _("CONCAVE ARC LARGE SLOW"),
[ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
[ANIM_CONCAVE_ARC_LARGE_TWICE] = _("CONCAVE ARC LARGE TWICE"),
[ANIM_CONVEX_DOUBLE_ARC_SLOW] = _("CONVEX DOUBLE ARC SLOW"),
[ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
[ANIM_CONVEX_DOUBLE_ARC_TWICE] = _("CONVEX DOUBLE ARC TWICE"),
[ANIM_CONCAVE_ARC_SMALL_SLOW] = _("CONCAVE ARC SMALL SLOW"),
[ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
[ANIM_CONCAVE_ARC_SMALL_TWICE] = _("CONCAVE ARC SMALL TWICE"),
[ANIM_H_DIP] = _("H DIP"),
[ANIM_H_DIP_FAST] = _("H DIP FAST"),
[ANIM_H_DIP_TWICE] = _("H DIP TWICE"),
[ANIM_SHRINK_GROW_VIBRATE_FAST] = _("SHRINK GROW VIBRATE FAST"),
[ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
[ANIM_SHRINK_GROW_VIBRATE_SLOW] = _("SHRINK GROW VIBRATE SLOW"),
[ANIM_JOLT_RIGHT_FAST] = _("JOLT RIGHT FAST"),
[ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
[ANIM_JOLT_RIGHT_SLOW] = _("JOLT RIGHT SLOW"),
[ANIM_SHAKE_FLASH_YELLOW_FAST] = _("SHAKE FLASH YELLOW FAST"),
[ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
[ANIM_SHAKE_FLASH_YELLOW_SLOW] = _("SHAKE FLASH YELLOW SLOW"),
[ANIM_SHAKE_GLOW_RED_FAST] = _("SHAKE GLOW RED FAST"),
[ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
[ANIM_SHAKE_GLOW_RED_SLOW] = _("SHAKE GLOW RED SLOW"),
[ANIM_SHAKE_GLOW_GREEN_FAST] = _("SHAKE GLOW GREEN FAST"),
[ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
[ANIM_SHAKE_GLOW_GREEN_SLOW] = _("SHAKE GLOW GREEN SLOW"),
[ANIM_SHAKE_GLOW_BLUE_FAST] = _("SHAKE GLOW BLUE FAST"),
[ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
[ANIM_SHAKE_GLOW_BLUE_SLOW] = _("SHAKE GLOW BLUE SLOW"),
[ANIM_SHAKE_GLOW_BLACK_SLOW] = _("SHAKE GLOW BLACK SLOW"),
[ANIM_SHAKE_GLOW_WHITE_SLOW] = _("SHAKE GLOW WHITE SLOW"),
[ANIM_SHAKE_GLOW_PURPLE_SLOW] = _("SHAKE GLOW PURPLE SLOW"),
};
const u8 gBattleBackgroundNames[][30] =
{
[MAP_BATTLE_SCENE_NORMAL] = _("NORMAL "),
[MAP_BATTLE_SCENE_GYM] = _("GYM "),
[MAP_BATTLE_SCENE_MAGMA] = _("MAGMA "),
[MAP_BATTLE_SCENE_AQUA] = _("AQUA "),
[MAP_BATTLE_SCENE_SIDNEY] = _("SIDNEY "),
[MAP_BATTLE_SCENE_PHOEBE] = _("PHOEBE "),
[MAP_BATTLE_SCENE_GLACIA] = _("GLACIA "),
[MAP_BATTLE_SCENE_DRAKE] = _("DRAKE "),
[MAP_BATTLE_SCENE_FRONTIER] = _("FRONTIER "),
[MAP_BATTLE_SCENE_LEADER] = _("LEADER "),
[MAP_BATTLE_SCENE_WALLACE] = _("WALLACE "),
[MAP_BATTLE_SCENE_GROUDON] = _("GROUDON "),
[MAP_BATTLE_SCENE_KYOGRE] = _("KYOGRE "),
[MAP_BATTLE_SCENE_RAYQUAZA] = _("RAYQUAZA "),
};
const u8 gBattleBackgroundTerrainNames[][26] =
{
[BATTLE_TERRAIN_GRASS] = _("NORMAL - GRASS "),
[BATTLE_TERRAIN_LONG_GRASS] = _("NORMAL - LONG GRASS "),
[BATTLE_TERRAIN_SAND] = _("NORMAL - SAND "),
[BATTLE_TERRAIN_UNDERWATER] = _("NORMAL - UNDERWATER "),
[BATTLE_TERRAIN_WATER] = _("NORMAL - WATER "),
[BATTLE_TERRAIN_POND] = _("NORMAL - POND "),
[BATTLE_TERRAIN_MOUNTAIN] = _("NORMAL - MOUNTAIN "),
[BATTLE_TERRAIN_CAVE] = _("NORMAL - CAVE "),
[BATTLE_TERRAIN_BUILDING] = _("NORMAL - BUILDING "),
[BATTLE_TERRAIN_PLAIN] = _("NORMAL - PLAIN "),
};
const u8 sShadowSizeLabels[][4] =
{
[SHADOW_SIZE_S] = _(" S"),
[SHADOW_SIZE_M] = _(" M"),
[SHADOW_SIZE_L] = _(" L"),
[SHADOW_SIZE_XL_BATTLE_ONLY] = _(" XL"),
};
//Function declarations
static void PrintDigitChars(struct PokemonSpriteVisualizer *data);
static void SetUpModifyArrows(struct PokemonSpriteVisualizer *data);
static void UpdateBattlerValue(struct PokemonSpriteVisualizer *data);
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits);
static bool32 TryMoveDigit(struct PokemonSpriteVisualizerModifyArrows *modArrows, bool32 moveUp);
static void CB2_PokemonSpriteVisualizerRunner(void);
static void ResetBGs_PokemonSpriteVisualizer(u16);
static void HandleInput_PokemonSpriteVisualizer(u8);
static void ReloadPokemonSprites(struct PokemonSpriteVisualizer *data);
static void Exit_PokemonSpriteVisualizer(u8);
//Text handling functions
static void UNUSED PadString(const u8 *src, u8 *dst)
{
u32 i;
for (i = 0; i < 17 && src[i] != EOS; i++)
dst[i] = src[i];
for (; i < 17; i++)
dst[i] = CHAR_SPACE;
dst[i] = EOS;
}
static void PrintInstructionsOnWindow(struct PokemonSpriteVisualizer *data)
{
u8 fontId = 0;
u8 x = 2;
u8 textInstructions[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Exit {A_BUTTON} Anims and BG$");
u8 textInstructionsGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Exit {A_BUTTON} Anims and BG$");
u8 textInstructionsSubmenuOne[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back {A_BUTTON} Sprite Coords$");
u8 textInstructionsSubmenuOneGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back {A_BUTTON} Sprite Coords$");
#if B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE
u8 textInstructionsSubmenuTwo[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back {A_BUTTON} Shadow Coords$");
u8 textInstructionsSubmenuTwoGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back {A_BUTTON} Shadow Coords$");
u8 textInstructionsSubmenuThree[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back");
u8 textInstructionsSubmenuThreeGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back$");
#else
u8 textInstructionsSubmenuTwo[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back$");
u8 textInstructionsSubmenuTwoGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back$");
u8 textInstructionsSubmenuThree[] = _("$");
u8 textInstructionsSubmenuThreeGender[] = _("$");
#endif
u8 textBottom[] = _("BACK:\nFRONT:\nBG:$");
u8 textBottomForms[] = _("BACK:\nFRONT:\nBG:\nFORMS:$");
u8 textBottomSubmenuTwo[] = _("B coords:\nF coords:\nF elev:");
u8 textBottomSubmenuThree[] = _("X coords:\nY coords:\nSize:");
u16 species = data->modifyArrows.currValue;
u8 textL[] = _("{L_BUTTON}");
u8 textR[] = _("{R_BUTTON}");
//Instruction window
FillWindowPixelBuffer(WIN_INSTRUCTIONS, 0x11);
if (data->currentSubmenu == 0)
{
if (SpeciesHasGenderDifferences(species))
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsGender, x, 0, 0, NULL);
else
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructions, x, 0, 0, NULL);
}
else if (data->currentSubmenu == 1)
{
if (SpeciesHasGenderDifferences(species))
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuOneGender, x, 0, 0, NULL);
else
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuOne, x, 0, 0, NULL);
}
else if (data->currentSubmenu == 2)
{
if (SpeciesHasGenderDifferences(species))
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuTwoGender, x, 0, 0, NULL);
else
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuTwo, x, 0, 0, NULL);
}
else if (data->currentSubmenu == 3)
{
if (SpeciesHasGenderDifferences(species))
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuThreeGender, x, 0, 0, NULL);
else
AddTextPrinterParameterized(WIN_INSTRUCTIONS, fontId, textInstructionsSubmenuThree, x, 0, 0, NULL);
}
CopyWindowToVram(WIN_INSTRUCTIONS, COPYWIN_FULL);
//Bottom left text
FillWindowPixelBuffer(WIN_BOTTOM_LEFT, PIXEL_FILL(0));
if (data->currentSubmenu < 2)
{
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textL, 30, 0, 0, NULL);
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textR, 30, 12, 0, NULL);
if (GetSpeciesFormTable(data->currentmonId) != NULL)
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textBottomForms, 0, 0, 0, NULL);
else
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textBottom, 0, 0, 0, NULL);
}
else if (data->currentSubmenu == 2)
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textBottomSubmenuTwo, 0, 0, 0, NULL);
else if (data->currentSubmenu == 3)
AddTextPrinterParameterized(WIN_BOTTOM_LEFT, fontId, textBottomSubmenuThree, 0, 0, 0, NULL);
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void SetStructPtr(u8 taskId, void *ptr)
{
u32 structPtr = (u32)(ptr);
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
taskDataPtr[0] = structPtr >> 0;
taskDataPtr[1] = structPtr >> 8;
taskDataPtr[2] = structPtr >> 16;
taskDataPtr[3] = structPtr >> 24;
}
//Digit and arrow functions
#define VAL_U16 0
static void PrintDigitChars(struct PokemonSpriteVisualizer *data)
{
s32 i;
u16 species = data->modifyArrows.currValue;
u8 text[MODIFY_DIGITS_MAX + POKEMON_NAME_LENGTH + 8];
for (i = 0; i < data->modifyArrows.maxDigits; i++)
text[i] = data->modifyArrows.charDigits[i];
text[i++] = CHAR_SPACE;
text[i++] = CHAR_HYPHEN;
if (SpeciesHasGenderDifferences(species))
{
if (data->isFemale)
text[i++] = CHAR_FEMALE;
else
text[i++] = CHAR_MALE;
text[i++] = CHAR_HYPHEN;
}
text[i++] = CHAR_SPACE;
StringCopy(&text[i], GetSpeciesName(species));
FillWindowPixelBuffer(WIN_NAME_NUMBERS, 0x11);
AddTextPrinterParameterized(WIN_NAME_NUMBERS, FONT_NORMAL, text, 6, 0, 0, NULL);
}
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
{
s32 i;
u8 id = 0;
u32 newValue = 0;
u8 valueDigits[MODIFY_DIGITS_MAX];
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
valueDigits[i] = charDigits[i] - CHAR_0;
if (maxDigits >= MODIFY_DIGITS_MAX)
newValue += valueDigits[id++] * 1000;
if (maxDigits >= MODIFY_DIGITS_MAX - 1)
newValue += valueDigits[id++] * 100;
if (maxDigits >= MODIFY_DIGITS_MAX - 2)
newValue += valueDigits[id++] * 10;
if (maxDigits >= MODIFY_DIGITS_MAX - 3)
newValue += valueDigits[id++];
return newValue;
}
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
{
s32 i;
u8 valueDigits[MODIFY_DIGITS_MAX];
u8 id = 0;
if (maxDigits >= MODIFY_DIGITS_MAX)
valueDigits[id++] = newValue / 1000;
if (maxDigits >= MODIFY_DIGITS_MAX - 1)
valueDigits[id++] = (newValue % 1000) / 100;
if (maxDigits >= MODIFY_DIGITS_MAX - 2)
valueDigits[id++] = (newValue % 100) / 10;
if (maxDigits >= MODIFY_DIGITS_MAX - 3)
valueDigits[id++] = newValue % 10;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
charDigits[i] = valueDigits[i] + CHAR_0;
}
static void SetArrowInvisibility(struct PokemonSpriteVisualizer *data)
{
switch (data->currentSubmenu)
{
case 0:
gSprites[data->modifyArrows.arrowSpriteId[0]].invisible = FALSE;
gSprites[data->modifyArrows.arrowSpriteId[1]].invisible = FALSE;
gSprites[data->optionArrows.arrowSpriteId[0]].invisible = TRUE;
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].invisible = TRUE;
break;
case 1:
gSprites[data->modifyArrows.arrowSpriteId[0]].invisible = TRUE;
gSprites[data->modifyArrows.arrowSpriteId[1]].invisible = TRUE;
gSprites[data->optionArrows.arrowSpriteId[0]].invisible = FALSE;
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].invisible = TRUE;
break;
case 2:
case 3:
gSprites[data->modifyArrows.arrowSpriteId[0]].invisible = TRUE;
gSprites[data->modifyArrows.arrowSpriteId[1]].invisible = TRUE;
gSprites[data->optionArrows.arrowSpriteId[0]].invisible = TRUE;
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].invisible = FALSE;
break;
}
}
static void SetUpModifyArrows(struct PokemonSpriteVisualizer *data)
{
LoadSpritePalette(&gSpritePalette_Arrow);
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW1_Y, 0);
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW2_Y, 0);
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
data->modifyArrows.minValue = 1;
data->modifyArrows.maxValue = NUM_SPECIES - 1;
data->modifyArrows.maxDigits = 4;
data->modifyArrows.modifiedValPtr = &data->currentmonId;
data->modifyArrows.typeOfVal = VAL_U16;
data->modifyArrows.currValue = data->currentmonId;
data->modifyArrows.currentDigit = 0;
ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
}
static void SetUpOptionArrows(struct PokemonSpriteVisualizer *data)
{
LoadSpritePalette(&gSpritePalette_Arrow);
data->optionArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
data->optionArrows.currentDigit = 0;
gSprites[data->optionArrows.arrowSpriteId[0]].invisible = TRUE;
}
static void SetUpYPosModifyArrows(struct PokemonSpriteVisualizer *data)
{
LoadSpritePalette(&gSpritePalette_Arrow);
data->yPosModifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].animNum = 2;
data->yPosModifyArrows.currentDigit = 0;
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].invisible = TRUE;
}
static bool32 TryMoveDigit(struct PokemonSpriteVisualizerModifyArrows *modArrows, bool32 moveUp)
{
s32 i;
u8 charDigits[MODIFY_DIGITS_MAX];
u32 newValue;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
charDigits[i] = modArrows->charDigits[i];
if (moveUp)
{
if (charDigits[modArrows->currentDigit] == CHAR_9)
{
charDigits[modArrows->currentDigit] = CHAR_0;
for (i = modArrows->currentDigit - 1; i >= 0; i--)
{
if (charDigits[i] == CHAR_9)
charDigits[i] = CHAR_0;
else
{
charDigits[i]++;
break;
}
}
}
else
charDigits[modArrows->currentDigit]++;
}
else
{
if (charDigits[modArrows->currentDigit] == CHAR_0)
{
charDigits[modArrows->currentDigit] = CHAR_9;
for (i = modArrows->currentDigit - 1; i >= 0; i--)
{
if (charDigits[i] == CHAR_0)
charDigits[i] = CHAR_9;
else
{
charDigits[i]--;
break;
}
}
}
else
charDigits[modArrows->currentDigit]--;
}
newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
{
return FALSE;
}
else
{
modArrows->currValue = newValue;
for (i = 0; i < MODIFY_DIGITS_MAX; i++)
modArrows->charDigits[i] = charDigits[i];
return TRUE;
}
}
static void UpdateBattlerValue(struct PokemonSpriteVisualizer *data)
{
switch (data->modifyArrows.typeOfVal)
{
case VAL_U16:
*(u16*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
break;
}
}
static void BattleLoadOpponentMonSpriteGfxCustom(u16 species, bool8 isFemale, bool8 isShiny, u8 battlerId)
{
const u32 *lzPaletteData = GetMonSpritePalFromSpecies(species, isShiny, isFemale);
u16 paletteOffset = OBJ_PLTT_ID(battlerId);
void *buffer = malloc_and_decompress(lzPaletteData, NULL);
LoadPalette(buffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(buffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
Free(buffer);
}
static void SetConstSpriteValues(struct PokemonSpriteVisualizer *data)
{
u16 species = data->currentmonId;
data->constSpriteValues.frontPicCoords = gSpeciesInfo[species].frontPicYOffset;
data->constSpriteValues.frontElevation = gSpeciesInfo[species].enemyMonElevation;
data->constSpriteValues.backPicCoords = gSpeciesInfo[species].backPicYOffset;
}
static void ResetOffsetSpriteValues(struct PokemonSpriteVisualizer *data)
{
data->offsetsSpriteValues.offset_back_picCoords = 0;
data->offsetsSpriteValues.offset_front_picCoords = 0;
data->offsetsSpriteValues.offset_front_elevation = 0;
}
static void ResetShadowSettings(struct PokemonSpriteVisualizer *data, u16 species)
{
if (B_ENEMY_MON_SHADOW_STYLE <= GEN_3 || P_GBA_STYLE_SPECIES_GFX == TRUE)
return;
data->shadowSettings.definedX = gSpeciesInfo[species].enemyShadowXOffset;
data->shadowSettings.definedY = gSpeciesInfo[species].enemyShadowYOffset;
data->shadowSettings.definedSize = gSpeciesInfo[species].enemyShadowSize;
data->shadowSettings.overrideX = data->shadowSettings.definedX;
data->shadowSettings.overrideY = data->shadowSettings.definedY;
data->shadowSettings.overrideSize = data->shadowSettings.definedSize;
}
static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 offset_elevation)
{
u16 offset;
u8 y;
species = SanitizeSpeciesId(species);
//FrontPicCoords
offset = gSpeciesInfo[species].frontPicYOffset + offset_picCoords;
//Elevation
offset -= gSpeciesInfo[species].enemyMonElevation + offset_elevation;
//Main position
y = offset + sBattlerCoords[0][1].y;
if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
return y;
}
static void UpdateShadowSpriteInvisible(struct PokemonSpriteVisualizer *data)
{
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
return;
if (data->constSpriteValues.frontElevation + data->offsetsSpriteValues.offset_front_elevation == 0)
gSprites[data->frontShadowSpriteIdPrimary].invisible = TRUE;
else
gSprites[data->frontShadowSpriteIdPrimary].invisible = FALSE;
}
#define tFrontSpriteId data[0]
#define tSpriteSide data[1]
#define tShadowXOffset data[2]
#define tShadowYOffset data[3]
#define SPRITE_SIDE_LEFT 0
#define SPRITE_SIDE_RIGHT 1
static void SpriteCB_EnemyShadowCustom(struct Sprite *shadowSprite)
{
u8 frontSpriteId = shadowSprite->tFrontSpriteId;
struct Sprite *battlerSprite = &gSprites[frontSpriteId];
s8 xOffset = 0, yOffset = 0;
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
{
xOffset = shadowSprite->tShadowXOffset + (shadowSprite->tSpriteSide == SPRITE_SIDE_LEFT ? -16 : 16);
yOffset = shadowSprite->tShadowYOffset + 16;
shadowSprite->y = battlerSprite->y + yOffset;
}
shadowSprite->x = battlerSprite->x + xOffset;
shadowSprite->x2 = battlerSprite->x2;
}
static void SpriteCB_Follower(struct Sprite *sprite)
{
if (sprite->animDelayCounter == 0)
{
sprite->animDelayCounter = 60;
switch (sprite->animNum)
{
default:
case 0:
case 1:
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_NORTH));
break;
case 2:
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_WEST));
break;
case 3:
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_EAST));
break;
case 4:
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH));
break;
}
}
else
{
sprite->animDelayCounter--;
}
}
static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonSpriteVisualizer *data, u16 species)
{
bool8 invisible = FALSE;
species = SanitizeSpeciesId(species);
u16 color = gSaveBlock2Ptr->battleInterfaceColor;
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
{
invisible = gSpeciesInfo[species].suppressEnemyShadow;
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadowsSized);
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[color][0]);
u8 x = sBattlerCoords[0][1].x;
u8 y = sBattlerCoords[0][1].y;
s8 xOffset = data->shadowSettings.overrideX;
s8 yOffset = data->shadowSettings.overrideY;
u8 size = data->shadowSettings.overrideSize;
data->frontShadowSpriteIdPrimary = CreateSprite(&gSpriteTemplate_EnemyShadow, x, y, 0xC8);
gSprites[data->frontShadowSpriteIdPrimary].tFrontSpriteId = data->frontspriteId;
gSprites[data->frontShadowSpriteIdPrimary].tSpriteSide = SPRITE_SIDE_LEFT;
gSprites[data->frontShadowSpriteIdPrimary].tShadowXOffset = (u8)xOffset;
gSprites[data->frontShadowSpriteIdPrimary].tShadowYOffset = (u8)yOffset;
gSprites[data->frontShadowSpriteIdPrimary].callback = SpriteCB_EnemyShadowCustom;
gSprites[data->frontShadowSpriteIdPrimary].oam.priority = 0;
gSprites[data->frontShadowSpriteIdPrimary].oam.tileNum += 8 * size;
gSprites[data->frontShadowSpriteIdPrimary].invisible = invisible;
data->frontShadowSpriteIdSecondary = CreateSprite(&gSpriteTemplate_EnemyShadow, x, y, 0xC8);
gSprites[data->frontShadowSpriteIdSecondary].tFrontSpriteId = data->frontspriteId;
gSprites[data->frontShadowSpriteIdSecondary].tSpriteSide = SPRITE_SIDE_RIGHT;
gSprites[data->frontShadowSpriteIdSecondary].tShadowXOffset = (u8)xOffset;
gSprites[data->frontShadowSpriteIdSecondary].tShadowYOffset = (u8)yOffset;
gSprites[data->frontShadowSpriteIdSecondary].callback = SpriteCB_EnemyShadowCustom;
gSprites[data->frontShadowSpriteIdSecondary].oam.priority = 0;
gSprites[data->frontShadowSpriteIdSecondary].oam.tileNum += (8 * size) + 4;
gSprites[data->frontShadowSpriteIdSecondary].invisible = invisible;
}
else
{
if (gSpeciesInfo[species].enemyMonElevation == 0)
invisible = TRUE;
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[color][0]);
u8 x = sBattlerCoords[0][1].x;
u8 y = sBattlerCoords[0][1].y;
data->frontShadowSpriteIdPrimary = CreateSprite(&gSpriteTemplate_EnemyShadow, x, y + 29, 0xC8);
gSprites[data->frontShadowSpriteIdPrimary].data[0] = data->frontspriteId;
gSprites[data->frontShadowSpriteIdPrimary].callback = SpriteCB_EnemyShadowCustom;
gSprites[data->frontShadowSpriteIdPrimary].oam.priority = 0;
gSprites[data->frontShadowSpriteIdPrimary].invisible = invisible;
}
}
//Battle background functions
static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
{
switch (battleBgType)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[battleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[battleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleTerrainTable[battleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_LEADER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_WALLACE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GROUDON:
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_KYOGRE:
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_RAYQUAZA:
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);