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Support KHR_lights_punctual #324
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This is deliberate, as glTF does not have a native concept of lights. There is a ratified extension for them, and I expect at some point UnityGLTF will support that, but progress is slow. |
Ah ok, thanks for the information |
Updating the title of this to track support for this extension |
Hello, can you please confirm this is the active thread concerning including scene lighting in Unity GLB exports and if there is any update on status (or, if I should be looking elsewhere?). thank you! On a related note: I have noticed the WaterBottle.glb example has nice lighting that looks to be scene driven. But, I cannot figure out how that was achieved. Does anyone have an idea how that lighting was accomplished? Thank you. |
Please update to the latest version and open a new issue if the problem persists. Thanks! |
When exporting a scene that contains lights, for example PointLight and then import back in three.js I found that the lights are imported as generic Object3D, instead of light type. Is this the expected behavior?
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