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ACCESSOR_NON_UNIT error in validator #372
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I had same error when multiple meshes are attached to one armature and the solution I found is to join all child meshes. |
Transferring to the new repository, https://github.com/KhronosGroup/glTF-Blender-IO. This model now exports and loads without failing, but the skinning data appears deformed. |
Skin issue seems to be fixed, but now have gltf error :
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I know that one. The model contains degenerate faces, and the exporter doesn't weed them out prior to export, resulting in zero-length normal vectors, which are invalid in glTF. Quick fix is go into Edit Mode, menu, "Mesh" -> "Clean up" -> "Degenerate Dissolve". |
Well, this is a duplicate of #1138, let's continue the discussion on the other ticket |
I'm exporting a blender scene using the latest add on in master and then opening it in https://gltf-viewer.donmccurdy.com/ and I get the error
Cannot read property 'joints' of undefined
The model has an armature and some animations. I'm attaching the gltf and the blender file. Thanks!
broken_model.zip
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