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Just a quick note that the lack of per-texture scale and per-texture offset is a major compatibility limitation with a lot of models and it can not effectively be fixed without adding multiple UV channels to glTF, which increases the size of the files. Per-texture scale/offset are allowed in both Collada, and FBX, the two high quality transfer formats.
I have an outstanding 2-year old PR to Three.JS that enabled this as well here: mrdoob/three.js#8278
In my experience (and Clara.io has more than 1M models at this point) more than 60% of all high quality CG models utilize per-texture scaling and per-texture offsets in order to achieve their effects.
The only models that to do not generally use per-texture scale/offset is unwrapped and baked models. That is a large component of models, but it is far from the majority of all models in existence.
The text was updated successfully, but these errors were encountered:
In my experience (and Clara.io has more than 1M models at this point) more than 60% of all high quality CG models utilize per-texture scaling and per-texture offsets in order to achieve their effects.
Thank you, this sort of data is very valuable to us. 👍
Just a quick note that the lack of per-texture scale and per-texture offset is a major compatibility limitation with a lot of models and it can not effectively be fixed without adding multiple UV channels to glTF, which increases the size of the files. Per-texture scale/offset are allowed in both Collada, and FBX, the two high quality transfer formats.
I have an outstanding 2-year old PR to Three.JS that enabled this as well here: mrdoob/three.js#8278
In my experience (and Clara.io has more than 1M models at this point) more than 60% of all high quality CG models utilize per-texture scaling and per-texture offsets in order to achieve their effects.
The only models that to do not generally use per-texture scale/offset is unwrapped and baked models. That is a large component of models, but it is far from the majority of all models in existence.
The text was updated successfully, but these errors were encountered: