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Camera Parameters of the dataset #2
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In addition, what is the format of extrinsics? Is it opengl world-to-camera matrix? |
Same question here. Thx for authors hard work! Well Done! |
@Trainingzy @RuihanLu Thank you for your interest in our work. Camera Intrinsic Thanks for the reminder. We will update the dataset description accordingly. Distortion |
The camera extrinsic parameters are not in the standard OpenGL format. Instead, they are calculated based on the camera's position. We provide a script for visualizing the cameras.
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Hi @JianhongBai , Thank you for great work! In this case, I am using the camera extrinsics to do so, assuming that the presented extrinsic matrix is "(4, 4) extrinsic transformation matrix of the view: [R, t; 0, 1]". But this does not really produce relevant warped video. Also, the translation vectors have quite big numbers. I would really appreciate if you provide a simple code or hint how to convert the given camera extrinsic matrix (in your dataset) to standard extrinsic matrix. Thanks a lot! |
Hi @HyeonHo99, Thank you for your interest. Maybe you could try to convert the extrinsic matrix with these lines https://github.com/KwaiVGI/SynCamMaster/blob/main/vis_cam.py#L111-L116. Regarding the large values in translation vectors, you can subtract the same value from each camera in the same scene (for example, choose a reference camera and subtract its translation vector value from all other cameras). This will not alter the relative positions between the cameras. |
I am also trying to do something similar to what @HyeonHo99 did.
@JianhongBai, do you think it is because of an unknown scale between depth and camera poses? |
Thanks for your great work and open-source the data!
Could you please share the camera intrinsics (focal length and camera center) and distortion of each rendered video? I personally feel the distortion is quite obvious.
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