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LocalPlayer.cpp
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#pragma once
#include <iostream>
#include "Utils.cpp"
#include "Memory.cpp"
#include "Offsets.cpp"
class LocalPlayer
{
private:
long m_basePointer = 0;
long getUnresolvedBasePointer()
{
long unresolvedBasePointer = offsets::REGION + offsets::LOCAL_PLAYER;
return unresolvedBasePointer;
}
long getBasePointer()
{
if (m_basePointer == 0)
m_basePointer = mem::ReadLong(getUnresolvedBasePointer());
return m_basePointer;
}
public:
void markForPointerResolution()
{
m_basePointer = 0;
}
float getLocationX()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::LOCAL_ORIGIN;
float result = mem::ReadFloat(ptrLong);
return result;
}
float getLocationY()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::LOCAL_ORIGIN + sizeof(float);
float result = mem::ReadFloat(ptrLong);
return result;
}
float getLocationZ()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::LOCAL_ORIGIN + (sizeof(float) * 2);
float result = mem::ReadFloat(ptrLong);
return result;
}
int getTeamNumber()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::TEAM_NUMBER;
int result = mem::ReadInt(ptrLong);
return result;
}
bool isInAttack()
{
long basePointer = getBasePointer();
long ptrLong = offsets::REGION + offsets::IN_ATTACK;
int result = mem::ReadInt(ptrLong);
return result > 0;
}
std::string getName()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::NAME;
std::string result = mem::ReadString(ptrLong);
return result;
}
bool isKnocked()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::BLEEDOUT_STATE;
short result = mem::ReadShort(ptrLong);
return result > 0;
}
bool isDead()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::LIFE_STATE;
short result = mem::ReadShort(ptrLong);
return result > 0;
}
float getPunchPitch()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VEC_PUNCH_WEAPON_ANGLE;
float result = mem::ReadFloat(ptrLong);
return result;
}
float getPunchYaw()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VEC_PUNCH_WEAPON_ANGLE + sizeof(float);
float result = mem::ReadFloat(ptrLong);
return result;
}
float getPitch()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VIEW_ANGLE;
float result = mem::ReadFloat(ptrLong);
return result;
}
void setPitch(float angle)
{
if (angle > 90 || angle < -90)
return;
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VIEW_ANGLE;
mem::WriteFloat(ptrLong, angle);
}
float getYaw()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VIEW_ANGLE + sizeof(float);
float result = mem::ReadFloat(ptrLong);
return result;
}
void setYaw(float angle)
{
if (angle > 180 || angle < -180)
return;
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::VIEW_ANGLE + sizeof(float);
mem::WriteFloat(ptrLong, angle);
}
bool isZooming()
{
long basePointer = getBasePointer();
long ptrLong = basePointer + offsets::ZOOMING;
short result = mem::ReadShort(ptrLong);
return result > 0;
}
};