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stack.h
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#ifndef STACK_H
#define STACK_H
#include "namedobject.h"
#include "options.h"
#include "utils.h"
#include <deque>
#include <iostream>
#include <map>
#include <string>
#include <vector>
template<typename T>
class Stack
{
public:
// Expose this so we can use it as InterfaceList for example.
typedef std::map<std::string, T> MapType;
private:
using MapIter = typename MapType::const_iterator;
using StackType = std::deque<MapType>;
using StackRIter = typename StackType::const_reverse_iterator;
public:
Stack() { NewLevel(); }
void NewLevel() { stack.push_back(MapType()); }
size_t MaxLevel() const { return stack.size() - 1; }
const MapType& GetLevel() { return stack.back(); }
void DropLevel() { stack.pop_back(); }
static void LowerIfNeeded(std::string& name)
{
if (caseInsensitive)
{
strlower(name);
}
}
/* Returns false on failure */
bool Add(std::string name, const T& v)
{
LowerIfNeeded(name);
const auto [it, inserted] = stack.back().insert({ name, v });
if (verbosity > 1 && inserted)
{
std::cerr << "Adding value: " << name << std::endl;
}
return inserted;
}
// Alternative version, used with NamedObject
bool Add(const T& v) { return Add(v->Name(), v); }
T Find(std::string name) const
{
if (verbosity > 1)
{
std::cerr << "Finding value: " << name << std::endl;
}
LowerIfNeeded(name);
for (StackRIter s = stack.rbegin(); s != stack.rend(); s++)
{
if (MapIter it = s->find(name); it != s->end())
{
if (verbosity > 1)
{
std::cerr << "Found it" << std::endl;
}
return it->second;
}
}
if (verbosity > 1)
{
std::cerr << "Not found " << name << std::endl;
#if !NDEBUG
dump();
#endif
}
return 0;
}
T FindTopLevel(std::string name)
{
LowerIfNeeded(name);
if (auto it = stack.back().find(name); it != stack.back().end())
{
return it->second;
}
return 0;
}
T FindBaseLevel(std::string name)
{
LowerIfNeeded(name);
if (auto it = stack.front().find(name); it != stack.front().end())
{
return it->second;
}
return 0;
}
void dump() const;
private:
StackType stack;
};
template<typename T>
class StackWrapper
{
public:
StackWrapper(Stack<T>& v) : stack(v) { stack.NewLevel(); }
~StackWrapper() { stack.DropLevel(); }
private:
Stack<T>& stack;
};
#if !NDEBUG
template<typename T>
void Stack<T>::dump() const
{
int n = 0;
for (auto s : stack)
{
std::cerr << "Level " << n << std::endl;
n++;
for (auto v : s)
{
std::cerr << v.first << ": ";
v.second->dump();
std::cerr << std::endl;
}
}
}
#endif
using NameStack = Stack<const NamedObject*>;
class InterfaceList
{
public:
InterfaceList(){};
bool Add(const NamedObject* obj);
const NameStack::MapType& List() const { return list; }
private:
NameStack::MapType list;
};
#endif