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The timing of time update packets is not perfect, so although the server runs at 20.0 TPS, the quotient of ticks to elapsed seconds between time updates floats around 20.0, sometimes higher than that and sometimes lower. If you entirely exclude "instantaneous" TPS samples above 20.0, the calculated average TPS is virtually always less than 20.
The text was updated successfully, but these errors were encountered:
Minecraft-Console-Client/MinecraftClient/McClient.cs
Lines 3307 to 3346 in 27e6643
The timing of time update packets is not perfect, so although the server runs at 20.0 TPS, the quotient of ticks to elapsed seconds between time updates floats around 20.0, sometimes higher than that and sometimes lower. If you entirely exclude "instantaneous" TPS samples above 20.0, the calculated average TPS is virtually always less than 20.
The text was updated successfully, but these errors were encountered: