-
Notifications
You must be signed in to change notification settings - Fork 75
/
Copy pathAppDelegate.m
65 lines (53 loc) · 2.73 KB
/
AppDelegate.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/*
* SpriteBuilder: http://www.spritebuilder.org
*
* Copyright (c) 2012 Zynga Inc.
* Copyright (c) 2013 Apportable Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "cocos2d.h"
#import "AppDelegate.h"
#import "CCBuilderReader.h"
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Configure Cocos2d with the options set in SpriteBuilder
NSString* configPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Published-iOS"]; // TODO: add support for Published-Android support
configPath = [configPath stringByAppendingPathComponent:@"configCocos2d.plist"];
NSMutableDictionary* cocos2dSetup = [NSMutableDictionary dictionaryWithContentsOfFile:configPath];
// Note: this needs to happen before configureCCFileUtils is called, because we need apportable to correctly setup the screen scale factor.
#ifdef APPORTABLE
if([cocos2dSetup[CCSetupScreenMode] isEqual:CCScreenModeFixed])
[UIScreen mainScreen].currentMode = [UIScreenMode emulatedMode:UIScreenAspectFitEmulationMode];
else
[UIScreen mainScreen].currentMode = [UIScreenMode emulatedMode:UIScreenScaledAspectFitEmulationMode];
#endif
// Configure CCFileUtils to work with SpriteBuilder
[CCBReader configureCCFileUtils];
// Do any extra configuration of Cocos2d here (the example line changes the pixel format for faster rendering, but with less colors)
//[cocos2dSetup setObject:kEAGLColorFormatRGB565 forKey:CCConfigPixelFormat];
[self setupCocos2dWithOptions:cocos2dSetup];
return YES;
}
- (CCScene*) startScene
{
return [CCBReader loadAsScene:@"MainScene"];
}
@end