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gui_master_framework_dev.lua
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------------------------------------------------------------------------------------------------------------
-- Metadata
------------------------------------------------------------------------------------------------------------
-- https://github.com/MasterBel2/Master-GUI-Framework
local compatabilityVersion = "Dev"
function widget:GetInfo()
return {
version = tostring(compatabilityVersion),
name = "MasterBel2's GUI Framework (" .. compatabilityVersion .. ")",
desc = "A GUI framework for the SpringRTS Engine",
author = "MasterBel2",
date = "October 2020",
license = "GNU GPL, v2 or later",
layer = -2,
enabled = true,
}
end
local remove = table.remove
local function ForAllFiles(fileTree, action, ...)
for fileName, table in pairs(fileTree) do
if not type(table) == "table" then break end -- Let people put functions in there - like this one!
if table.type == "file" then
action(fileName, ...)
elseif table.type == "subDir" then
ForAllFiles(table.fileTree, action, ...)
end
end
end
local function FileTree(directoryName)
local files = {}
for _, fileName in ipairs(VFS.DirList(directoryName), "*", VFS.RAW_FIRST) do
files[fileName] = {
type = "file"
}
end
for _, subDir in ipairs(VFS.SubDirs(directoryName), "*", VFS.RAW_FIRST) do
files[subDir] = {
type = "subDir",
fileTree = FileTree(subDir)
}
end
return files
end
local frameworkInternal = {
-- Persistent data loaded before `widget:Initialize()` and saved directly before `widget:Shutdown()`.
--
-- Please - each component should store their data under in a table keyed into `ConfigData` with their component name
-- - e.g. `framework.Internal.ConfigData.MovableFrame`.
ConfigData = {},
DebugInfo = {}
}
local framework = {
compatabilityVersion = compatabilityVersion,
events = { mousePress = "mousePress", mouseWheel = "mouseWheel", mouseOver = "mouseOver" }, -- mouseMove = "mouseMove", mouseRelease = "mouseRelease" (Handled differently to other events – see dragListeners)
}
function widget:SetConfigData(data)
frameworkInternal.ConfigData = data or {}
end
function widget:GetConfigData()
return frameworkInternal.ConfigData
end
function widget:Initialize()
local DIR = LUAUI_DIRNAME .. "MasterFramework " .. compatabilityVersion .. "/"
framework.DIR = DIR
framework.Internal = frameworkInternal
framework.Include = {
error = error,
pairs = pairs,
ipairs = ipairs,
next = next,
type = type,
string = string,
math = math,
table = table,
tostring = tostring,
tonumber = tonumber,
pcall = pcall,
unpack = unpack,
loadstring = loadstring,
setfenv = setfenv,
setmetatable = setmetatable,
os = os,
widgetHandler = widgetHandler,
debug = debug,
error = error,
Spring = Spring,
VFS = VFS,
WG = WG,
GL = GL,
gl = gl,
}
framework.framework = framework
ForAllFiles(FileTree(DIR .. "Utils"), function(filePath)
if filePath:find(".+%.lua") then
VFS.Include(filePath, framework)
end
end)
ForAllFiles(FileTree(DIR .. "Framework"), function(filePath)
if filePath:find(".+%.lua") then
VFS.Include(filePath, framework)
end
end)
VFS.Include(DIR .. "Constants/constants.lua", framework)
local viewSizeX, viewSizeY = Spring.GetViewGeometry()
frameworkInternal.updateScreenEnvironment(viewSizeX, viewSizeY, framework.relativeScaleFactor)
frameworkInternal.SetDebugMode(true, false, false)
framework.Internal = nil
framework.Include = nil
WG["MasterFramework " .. framework.compatabilityVersion] = framework
end
function widget:DebugInfo()
return frameworkInternal.DebugInfo
end
function widget:GetTooltip(x, y)
-- IsAbove is called before GetTooltip, so we can use the element found by that.
framework.startProfile(frameworkInternal.elementBelowMouse.key .. ":GetTooltip")
local tooltip = framework.FindTooltip(x, y, frameworkInternal.elementBelowMouse.tooltips)
framework.endProfile(frameworkInternal.elementBelowMouse.key .. ":GetTooltip")
if not tooltip then return nil end
return tooltip.description
end
function widget:TweakGetTooltip(x, y)
end
function widget:TextInput(utf8char)
if not frameworkInternal.focusTarget then return end
framework.startProfile(frameworkInternal.focusTargetElementKey .. ":TextInput()")
local success, errorMessage = pcall(frameworkInternal.focusTarget.TextInput, frameworkInternal.focusTarget, utf8char)
framework.endProfile(frameworkInternal.focusTargetElementKey .. ":TextInput()")
if not success then
framework.Error("widget:TextInput", "focusTarget:TextInput", errorMessage)
end
return true
end
function widget:KeyPress(key, mods, isRepeat, label, utf32char, scanCode, actionList)
if not frameworkInternal.focusTarget then return end
local profileName = frameworkInternal.focusTargetElementKey .. ":KeyPress()"
framework.startProfile(profileName)
local success, errorMessage = pcall(frameworkInternal.focusTarget.KeyPress, frameworkInternal.focusTarget, key, mods, isRepeat, label, utf32char, scanCode, actionList)
if not success then
framework.Error("widget:KeyPress", "focusTarget:KeyPress", errorMessage)
end
framework.endProfile(profileName)
return true
end
function widget:KeyRelease(key, mods, label, utf32char, scanCode, actionList)
if not frameworkInternal.focusTarget then return end
local profileName = frameworkInternal.focusTargetElementKey .. ":KeyRelease()"
framework.startProfile(profileName)
local success, errorMessage = pcall(frameworkInternal.focusTarget.KeyRelease, frameworkInternal.focusTarget, key, mods, label, utf32char, scanCode, actionList)
if not success then
framework.Error("widget:KeyRelease", "focusTarget:KeyRelease", errorMessage)
end
framework.endProfile(profileName)
return true
end
function widget:MousePress(x, y, button)
if frameworkInternal.focusTarget then
frameworkInternal.focusTarget:ReleaseFocus()
frameworkInternal.focusTarget = nil
end
if not frameworkInternal.CheckElementUnderMouse(x, y) then
for _, key in ipairs(frameworkInternal.elementOrder) do
framework.startProfile(key .. ":deselect()")
local element = frameworkInternal.elements[key]
local success, errorMessage = pcall(element.deselect)
if not success then
framework.Error("widget:MousePress", "Element: " .. key, "element.deslect", errorMessage)
end
framework.endProfile(key .. ":deselect()")
end
return false
end
framework.startProfile(frameworkInternal.elementBelowMouse.key .. ":MousePress()")
local result = frameworkInternal.FindResponder(framework.events.mousePress, x, y, button)
framework.endProfile(frameworkInternal.elementBelowMouse.key .. ":MousePress()")
return result
end
function widget:MouseMove(x, y, dx, dy, button)
local dragListener = frameworkInternal.dragListeners[button]
if dragListener ~= nil then
framework.startProfile(frameworkInternal.dragListenerElementKeys[button] .. ":MouseMove()")
local success, errorMessage = pcall(dragListener.MouseMove, dragListener, x, y, dx, dy, button)
framework.endProfile(frameworkInternal.dragListenerElementKeys[button] .. ":MouseMove()")
if not success then
framework.Error("widget:MouseMove", "dragListener:MouseMove", errorMessage)
end
end
end
function widget:MouseRelease(x, y, button)
local dragListener = frameworkInternal.dragListeners[button]
if dragListener then
framework.startProfile(frameworkInternal.dragListenerElementKeys[button] .. ":MouseRelease()")
local success, errorMessage = pcall(dragListener.MouseRelease, dragListener, x, y, button)
framework.endProfile(frameworkInternal.dragListenerElementKeys[button] .. ":MouseRelease()")
if not success then
framework.Error("widget:MouseRelease", "dragListener:MouseRelease", errorMessage)
end
frameworkInternal.dragListeners[button] = nil
frameworkInternal.dragListenerElementKeys[button] = nil
end
return false
end
function widget:MouseWheel(up, value)
local mouseX, mouseY = Spring.GetMouseState()
if frameworkInternal.CheckElementUnderMouse(mouseX, mouseY) then
framework.startProfile(frameworkInternal.elementBelowMouse.key .. ":MouseWheel()")
local result = frameworkInternal.FindResponder(framework.events.mouseWheel, mouseX, mouseY, up, value)
framework.endProfile(frameworkInternal.elementBelowMouse.key .. ":MouseWheel()")
return result
else
return false
end
end
local isAbove
local isAboveChecked = false
function widget:IsAbove(x, y)
if isAboveChecked then return frameworkInternal.elementBelowMouse ~= nil end
if frameworkInternal.debugMode.draw then
frameworkInternal.DebugInfo.elementBelowMouse = {}
for _, element in pairs(frameworkInternal.elements) do
frameworkInternal.SearchDownResponderTree(element.activeDebugResponder, x, y)
end
end
framework.startProfile("IsAbove")
local element, responder = framework.HighestResponderAtPoint(x, y, framework.events.mouseOver)
frameworkInternal.elementBelowMouse = element
frameworkInternal.DebugInfo.responderUnderMouse = responder and responder._debugUniqueIdentifier
if responder ~= frameworkInternal.mouseOverResponder then
local previousResponder = frameworkInternal.mouseOverResponder
frameworkInternal.mouseOverResponder = responder
local highestCommonResponder
do
local _responder = responder
while _responder do
if _responder.mouseIsOver then
highestCommonResponder = _responder
break
else
_responder.mouseIsOver = true
_responder = responder.parent
end
end
end
do
local _responder = previousResponder
while _responder and _responder ~= highestCommonResponder do
_responder.mouseIsOver = false
_responder = _responder.parent
end
end
do
local _responder = previousResponder
while _responder and _responder ~= highestCommonResponder do
if _responder.MouseLeave then
local success, maybeError = pcall(_responder.MouseLeave, _responder)
if not success then
framework.Error("IsAbove", "responder:MouseLeave", maybeError, "Element Key: " .. element.key, _responder._debugTypeIdentifier, _responder._debugUniqueIdentifier)
framework:RemoveElement(element.key)
break
end
end
-- end
_responder = _responder.parent
end
end
do
local _responder = responder
while _responder and _responder ~= highestCommonResponder do
if _responder.MouseEnter then
local success, maybeError = pcall(_responder.MouseEnter, _responder)
if not success then
framework.Error("IsAbove", "responder:MouseEnter", maybeError, "Element Key: " .. element.key, _responder._debugTypeIdentifier, _responder._debugUniqueIdentifier)
framework:RemoveElement(element.key)
break
end
end
_responder = _responder.parent
end
end
end
do
local _responder = responder
while _responder do
local success, maybeError = pcall(_responder.action, _responder, x, y)
if success then
_responder = _responder.parent
else
framework.Error("IsAbove", maybeError, "Element Key: " .. element.key, _responder._debugTypeIdentifier, _responder._debugUniqueIdentifier)
framework:RemoveElement(element.key)
break
end
end
end
isAboveChecked = true
framework.endProfile("IsAbove")
return element ~= nil
end
function widget:Update()
-- widget:IsAbove seems to be called multiple times a frame. To mitigate this, we'll call it once per function we *know* is called once per frame - in this case, Update().
-- (It might be slightly more optimal (re performance) to call it in DrawScreen, but putting it in Update allows us to keep it right here where it's easy to read.)
isAboveChecked = false
end
function widget:DrawScreen()
framework.startProfile("DrawScreen")
frameworkInternal.hasCheckedElementBelowMouse = false
frameworkInternal.elementBelowMouse = nil
local index = #frameworkInternal.elementOrder
while 0 < index do
local key = frameworkInternal.elementOrder[index]
frameworkInternal.elements[key]:Draw()
index = index - 1
end
framework.viewportDidChange = false
if frameworkInternal.debugMode.draw then
-- framework.Log("####")
-- for caller, callCount in pairs(frameworkInternal.drawCalls) do
-- framework.Log(caller .. ": " .. callCount)
-- end
frameworkInternal.drawCalls = {}
end
framework.endProfile("DrawScreen")
end
function widget:ViewResize(viewSizeX, viewSizeY)
if framework.viewportWidth ~= viewSizeX or framework.viewportHeight ~= viewSizeY then
frameworkInternal.updateScreenEnvironment(viewSizeX, viewSizeY, framework.relativeScaleFactor)
end
end
-- Tweak mode
function widget:TweakMousePress(x, y, button) end
function widget:TweakMouseMove(x, y, dx, dy, button) end
function widget:TweakMouseRelease(x, y, button) end
function widget:TweakMouseWheel(up, value) end
function widget:TweakIsAbove(x, y) return widget:IsAbove(x, y) end
------------------------------------------------------------------------------------------------------------
-- Joystick events
------------------------------------------------------------------------------------------------------------
-- function widget:JoyAxis(axis,value) end
-- function widget:JoyHat(hat, value) end
-- function widget:JoyButtonDown(button, state) end
-- function widget:JoyButtonUp(button, state) end