From fb54bfead78b806b1060e0bf55f283740e3cea20 Mon Sep 17 00:00:00 2001 From: Lightcx <74954277+Lightcx@users.noreply.github.com> Date: Tue, 31 Dec 2024 17:35:06 +0800 Subject: [PATCH 1/2] Update zh_CN.lua localization updated --- localization/zh_CN.lua | 213 +++++++++++++++++++++-------------------- 1 file changed, 111 insertions(+), 102 deletions(-) diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index 98d84008b..614117636 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -29,7 +29,7 @@ return { } }, b_cry_bountiful = { - name = "丰饶的露台", + name = "丰饶牌组", text = { "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", "固定抽五张牌" @@ -94,7 +94,7 @@ return { } }, ["b_cry_cry-club_deck"] = { - name = "梅花卡组", + name = "梅花牌组", text = { "所有的牌都是{C:dark_edition}黑桃{}", "不能改变花色", @@ -104,7 +104,7 @@ return { ["b_cry_cry-eternal_deck"] = { name = "永恒牌组", text = { - "所有的牌都是{C:attention}永恒卡{}", + "所有的牌都带有{C:attention}永恒{}贴纸", "{s:0.8,C:inactive}" } }, @@ -147,8 +147,7 @@ return { text = { "所有的牌都是{C:dark_edition}红桃{}", "不能改变花色", - "", - "{C:attention}头部{}不会出现" + "boss不会出现{C:attention}头部{}" } }, ["b_cry_cry-holo_deck"] = { @@ -260,7 +259,7 @@ return { b_cry_cryazure_deck = { name = "台风牌组", text = { - "所有牌都带有一个{C:dark_edition}蔚蓝火漆{}", + "所有牌都带有{C:dark_edition}蔚蓝蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } @@ -315,7 +314,7 @@ return { b_cry_crym_deck = { name = "M", text = { - "所有的牌都是{C:dark_edition,T:cry_m}愉快版本{}", + "所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}", "不能更改版本类型", "{s:0.8,C:inactive}" } @@ -400,7 +399,7 @@ return { b_cry_source_deck = { name = "源代码牌组", text = { - "所有牌都带有一个{C:dark_edition}绿色蜡封{}", + "所有牌都带有{C:dark_edition}绿色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}" } @@ -461,7 +460,8 @@ return { bl_cry_lavender_loop = { name = "薰衣草环", text = { - "在boss回合中每经过1.5秒,盲注要求增加1.25倍" + "在boss回合中每经过1.5秒", + "盲注要求增加1.25倍" } }, bl_cry_magic = { @@ -498,7 +498,7 @@ return { bl_cry_oldhouse = { name = "怀旧 房屋", text = { - "包含同花顺的出牌不计分" + "包含葫芦的出牌不计分" } }, bl_cry_oldmanacle = { @@ -667,7 +667,7 @@ return { c_cry_inst = { name = "://实例化", text = { - "抽取与选中的牌同{C:cry_code}点数{}", + "抽取与选中的牌{C:cry_code}同点数{}", "以及{C:cry_code}同花色{}的牌各一张", "{C:inactive}(如果有可能的话){}" } @@ -702,7 +702,7 @@ return { c_cry_oboe = { name = "://偏差1", text = { - "下一包 {C:cry_code}增强包{} 有", + "打开的下一个 {C:cry_code}补充包{} 有", "{C:cry_code}#1#{} 张额外卡牌和", "{C:cry_code}#1#{} 次额外选择", "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})" @@ -743,9 +743,9 @@ return { "摧毁一张 {C:cry_code}选中的{} 小丑牌,", "创造该小丑牌的 {C:cry_code}重制标签{},并", "获得一个 {C:cry_code}升级的{} 版本", - "{C:inactive,s:0.8}版本通过收藏中的顺序升级", - "基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,", - "灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础" + "{C:inactive,s:0.8}版本通过收藏中的顺序升级{}", + "{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}", + "{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}" } }, c_cry_run = { @@ -948,7 +948,7 @@ return { j_cry_astral_bottle = { name = "瓶中星球", text = { - "当出售时, 应用 {C:dark_edition}界星{}", + "当出售时, 应用 {C:dark_edition}星界{}", "和{C:attention}易腐{} 到一张", "随机的 {C:attention}小丑牌{}" } @@ -972,7 +972,7 @@ return { j_cry_blacklist = { name = "黑名单", text = { - "当手牌中有{C:attention}#1#{}或打出", + "当手牌中有或者打出{C:attention}#1#{}时", "{C:chips}筹码{} 和 {C:mult}倍率{} 变为0", "如果牌组中没有{C:attention}#1#{},自毁", "{C:inactive,s:0.8}不会改变牌型等级" @@ -1065,21 +1065,21 @@ return { name = "纽扣糖", text = { "之后的 {C:attention}#1#{} 次重掷", - "之花 {C:money}$1{}" + "只花 {C:money}$1{}" } }, j_cry_candy_cane = { name = "拐杖糖", text = { "之后 {C:attention}#1#{} 回合", - " 打出的牌{C:attention}重新触发{}获得{C:money}$#2#" + " 打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#" } }, j_cry_candy_dagger = { name = "糖果匕首", text = { "选择 {C:attention}盲注{} 后", - "摧毁最左边的小丑创建一张{C:cry_candy}糖果{}" + "摧毁它左边的小丑,创造一张{C:cry_candy}糖果{}小丑" } }, j_cry_candy_sticks = { @@ -1121,7 +1121,7 @@ return { } }, j_cry_chocolate_dice = { - name = "巧克力骰", + name = "巧克力十面骰", text = { "击败Boss盲注后", "投掷一个{C:green}d10{} 的判定", @@ -1359,20 +1359,20 @@ return { } }, j_cry_fleshpanopticon = { - name = "肉体监狱", + name = "血肉监牢", text = { - "{C:red}X#1#{} {C:attention}Boss 盲注{} 需求", + "{C:attention}Boss 盲注{} 得分需求 {C:red}X#1#{}", "当 {C:attention}Boss 盲注{} 被击败后,", "{C:red}自毁{}, 然后创建", "一张 {C:dark_edition}负片{} {C:spectral}真理之门{} ", - "{C:inactive,s:0.8}This prison... to hold... me?" + "{C:inactive,s:0.8}此等监牢……囚禁于吾?" } }, j_cry_flip_side = { name = "两副面孔", text = { - "{C:dark_edition}双面{}小丑使用", - "它们反面的效果代替正面效果", + "{C:dark_edition}双面{}小丑不触发正面效果", + "转而触发反面效果", "{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑" } }, @@ -1387,7 +1387,7 @@ return { } }, j_cry_foolhardy = { - name = "鲁莽x小丑", + name = "鲁莽小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", @@ -1397,9 +1397,9 @@ return { j_cry_formidiulosus = { name = "驱邪", text = { - "When a {X:cry_cursed,C:white}{} Joker is obtained, destroy it", - "商店结束后创建 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ", - " 每有一个 {C:cry_candy}糖果{} 被作祟{X:dark_edition,C:white}+^#2#{} 倍率", + "获得 {X:cry_cursed,C:white}诅咒{} 小丑时,将其摧毁", + "离开商店时创造 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ", + "每有一张 {C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)" } }, @@ -1555,7 +1555,7 @@ return { } }, j_cry_kooky = { - name = "古怪小丑", + name = "怪诞小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" @@ -1595,7 +1595,7 @@ return { } }, j_cry_loopy = { - name = "环弯愉悦", + name = "环弯欢愉", text = { "本回合每出售一张{C:attention}开心{}{C:attention}小丑{}", "{C:attention}重新触发一次{}所有小丑", @@ -1711,8 +1711,8 @@ return { name = "霓虹 M", text = { "在回合结束时获得{C:money}$#2#{}", - "回合结束时每持有一张{C:attention}欢乐小丑{}或者{C:legendary}M 小丑{}", - "增加{C:money}$#1#{}" + "回合结束时,每持有一张{C:attention}欢乐小丑{}或者{C:legendary}M 小丑{}", + "每回合报酬增加{C:money}$#1#{}。" } }, j_cry_mondrian = { @@ -1734,11 +1734,11 @@ return { } }, j_cry_monopoly_money = { - name = "垄断", + name = "大富翁纸币", text = { "{C:green}#1# / #2#{} 几率", - "时购买的牌{C:attention}摧毁{}", - "并且售出时 {C:attention}售价减半" + "{C:attention}摧毁{}购买的牌", + "并且售出时 {C:attention}金钱减半" } }, j_cry_morse = { @@ -1779,7 +1779,7 @@ return { j_cry_necromancer = { name = "死灵法师", text = { - "当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} ", + "当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} 时", "获得一张 {C:attention}本局游戏售出过的{} {C:attention}随机小丑牌{} ", "并将其 {C:attention}售价{} 变为 {C:attention}$0{}" } @@ -1850,7 +1850,7 @@ return { name = "油灯", text = { "回合结束后", - "右边 {C:attention}小丑牌{}的售价 {C:attention}x#1#{}" + "右边 {C:attention}小丑牌{}的数值 {C:attention}x#1#{}" } }, j_cry_oldblueprint = { @@ -1956,7 +1956,7 @@ return { j_cry_redbloon = { name = "红色气球", text = { - "{C:attention}#2#{}回合#3#后{C:red,E:2}自毁{}并获得{C:money}$#1#{}" + "{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}" } }, j_cry_redeo = { @@ -1981,7 +1981,7 @@ return { name = "反转牌", text = { "如果{C:attention}弃牌牌型{}是{C:attention}#1#{}", - "用{C:dark_edition}闪箔{C:attention}开心小丑{}", + "用{C:dark_edition}镭射{C:attention}开心小丑{}", "填满所有空的小丑槽位 {C:inactive}(最多 100){}", "{C:red,E:2}自毁{}", "{C:inactive,s:0.8}终极逆袭{}" @@ -2023,8 +2023,8 @@ return { name = "拼M游戏", text = { "当打出手牌时,", - "会有{C:green}#1#/#2#{}几率生成一张", - "{C:dark_edition}欢愉{C:green}罕见{}小丑" + "会有{C:green}#1#/#2#{}几率生成一张", + "{C:dark_edition}欢愉 {C:green}罕见{}小丑" } }, j_cry_seal_the_deal = { @@ -2123,7 +2123,7 @@ return { } }, j_cry_supercell = { - name = "supercell", + name = "Supercell", text = { "{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,", "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", @@ -2226,12 +2226,12 @@ return { j_cry_universe = { name = "宇宙", text = { - "每张{C:dark_edition}界星{} ", + "每张{C:dark_edition}星界{} ", "提供 {X:dark_edition,C:white}^#1#{} 倍率" } }, j_cry_universum = { - name = "宇宙", + name = "寰宇", text = { "{C:attention}牌型{}升级时获得", "{X:red,C:white} X#1# {} 倍率和 {X:blue,C:white} X#1# {} 筹码" @@ -2268,7 +2268,7 @@ return { } }, j_cry_wacky = { - name = "疯狂小丑", + name = "搞怪小丑", text = { "如果出的牌中包含 {C:attention}#2#", "{C:red}+#1#{} 倍率" @@ -2326,8 +2326,8 @@ return { j_cry_wrapped = { name = "包裹糖果", text = { - "每回合创建一个随机的{C:attention}食物小丑{}", - " {C:attention}#1#{} 回合后", + "{C:attention}#1#{} 回合后", + "创建一个随机的{C:attention}食物小丑{}", "{C:red,E:2}自毁{}" } }, @@ -2355,9 +2355,9 @@ return { } }, cry_azure_seal = { - name = "蔚蓝火漆", + name = "蔚蓝蜡封", text = { - "打出附带该火漆的牌时", + "打出附带该蜡封的牌时", "{C:red}摧毁{}这张牌", "之后创造 {C:attention}#1#{} 张 {C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}" } @@ -2410,7 +2410,7 @@ return { } }, cry_green_seal = { - name = "秩绿火漆", + name = "秩绿蜡封", text = { "仅当被打出且不计分时", "创造一张 {C:cry_code}代码{} 卡牌", @@ -2446,8 +2446,7 @@ return { cry_perishable_voucher = { name = "易腐优惠券", text = { - "一定回合后被削弱", - "{C:attention}#1#{} 回合", + "{C:attention}#1#{} 回合后被削弱", "{C:inactive}({C:attention}#2#{C:inactive} 剩余)" } }, @@ -2502,7 +2501,7 @@ return { cry_rigged = { name = "灌铅", text = { - "这个小丑上{C:cry_code}所有的{}概率效果", + "这张小丑或手牌上{C:cry_code}所有的{}概率效果", "都{C:cry_code}必定触发" } }, @@ -2518,7 +2517,7 @@ return { text = { "{C:attention}小丑牌{} 和打出的牌有", "{C:green}1 / 3{} 几率获得闪烁", - "创建一个 {C:attention}幽灵", + "创造一张 {C:attention}幽灵", "{C:inactive,s:0.7}你被幽灵附身了", "{C:inactive,s:0.7}意识时而清醒,时而模糊" } @@ -2546,9 +2545,9 @@ return { ev_cry_choco3 = { name = "3: 女巫药剂", text = { - "创建3个 {C:attention}魔药", - " {C:attention}小盲注{}之后使用一个", - "或者 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效", + "创造3个 {C:attention}魔药", + "在{C:attention}小盲注{}结束前使用其中之一", + "否则 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效", "{C:inactive,s:0.7}你被女巫绑架了!", "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。" @@ -2560,8 +2559,8 @@ return { "打出的牌有 {C:green}1 / 4{} 几率", "变为随机的 {C:club}梅花{} 人头牌", "将 {C:attention}倍率{} 除以打出人头牌的数量", - "{C:inactive,s:0.7}即使是一个心地善良、", - "{C:inactive,s:0.7}夜晚祈祷的男人……" + "{C:inactive,s:0.7}即便是心地善良、", + "{C:inactive,s:0.7}夜晚虔诚祈祷之人……" } }, ev_cry_choco5 = { @@ -2569,9 +2568,9 @@ return { text = { "移除所有打出的牌的 {C:attention}增强{} ", "并有{C:green}1 / 3{} 几率摧毁", - "{C:heart}红桃{} 和 {C:diamond}方块{} cards", - "{C:inactive,s:0.7}在夜深人静时要小心", - "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 寻找机会来满足自己的欲望……" + "{C:heart}红桃{} 和 {C:diamond}方块{} 卡牌", + "{C:inactive,s:0.7}夜深人静时,你必须更加谨慎,", + "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 伺机满足自己的饥渴……" } }, ev_cry_choco6 = { @@ -2587,7 +2586,7 @@ return { text = { "创建三个 {C:attention}不给糖就捣蛋{} 和一个 {C:attention}糖果篮子", "每回合商店有一个 {C:attention}不给糖就捣蛋{}", - "获得{C:cry_candy}糖果{} 可以得到{C:money}$3{}", + "获得{C:cry_candy}糖果{} 时,得到{C:money}$3{}", "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", "{C:inactive,s:0.7}快来享受这节日气氛吧!" } @@ -2606,7 +2605,7 @@ return { text = { "获得 {C:money}$20", "所有赚到的 {C:money}钱{} 都变为 {C:attention}双倍", - "{C:inactive,s:0.7}你已故的亲戚们的幽灵在午夜时分来访!", + "{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!", "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中,", "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~" } @@ -2617,7 +2616,7 @@ return { "{s:0.8}Gros Michel,鸡蛋,冰淇淋,卡文迪许,", "{s:0.8}乌龟豆,饮料可乐,爆米花,拉面,", "{s:0.8}苏打水,泡菜,辣椒,焦糖,", - "{s:0.8}怀旧糖果,快餐M,", + "{s:0.8}怀旧糖果,M当劳,", "{s:0.8}切奶酪,咖啡馆美食,樱桃,", "{s:0.8}全糖可乐,星果,火锅,", "{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗,", @@ -2665,7 +2664,7 @@ return { } }, p_cry_meme_1 = { - name = "玩梗包", + name = "玩梗包1", text = { "选择 {C:attention}#1#{} 张,最多", "可达 {C:attention}#2# 张玩梗的小丑{}" @@ -2711,7 +2710,7 @@ return { "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", - "(芬兰语)" + "(芬兰语万物)" } }, c_cry_Klubi = { @@ -2794,7 +2793,7 @@ return { } }, c_cry_universe = { - name = "该死的宇宙", + name = "TM的整个宇宙!", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", @@ -2803,18 +2802,27 @@ return { } }, c_cry_void = { - name = "空", + name = "虚空", text = { "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码" } - } + }, + c_cry_sunplanet = { + name = '太阳', + text = { + "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){}", + "使{C:attention}晋升{}牌型的指数", + "增加{X:gold,C:white}0.05{}", + "{C:inactive}(目前指数 {X:gold,C:white}X(#2#^晋升数){C:inactive})" + } + }, }, Sleeve = { sleeve_cry_bountiful_sleeve = { - name = "丰饶的露台牌套", + name = "丰饶牌套", text = { "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", "固定抽五张牌" @@ -2853,7 +2861,7 @@ return { } }, sleeve_cry_equilibrium_sleeve = { - name = "平衡牌套", + name = "均衡牌套", text = { "所有卡牌在", "商店中的 {C:attention}出现几率相同{}", @@ -2911,9 +2919,9 @@ return { }, Spectral = { c_cry_adversary = { - name = "对敌者", + name = "敌手", text = { - "{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},", + "拥有的{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},", "本局游戏的小丑牌购买价格{C:red}翻倍{}" } }, @@ -2926,15 +2934,14 @@ return { } }, c_cry_chambered = { - name = "腔体", + name = "腔室", text = { - "复制 {C:attention}#1#{}张 {C:attention}随机{}", - "的{C:dark_edition}负片{}", - "消耗牌" + "复制 {C:attention}#1#{}张 {C:attention}随机{}消耗牌", + "的{C:dark_edition}负片{}版本" } }, c_cry_conduit = { - name = "导水管", + name = "渠道", text = { "交换两张所选择的(小丑)牌的 {C:attention}版本{}" } @@ -3014,7 +3021,7 @@ return { name = "台风", text = { "向手中 {C:attention}#1#{} 选择的", - "牌中添加 {C:cry_azure}天蓝火漆{}" + "牌中添加 {C:cry_azure}蔚蓝蜡封{}" } }, c_cry_vacuum = { @@ -3302,7 +3309,7 @@ return { name = "控制台标签", text = { "给予一个免费", - "{C:cry_code}程序包" + "{C:cry_code}代码包" } }, tag_cry_double_m = { @@ -3333,7 +3340,7 @@ return { } }, tag_cry_glass = { - name = "灰质标签", + name = "琉璃标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}灰质琉璃{}版本并且免费" @@ -3369,10 +3376,10 @@ return { } }, tag_cry_m = { - name = "愉悦~标签", + name = "欢愉~标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}愉悦~{}版本并且免费" + "增加 {C:dark_edition}欢愉{}版本并且免费" } }, tag_cry_memory = { @@ -3725,7 +3732,7 @@ return { ach_cry_blurred_blurred_joker = "法律盲点", ach_cry_break_infinity = "突破无限", ach_cry_bullet_hell = "子弹地狱", - ach_cry_cryptid_the_cryptid = "Cryptid the Cryptid", + ach_cry_cryptid_the_cryptid = "神秘神秘生物", ach_cry_exodia = "艾克佐迪亚", ach_cry_freak_house = "怪物之家", ach_cry_googol_play_pass = "Googol Play Pass", @@ -3760,9 +3767,9 @@ return { b_flip = "翻转", b_merge = "融合", b_pull = "拉", - b_unique_cards = "特殊牌", - cry_active = "Active", - cry_again_q = "还想试一次 ", + b_unique_cards = "独特牌", + cry_active = "激活", + cry_again_q = "再来?", cry_code_apply = "应用", cry_code_apply_previous = "应用之前的", cry_code_cancel = "取消", @@ -3777,8 +3784,8 @@ return { cry_code_rank = "输入等级", cry_critical_hit_ex = "致命一击!", cry_critical_miss_ex = "致命失误!", - cry_curse = "祸根", - cry_curse_ex = "祸根!", + cry_curse = "诅咒", + cry_curse_ex = "诅咒!", cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力", cry_debuff_oldarm = "必须打4张或更少的牌", cry_debuff_oldflint = "同花不计分", @@ -3816,6 +3823,8 @@ return { cry_hand_bulwark = "碉堡", cry_hand_clusterfuck = "一坨", cry_hand_ultpair = "至尊对子", + cry_asc_hands = "晋升牌型", + cry_p_star = "星星", cry_hooked_ex = "被勾住!", cry_inactive = "Inactive", cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!", @@ -3853,16 +3862,16 @@ return { k_disable_music = "禁用音乐", k_end_blind = "结束盲注", k_hooked_ex = "钩住了!", - k_planet_disc = "恒星环盘", - k_planet_satellite = "人造卫星", - k_planet_universe = "真实的宇宙", - k_unique = "特殊" + k_planet_disc = "星周盘", + k_planet_satellite = "天然卫星", + k_planet_universe = "整个TMD宇宙", + k_unique = "独特" }, labels = { banana = "香蕉", code = "代码", cry_astral = "星界", - cry_azure_seal = "蔚蓝火漆", + cry_azure_seal = "蔚蓝蜡封", cry_blur = "模糊", cry_double_sided = "双面", cry_epic = "史诗", @@ -3871,9 +3880,9 @@ return { cry_glass = "易碎", cry_glitched = "故障", cry_gold = "鎏金", - cry_green_seal = "绿色火漆", + cry_green_seal = "秩绿蜡封", cry_hooked = "钩住", - cry_m = "愉快", + cry_m = "欢愉", cry_mosaic = "马赛克", cry_noisy = "噪声", cry_oversat = "过曝", @@ -3884,7 +3893,7 @@ return { k_cry_cursed = "诅咒", k_cry_epic = "史诗", k_cry_exotic = "域外", - unique = "特殊" + unique = "独特" }, poker_hand_descriptions = { cry_Bulwark = { @@ -3895,7 +3904,7 @@ return { "对子、同花或顺子的牌" }, cry_UltPair = { - "两个两对,其中,他们之间共有两种花色", + "两个两对,共两种花色", "每对两对是一种花色", "他们之间共有两种花色" }, @@ -4546,4 +4555,4 @@ return { } } } -} \ No newline at end of file +} From a4dd449512b5a6e40f0c330b346cb318dece695a Mon Sep 17 00:00:00 2001 From: Lightcx <74954277+Lightcx@users.noreply.github.com> Date: Tue, 31 Dec 2024 17:45:41 +0800 Subject: [PATCH 2/2] Update zh_CN.lua small fixes --- localization/zh_CN.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index 614117636..97095eaec 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -2936,14 +2936,14 @@ return { c_cry_chambered = { name = "腔室", text = { - "复制 {C:attention}#1#{}张 {C:attention}随机{}消耗牌", - "的{C:dark_edition}负片{}版本" + "随机复制 {C:attention}#1#{}张 {C:dark_edition}负片{}版本", + "的{C:attention}持有{}的消耗牌" } }, c_cry_conduit = { name = "渠道", text = { - "交换两张所选择的(小丑)牌的 {C:attention}版本{}" + "交换两张所选择的小丑或手牌的 {C:attention}版本{}" } }, c_cry_gateway = {