You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
hey, as a user i'd like to see hiscores, elo, mmr that sort of thing.
i more or less have a design in mind, where both players would send i killed x, i got killed by y
the server would store this information calculate both player's mmr, ..
you can hit me up extreme4all#6456
The text was updated successfully, but these errors were encountered:
I like the idea, but I would rather not integrate this into my plugin, for the sole reason that any feature like this would be easily fake-able/spoof-able by looking at the client code and then manually sending those requests (making the server think you're getting plenty of kills, when really you're just spamming commands in a terminal). The leaderboards would look like a flash game from 2004 - everyone's got billions lol. Presumably kills would not only boost your elo, but also drag another player's elo down. And that would suck when it comes to spoofing. No kind of request obfuscation could fix this problem unless we could make part of the plugin closed source, but (thankfully) RL doesn't allow that.
This could be done as a standalone plugin if you really want to see it, it would barely use any of this plugins' logic - just need to detect when you kill a player or when you get killed by one. I would like to see it too, I'd happily use that separate plugin myself, but I just don't want to add a feature I know is super broken/abuseable on arrival. It would be kind of like making an LMS tournament right now without screening the contestants - you'd just get 16 bots in a tourney, why bother (I'm exaggerating here I know they aren't that good but you get the point lol).
Leaving open for discussion, but, sorry it's not happening in my plugin currently :(
hey, as a user i'd like to see hiscores, elo, mmr that sort of thing.
i more or less have a design in mind, where both players would send i killed x, i got killed by y
the server would store this information calculate both player's mmr, ..
you can hit me up extreme4all#6456
The text was updated successfully, but these errors were encountered: