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I did some modifications where NavController sends commands to a rover by examining the currently used waypoint.
However, it almost feels like walking around works better than when having a rover map/drive, maybe the low vantage point of the phone/camera on the rover makes for a less precise map ?
(for instance it rarely makes turns around corners, but when walking with phone that seemed to work better). Have you noticed something similar ?
Also, although the Unity solution works well, its kinda slow to try stuff..
Have you looked into a making all 'magic' happen using ARKit/Placenote directly, without using Unity ?
But thanks again for your work!
The text was updated successfully, but these errors were encountered:
Thank you!
I did some modifications where NavController sends commands to a rover by examining the currently used waypoint.
However, it almost feels like walking around works better than when having a rover map/drive, maybe the low vantage point of the phone/camera on the rover makes for a less precise map ?
(for instance it rarely makes turns around corners, but when walking with phone that seemed to work better). Have you noticed something similar ?
Also, although the Unity solution works well, its kinda slow to try stuff..
Have you looked into a making all 'magic' happen using ARKit/Placenote directly, without using Unity ?
But thanks again for your work!
The text was updated successfully, but these errors were encountered: