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At current, injury does not factor into a character's retention chances. While a few bumps and bruises probably shouldn't, a permanent injury should logically make a character be more likely to retire. Losing your arm or being put in a wheelchair from a shattered spine is generally a good time to rethink your career choices.
Use Cases or Rationale
No response
Attach Files
No response
MekHQ Suite Version *
50.03
Final Verification
I confirm this request hasn't already been submitted (checked the tracker)
I've discussed or asked about this enhancement on MegaMek Discord
I’m opening this on the correct repo (MegaMek, MegaMekLab, or MekHQ)
The text was updated successfully, but these errors were encountered:
Enhancement Type *
Improvement to Existing Feature
Brief Description of Enhancement *
At current, injury does not factor into a character's retention chances. While a few bumps and bruises probably shouldn't, a permanent injury should logically make a character be more likely to retire. Losing your arm or being put in a wheelchair from a shattered spine is generally a good time to rethink your career choices.
Use Cases or Rationale
No response
Attach Files
No response
MekHQ Suite Version *
50.03
Final Verification
The text was updated successfully, but these errors were encountered: