From 05b1b1e71c0707207c657a4aca1dcc8043abcc09 Mon Sep 17 00:00:00 2001 From: shivaduke28 Date: Sat, 29 Jun 2024 19:45:12 +0900 Subject: [PATCH] use the explicit namespace to avoid compile errors with ***.Editor namespaces --- .../Examples/Scripts/ExampleSceneFixup/SceneLightmapFixer.cs | 2 +- Assets/USharpVideo/Scripts/UI/UIStyler.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/USharpVideo/Examples/Scripts/ExampleSceneFixup/SceneLightmapFixer.cs b/Assets/USharpVideo/Examples/Scripts/ExampleSceneFixup/SceneLightmapFixer.cs index 08519be..a70a8b6 100644 --- a/Assets/USharpVideo/Examples/Scripts/ExampleSceneFixup/SceneLightmapFixer.cs +++ b/Assets/USharpVideo/Examples/Scripts/ExampleSceneFixup/SceneLightmapFixer.cs @@ -193,7 +193,7 @@ public void OnAfterDeserialize() } [CustomEditor(typeof(SceneLightmapFixer))] - public class SceneLightmapFixerEditor : Editor + public class SceneLightmapFixerEditor : UnityEditor.Editor { public override void OnInspectorGUI() { diff --git a/Assets/USharpVideo/Scripts/UI/UIStyler.cs b/Assets/USharpVideo/Scripts/UI/UIStyler.cs index 69c7c94..3cfa2e0 100644 --- a/Assets/USharpVideo/Scripts/UI/UIStyler.cs +++ b/Assets/USharpVideo/Scripts/UI/UIStyler.cs @@ -152,7 +152,7 @@ private static void RecordObject(Object comp) #if UNITY_EDITOR [CustomEditor(typeof(UIStyler))] - internal class UIStylerEditor : Editor + internal class UIStylerEditor : UnityEditor.Editor { private SerializedProperty colorStyleProperty;