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MikeSchulze
changed the title
Respect User Choice to use Spaces versus Tabs or Will not work in Godot 4.0
GD-32: Respect User Choice to use Spaces versus Tabs or Will not work in Godot 4.0
Nov 13, 2022
MikeSchulze
changed the title
GD-32: Respect User Choice to use Spaces versus Tabs or Will not work in Godot 4.0
GD-32: Create test case should use configured text ident settings
Nov 13, 2022
No Duplicates.
The used Godot version:
v4.0.beta4.official [e6751549c] Vulkan AKA Forward+
OS including version:
OS: Linux Mint 20.3 Cinnamon 5.2.7
Kernel: 5.4.0-131-generic
CPU: AMD Ryzen 9 3900X 12-Core Processor × 12
GPU: Advanced Micro Devices, Inc. [AMD/ATI] Navi 10 [Radeon RX 5700 XT]
Describe the bug
Specific Error from Godot:
Steps to Reproduce
Steps to reproduce the behavior:
Minimal reproduction project:
GDUnit4NullReturnIssue.zip
Note:
This is also an issue for GDUnit3 but it does not fail in Godot 3.
The text was updated successfully, but these errors were encountered: