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nes.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="nes" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/nes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters='"Donkey Kong (U).nes"' />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/nes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="opengl32" />
</Linker>
<Unit filename="source/APU.cpp" />
<Unit filename="source/APU.hpp" />
<Unit filename="source/CPU.cpp" />
<Unit filename="source/CPU.hpp" />
<Unit filename="source/Controller.cpp" />
<Unit filename="source/Controller.hpp" />
<Unit filename="source/DebugWindow.cpp" />
<Unit filename="source/DebugWindow.hpp" />
<Unit filename="source/Main.cpp" />
<Unit filename="source/Mapper.hpp" />
<Unit filename="source/Memory.cpp" />
<Unit filename="source/Memory.hpp" />
<Unit filename="source/NES.cpp" />
<Unit filename="source/NES.hpp" />
<Unit filename="source/NROM.cpp" />
<Unit filename="source/NROM.hpp" />
<Unit filename="source/PPU.cpp" />
<Unit filename="source/PPU.hpp" />
<Unit filename="source/ROMImage.cpp" />
<Unit filename="source/ROMImage.hpp" />
<Unit filename="source/Types.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>