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[XRI3] [BUG] Spatial mouse manipulation are relative to scene origin instead of head pose #880
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Not reproducible in editor on Windows using this branch/scene. Will check when using a bluetooth mouse with a Quest headset. NB HoloLen2 is no longer a test target for MRTK. |
@AMollis On point 7. is the rotation of 90 degrees achieved with a movement on the mouse with the description panel selected? I can't see how to do this using the controls. |
So, paring a bluetooth mouse on the Quest 3 works and mouse events for position moved (mouse delta) and scrollwheel changes are received in SpatialMouseInteractor.cs. However, the default viewport that the mouse movement is mapped to appears to be a sort of horizontal plane / volume that sits below the content in the sample scene so no interactions with scene content are possible. I'll look at fixing that bug as part of this work instead. |
Fixed in the above PR. The parent has been changed to be the main camera, which fixes the mouse origin issue and now movement and interaction is with respect to the head origin and looks/works correctly. |
Fixed in #980 |
To reproduce
Steps to reproduce the behavior:
Expected behavior
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