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Scaling the player leaves inconsistent state #2535
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Throwing a bunch of assorted labels on this since it has multiple sub-items, and assigning @nihal111 to indicate work may be going on. It may be possible for additional contributors to work some of the items. Just be sure to coordinate if anybody else is interested as well :-) |
Hey, I'd like to contribute to this issue @nihal111 😄 |
@TheFlash98 the crouch feature is buggy (not multiplayer ready) at this point. That needs to be changed first. |
Any help on where I could learn that? |
This seems to be an old issue ,can I work on this? |
Hi @EaguaireSama - sure! Although just earlier today a user named Prince on Discord showed interest in it as well, unless that's just you under another name? In any case there are probably enough items here for several users, and some of them may take some digging first. Some items are fairly straight forward, others less so, may be ideal to discuss on chat and sort of (re)learn the current state of the relevant codebase together as parts are getting kind of dusty. I would also say some of our desires to refactor movement would tie into this. Just be sure to dig around in the linked issues / PRs, maybe review and comment on #3644 specifically so we could see about merging that and continuing the items here on top :) If you're here in part for Google Code-In we can also turn parts of issues into tasks if that would be handy. Just let us know on Discord 👍 |
I think this issue should stay open until we have a proper event-based approach for it (made a comment in that direction in #3841 ). |
With #2511 that enables change in Height and eyeHeight. There are a few bugs and extras that need to be dealt with:
With the events introduced by #3907 it now becomes possible for modules to react on the
OnScaleEvent(oldValue, newValue)
. Modules that are affected by this or could make good use of it are:Further follow-ups:
CharacterMovementComponent
From a more technical point of view, these components are related to height/scale and should be updated on scaling the character:
CharacterMovement
GazeMountPoint
Health
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