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rld-rap.h
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/*
* Copyright (c) 2012, Chris Johns <[email protected]>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
* @file
*
* @ingroup rtems-ld
*
* @brief RTEMS Linker RTEMS Application (RAP) Format management.
*
*/
#if !defined (_RLD_RAP_H_)
#define _RLD_RAP_H_
#include <rld-files.h>
namespace rld
{
namespace rap
{
/**
* Output details or not.
*/
extern bool add_obj_details;
/**
* Store the path of object files.
*/
extern std::string rpath;
/**
* The RAP relocation bit masks.
*/
#define RAP_RELOC_RELA (1UL << 31)
#define RAP_RELOC_STRING (1UL << 31)
#define RAP_RELOC_STRING_EMBED (1UL << 30)
/**
* The sections of interest in a RAP file.
*/
enum sections
{
rap_text = 0,
rap_const = 1,
rap_ctor = 2,
rap_dtor = 3,
rap_data = 4,
rap_bss = 5,
rap_secs = 6
};
/**
* Return the name of a section.
*/
const char* section_name (int sec);
/**
* Write a RAP format file.
*
* The symbol table is provided to allow incremental linking at some point
* in the future. I suspect this will also require extra options being
* added to control symbol visibility in the RAP file. For example an
* "application" may be self contained and does not need to export any
* symbols therefore no symbols are added and the only ones are part of the
* relocation records to bind to base image symbols. Another case is the
* need for an application to export symbols because it is using dlopen to
* load modules. Here the symbols maybe 'all' or it could be a user
* maintained list that are exported.
*
* @param app The application image to write too.
* @param init The application's initialisation entry point.
* @param fini The application's finish entry point .
* @param objects The list of object files in the application.
* @param symbols The symbol table used to create the application.
*/
void write (files::image& app,
const std::string& init,
const std::string& fini,
const files::object_list& objects,
const symbols::table& symbols);
}
}
#endif