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hitable_list.h
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#ifndef HITABLELISTH
#define HITABLELISTH
#include "hitable.h"
#include "precision_types.h"
class hitable_list: public hitable {
public:
__host__ __device__ hitable_list() {}
__host__ __device__ hitable_list(hitable **l, int n) {list = l; list_size = n; }
__host__ __device__ virtual bool hit(const ray& r, real_t tmin, real_t tmax, hit_record& rec) const;
hitable **list;
int list_size;
};
__host__ __device__ bool hitable_list::hit(const ray& r, real_t t_min, real_t t_max, hit_record& rec) const {
hit_record temp_rec;
bool hit_anything = false;
real_t closest_so_far = t_max;
for (int i = 0; i < list_size; i++) {
hitable* hit_pointer = list[i];
sphere sphere_obj = *(sphere*)hit_pointer;
if (sphere_obj.hit(r, t_min, closest_so_far, temp_rec)) {
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}
#endif