Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

star tropics #52

Open
f3bandit opened this issue May 13, 2022 · 6 comments
Open

star tropics #52

f3bandit opened this issue May 13, 2022 · 6 comments

Comments

@f3bandit
Copy link

Star Tropics" mapper 68 not supported.
hope this will be supported in the future. plz and ty

@Myself086
Copy link
Owner

You must have a bad ROM or the header was read incorrectly, this mapper is only used for After Burner.

@f3bandit f3bandit reopened this May 29, 2022
@f3bandit
Copy link
Author

ok got a working rom

after starting a new game it crashes with the error below. So I enabled
allow illegal NOPs, But still got the same error.

unsupported opcode

the CPU attempted to execute opcode 0x02 at NES address 04:CC84

A: 0402 P: 81 DB: A2
X: 0005 SP: 10E3 DP: 0000
Y: CC84 PC:809FAE

Build Date: 2022-5-23

@Myself086
Copy link
Owner

I got a bit further by trying different settings but I don't think this game is fully playable yet.

Disable "native return address", disable "NMI mode, at vblank".

@f3bandit
Copy link
Author

f3bandit commented May 29, 2022

So I have it working somewhat now that it doesn't crash on any input.
but when interacting with the villagers the colors flash between
normal and negative palettes. Game crashes at first save point
before you enter the first dungeon.

Current settings that are enabled:

Zero memory upon reset: checked
Static Range: e000: checked
Truncate ROM: checked
SRAM size: 8
Recompile PRG RAM: checked
Dynamic JSR: Checked
Allow illegal NOPs: Checked
Auto play threshold: 200
Stack emulation, Lazy double return: checked
Stack emulation, Stack underflow detection: checked
Reset stack interrupt on reset: 0xff, 0x00
NMI mode, Auto detect: Checked
Sprite zero hit offset: 8
Improved PPU status loop detection: checked
Mapper hit IRQ offset: 1
VRAM queue buffer size: 0x100
Startropics (USA).txt
Startropics (USA) nes000
Startropics (USA) nes001
Startropics.nes000.spc.zip
Startropics.nes.srm.zip

@Myself086
Copy link
Owner

I just tried disabling "Stack page 01" and it seems to fix the crashes.

The flashing colors are caused by the game attempting to change palette in the middle of a frame which Project Nested doesn't support yet.

@f3bandit
Copy link
Author

f3bandit commented May 29, 2022

I just tried disabling "Stack page 01" and it seems to fix the crashes.

The flashing colors are caused by the game attempting to change palette in the middle of a frame which Project Nested doesn't support yet.

I have that disabled already, it crashes right after the witch doctor lady saves my game and the game tries to load the dungeon

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants