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cocktails.dm
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// This is a system used to change the name and description of a glass of
// alcohol if it meets certain minimum proportions of ingredients. It
// replaces the previous system, which used chemical reactions.
/decl/cocktail
abstract_type = /decl/cocktail
/// Cocktail name, applied to the glass.
var/name
/// Cocktail description, applied to the glass.
var/description
/// Associative list of reagents. The actual amount only matters for defining proportions and will be normalized.
/// These should ideally be whole numbers in the lowest possible ratio, e.g.
/// 1, 2, 3 instead of 0.1, 0.2, 0.3 or 2, 4, 6.
/// Reagents with no assoc value will count as valid for any amount (even 0.001u).
var/list/ratios
/// The ratio displayed in the codex, which is the same as ratios prior to normalisation.
var/list/display_ratios
/// If TRUE, cocktail ingredients must be added in the order they're specified in the ratio.
var/order_specific = FALSE
/// If TRUE, doesn't generate a codex entry.
var/hidden_from_codex
/// The icon to use for the cocktail. May be null, in which case no custom icon is used.
var/icon/glass_icon
/// The icon_state to use for the cocktail. May be null, in which case the first state in the icon is used.
var/glass_icon_state
/// A list of types (incl. subtypes) to display this cocktail's glass sprite on.
var/display_types = list(/obj/item/chems/drinks/glass2)
// Impurity tolerance gives a buffer for imprecise mixing, avoiding finnicky measurements
// and allowing for things like spiked drinks. The default is 0.3, meaning aside from ice,
// the drink can be at most 30% other reagents not part of the cocktail recipe.
/// What fraction of the total volume of the drink (ignoring ice) can be unrelated chems?
var/impurity_tolerance = 0.3
/// What tastes (and associated strengths) this cocktail adds. Scaled in taste code by total_volume.
/// Example: list("something funny" = 0.5)
/// Consider using a total strength proportional to the number of ingredients, i.e. 0.25 for 4 ingredients, 0.5 for 2, etc.
var/list/tastes = null
/decl/cocktail/Initialize()
. = ..()
// Normalize the ratios to ensure a specific degree of tolerance.
if(ratios)
display_ratios = ratios.Copy() // Copy the initial ratio to use for the codex.
var/ratio_wiggle_room = (1-impurity_tolerance)
var/ratio_sum = 0
for(var/r in ratios)
ratio_sum += ratios[r]
for(var/r in ratios)
ratios[r] *= ratio_wiggle_room / ratio_sum
// Normalize the tastes to be relative to the number of ingredients.
// This lets you roughly reason about the strength of the taste
// of the cocktail relative to its ingredients' tastes.
for(var/t in tastes)
tastes[t] /= length(ratios)
/decl/cocktail/proc/get_presentation_name(var/obj/item/prop)
. = name
if(prop?.reagents?.has_reagent(/decl/material/solid/ice) && !(/decl/material/solid/ice in ratios))
. = "[name], on the rocks"
/decl/cocktail/proc/get_presentation_desc(var/obj/item/prop)
. = description
// placeholder for future functionality (vapor/fizz/etc. descriptions)
/decl/cocktail/proc/mix_priority()
. = length(ratios)
/decl/cocktail/proc/matches(var/obj/item/prop)
if(length(ratios) > length(prop.reagents.reagent_volumes))
return FALSE
var/list/check_ratios
var/i = 0
for(var/rtype in ratios)
i++
if(!prop.reagents.has_reagent(rtype) || (order_specific && prop.reagents.reagent_volumes[i] != rtype))
return FALSE
if(isnum(ratios[rtype]))
LAZYSET(check_ratios, rtype, ratios[rtype])
var/effective_volume = prop.reagents.total_volume
if(!(/decl/material/solid/ice in ratios))
effective_volume -= REAGENT_VOLUME(prop.reagents, /decl/material/solid/ice)
for(var/rtype in check_ratios)
if((REAGENT_VOLUME(prop.reagents, rtype) / effective_volume) < check_ratios[rtype])
return FALSE
return TRUE
/decl/cocktail/proc/has_sprite(obj/item/prop)
// assumes we match, checks if we have (compatible) sprites
return !(isnull(glass_icon) || isnull(glass_icon_state))
/decl/cocktail/proc/can_use_sprite(obj/item/prop)
// assume we already match; just check types
return is_type_in_list(prop, display_types)
/decl/cocktail/validate()
. = ..()
if(!length(ratios))
. += "no ratios defined for cocktail"
/decl/cocktail/grog
name = "grog"
description = "Watered-down rum. Pirate approved!"
ratios = list(
/decl/material/liquid/water = 1,
/decl/material/liquid/alcohol/rum = 1
)
/decl/cocktail/screwdriver
name = "screwdriver"
description = "A classic mixture of vodka and orange juice. Just the thing for the tired engineer."
ratios = list(
/decl/material/liquid/drink/juice/orange = 4,
/decl/material/liquid/alcohol/vodka = 1
)
/decl/cocktail/tequila_sunrise
name = "tequila sunrise"
description = "A simple cocktail of tequila and orange juice. Much like a screwdriver."
ratios = list(
/decl/material/liquid/drink/juice/orange = 4,
/decl/material/liquid/alcohol/tequila = 1
)
/decl/cocktail/classic_martini
name = "gin martini"
description = "Vermouth with gin. The classiest of all cocktails."
ratios = list(
/decl/material/liquid/alcohol/gin = 4,
/decl/material/liquid/alcohol/vermouth = 1
)
/decl/cocktail/vodka_martini
name = "vodka martini"
description = "A bastardisation of the classic martini. Still great."
ratios = list(
/decl/material/liquid/alcohol/vodka = 4,
/decl/material/liquid/alcohol/vermouth = 1
)
/decl/cocktail/allies_cocktail
name = "Allies Cocktail"
description = "A drink made from your allies, not as sweet as when made from your enemies."
ratios = list(
/decl/material/liquid/alcohol/vermouth = 2,
/decl/material/liquid/alcohol/vodka = 2,
/decl/material/liquid/alcohol/gin = 2
)
/decl/cocktail/bilk
name = "bilk"
description = "A foul brew of milk and beer. For alcoholics who fear osteoporosis."
ratios = list(
/decl/material/liquid/alcohol/beer = 1,
/decl/material/liquid/drink/milk = 1
)
/decl/cocktail/gin_and_tonic
name = "gin and tonic"
description = "A mild cocktail, widely considered an all-time classic."
ratios = list(
/decl/material/liquid/drink/tonic = 4,
/decl/material/liquid/alcohol/gin = 1
)
/decl/cocktail/cuba_libre
name = "Cuba Libre"
description = "A classic mix of rum and cola."
ratios = list(
/decl/material/liquid/drink/cola = 4,
/decl/material/liquid/alcohol/rum = 1
)
/decl/cocktail/black_russian
name = "black Russian"
description = "Similar to a white Russian, but fit for the lactose-intolerant."
ratios = list(
/decl/material/liquid/alcohol/vodka = 2,
/decl/material/liquid/alcohol/coffee = 1
)
/decl/cocktail/white_russian
name = "white Russian"
description = "A straightforward cocktail of coffee liqueur and vodka. Popular in a lot of places, but that's just, like, an opinion, man."
ratios = list(
/decl/material/liquid/alcohol/coffee = 2,
/decl/material/liquid/drink/milk/cream,
/decl/material/liquid/alcohol/vodka = 1
)
/decl/cocktail/whiskey_cola
name = "whiskey cola"
description = "Whiskey mixed with cola. Quite refreshing."
ratios = list(
/decl/material/liquid/drink/cola = 4,
/decl/material/liquid/alcohol/whiskey = 1
)
/decl/cocktail/bloody_mary
name = "Bloody Mary"
description = "A cocktail of vodka, tomato and lime juice. Celery stalk optional."
ratios = list(
/decl/material/liquid/drink/juice/tomato = 3,
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/drink/juice/lime = 1
)
/decl/cocktail/livergeist
name = "The Livergeist"
description = "A cocktail pioneered by a small cabal with a vendetta against the liver. Drink very carefully."
ratios = list(
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/gin = 1,
/decl/material/liquid/alcohol/aged_whiskey = 1,
/decl/material/liquid/alcohol/cognac = 1,
/decl/material/liquid/drink/juice/lime = 1
)
/decl/cocktail/brave_bull
name = "Brave Bull"
description = "A strong cocktail of tequila and coffee liquor."
ratios = list(
/decl/material/liquid/alcohol/tequila = 2,
/decl/material/liquid/alcohol/coffee = 1
)
/decl/cocktail/toxins_special
name = "H2 Special"
description = "Raise a glass to the bomb technicians of yesteryear, wherever their ashes now reside."
ratios = list(
/decl/material/liquid/alcohol/rum = 1,
/decl/material/liquid/alcohol/vermouth = 1,
/decl/material/solid/metallic_hydrogen
)
/decl/cocktail/beepsky_smash
name = "Beepsky Smash"
description = "A cocktail originating with station-side security forces. Rumoured to take the edge off being stunned with your own baton."
ratios = list(
/decl/material/liquid/alcohol/whiskey = 2,
/decl/material/liquid/drink/juice/lime = 1,
/decl/material/solid/metal/iron
)
/decl/cocktail/doctor_delight
name = "Doctor's Delight"
description = "A healthy mixture of juices and medication, guaranteed to keep you healthy until the next maintenance goblin decides to put a few new holes in you."
ratios = list(
/decl/material/liquid/regenerator = 3,
/decl/material/liquid/drink/juice/lime = 1,
/decl/material/liquid/drink/juice/tomato = 1,
/decl/material/liquid/drink/juice/orange = 1,
/decl/material/liquid/drink/milk/cream
)
/decl/cocktail/manly_dorf
name = "The Manly Dorf"
description = "A cocktail of old that claims to be for manly men, but is mostly for people who can't tell beer and ale apart."
ratios = list(
/decl/material/liquid/alcohol/ale = 1,
/decl/material/liquid/alcohol/beer = 1
)
/decl/cocktail/irish_coffee
name = "Irish coffee"
description = "A cocktail of coffee, whiskey and cream, just the thing to kick you awake while also dulling the pain of existence."
ratios = list(
/decl/material/liquid/drink/coffee = 4,
/decl/material/liquid/alcohol/irish_cream = 1
)
/decl/cocktail/b52
name = "B-52"
description = "A semi-modern spin on an Irish coffee, featuring a dash of cognac. It will get you bombed."
ratios = list(
/decl/material/liquid/alcohol/coffee = 1,
/decl/material/liquid/alcohol/irish_cream = 1,
/decl/material/liquid/alcohol/cognac = 1
)
order_specific = TRUE // layered cocktail
/decl/cocktail/atomicbomb
name = "Atomic Bomb"
description = "A radioactive take on a B-52, popularized by asteroid miners with prosthetic organs and something to prove."
ratios = list(
/decl/material/liquid/alcohol/coffee = 1,
/decl/material/liquid/alcohol/irish_cream = 1,
/decl/material/liquid/alcohol/cognac = 1,
/decl/material/solid/metal/uranium
)
order_specific = TRUE // layered cocktail
// todo: consider creating clear curacao for this
/decl/cocktail/margarita
name = "margarita"
description = "A classic cocktail of antiquity."
ratios = list(
/decl/material/liquid/alcohol/tequila = 3,
/decl/material/liquid/drink/juice/lime = 1
)
/decl/cocktail/longislandicedtea
name = "Long Island Iced Tea"
description = "Most of the liquor cabinet, brought together in a delicious mix. Designed for middle-aged alcoholics."
ratios = list(
/decl/material/liquid/drink/cola = 2,
/decl/material/liquid/alcohol/rum = 1,
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/gin = 1,
/decl/material/liquid/alcohol/tequila = 1
)
/decl/cocktail/threemileisland
name = "Three Mile Island Iced Tea"
description = "Much like the Atomic Bomb, this cocktail was adapted by asteroid miners who couldn't enjoy a drink without a dose of radiation poisoning."
ratios = list(
/decl/material/liquid/drink/cola = 2,
/decl/material/liquid/alcohol/rum = 1,
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/gin = 1,
/decl/material/liquid/alcohol/tequila = 1,
/decl/material/solid/metal/uranium
)
/decl/cocktail/whiskeysoda
name = "whiskey soda"
description = "A simple cocktail, considered to be cultured and refined."
ratios = list(
/decl/material/liquid/drink/sodawater = 4,
/decl/material/liquid/alcohol/whiskey = 1
)
/decl/cocktail/manhattan
name = "Manhattan"
description = "Another classic cocktail of antiquity. Popular with private investigators."
ratios = list(
/decl/material/liquid/alcohol/whiskey = 2,
/decl/material/liquid/alcohol/vermouth = 1
)
/decl/cocktail/manhattan_proj
name = "Manhattan Project"
description = "A classic cocktail with a spicy twist, pioneered by a robot detective."
ratios = list(
/decl/material/liquid/alcohol/whiskey = 2,
/decl/material/liquid/alcohol/vermouth = 1,
/decl/material/solid/metal/uranium
)
/decl/cocktail/vodka_tonic
name = "vodka and tonic"
description = "A simple, refreshing cocktail with a kick to it."
ratios = list(
/decl/material/liquid/drink/tonic = 4,
/decl/material/liquid/alcohol/vodka = 1
)
/decl/cocktail/gin_fizz
name = "gin fizz"
description = "A dry, refreshing cocktail with a tang of lime."
ratios = list(
/decl/material/liquid/alcohol/gin = 2,
/decl/material/liquid/drink/sodawater = 2,
/decl/material/liquid/drink/juice/lime = 1
)
/decl/cocktail/bahama_mama
name = "Bahama Mama"
description = "A sweet tropical cocktail that is deceptively strong."
ratios = list(
/decl/material/liquid/alcohol/rum = 2,
/decl/material/liquid/drink/juice/orange = 2,
/decl/material/liquid/drink/juice/lime = 2,
/decl/material/liquid/drink/grenadine = 1
)
/decl/cocktail/singulo
name = "Singulo"
description = "Traditionally thrown together from maintenance stills and used to treat singularity exposure in engineers who forgot their meson goggles."
ratios = list(
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/wine = 1,
/decl/material/solid/metal/radium
)
/decl/cocktail/demonsblood
name = "Demon's Blood"
description = "A ghoulish cocktail that originated as a practical joke in a fringe habitat."
ratios = list(
/decl/material/liquid/alcohol/rum = 2,
/decl/material/liquid/drink/citrussoda = 2,
/decl/material/liquid/drink/cherrycola = 2,
/decl/material/liquid/blood = 1
)
/decl/cocktail/booger
name = "Booger"
description = "A thick and creamy cocktail."
ratios = list(
/decl/material/liquid/drink/milk/cream = 2,
/decl/material/liquid/alcohol/rum = 2,
/decl/material/liquid/drink/juice/banana = 1,
/decl/material/liquid/drink/juice/watermelon = 1
)
/decl/cocktail/antifreeze
name = "Anti-freeze"
description = "A chilled cocktail invented and popularized by corona miners."
ratios = list(
/decl/material/liquid/alcohol/vodka = 3,
/decl/material/liquid/drink/milk/cream = 2,
/decl/material/solid/ice = 2
)
/decl/cocktail/barefoot
name = "Barefoot"
description = "A smooth cocktail that will take your mind off the broken glass you stepped on."
ratios = list(
/decl/material/liquid/alcohol/vermouth = 4,
/decl/material/liquid/drink/juice/berry = 2,
/decl/material/liquid/drink/milk/cream = 1
)
/decl/cocktail/sbiten
name = "sbiten"
description = "A form of spiced mead that will bring tears to the eyes of the most hardened drinker."
ratios = list(
/decl/material/liquid/alcohol/mead = 9,
/decl/material/liquid/capsaicin = 1
)
/decl/cocktail/red_mead
name = "red mead"
description = "Supposedly a traditional drink amongst mercenary groups prior to dangerous missions."
ratios = list(
/decl/material/liquid/alcohol/mead = 1,
/decl/material/liquid/blood = 1
)
/decl/cocktail/acidspit
name = "Acid Spit"
description = "A cocktail inspired by monsters of legend, popular with college students daring their friends to drink one."
ratios = list(
/decl/material/liquid/alcohol/wine = 1,
/decl/material/liquid/acid
)
// A screwdriver, with half the mixer replaced with other citrus juices.
/decl/cocktail/changelingsting
name = "Changeling Sting"
description = "A deceptively simple cocktail with a complex flavour profile. Rumours of causing paralysis and voice loss are common but unsubstantiated."
ratios = list(
/decl/material/liquid/drink/juice/orange = 2,
/decl/material/liquid/drink/juice/lime = 1,
/decl/material/liquid/drink/juice/lemon = 1,
/decl/material/liquid/alcohol/vodka = 1
)
/decl/cocktail/neurotoxin
name = "Neurotoxin"
description = "A cocktail primarily intended for people with a grudge against their own brain."
ratios = list(
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/gin = 1,
/decl/material/liquid/alcohol/aged_whiskey = 1,
/decl/material/liquid/alcohol/cognac = 1,
/decl/material/liquid/drink/juice/lime = 1,
/decl/material/liquid/sedatives
)
/decl/cocktail/snowwhite
name = "Snow White"
description = "A tangy, fizzy twist on beer."
ratios = list(
/decl/material/liquid/drink/lemon_lime = 3,
/decl/material/liquid/alcohol/beer = 1
)
/decl/cocktail/irishslammer
name = "Irish Slammer"
description = "A rich cocktail of whiskey, stout and cream that was performed using a shot glass before glass-interleaving technology was lost."
ratios = list(
/decl/material/liquid/alcohol/ale = 5,
/decl/material/liquid/alcohol/whiskey = 1,
/decl/material/liquid/alcohol/irish_cream = 1
)
// A whiskey cola with added beer.
/decl/cocktail/syndicatebomb
name = "Syndicate Bomb"
description = "A murky cocktail reputed to have originated in criminal circles. It will definitely get you bombed."
ratios = list(
/decl/material/liquid/alcohol/whiskey = 1,
/decl/material/liquid/alcohol/beer = 1,
/decl/material/liquid/drink/cola = 4
)
/decl/cocktail/devilskiss
name = "Devil's Kiss"
description = "A ghoulish cocktail popular in some of the weirder dive bars on the system fringe."
ratios = list(
/decl/material/liquid/alcohol/rum = 4,
/decl/material/liquid/blood = 1,
/decl/material/liquid/alcohol/coffee = 2
)
/decl/cocktail/hippiesdelight
name = "Hippy's Delight"
description = "A complex cocktail that just might open your third eye."
ratios = list(
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/liquid/alcohol/gin = 1,
/decl/material/liquid/alcohol/aged_whiskey = 1,
/decl/material/liquid/alcohol/cognac = 1,
/decl/material/liquid/drink/juice/lime = 1,
/decl/material/liquid/psychotropics = 2
)
/decl/cocktail/bananahonk
name = "Banana Honk"
description = "A virgin cocktail intended for the class clown. If someone orders you one of these, it is probably an insult."
ratios = list(
/decl/material/liquid/drink/juice/banana = 4,
/decl/material/liquid/drink/milk/cream = 2,
/decl/material/liquid/nutriment/sugar = 1
)
/decl/cocktail/ships_surgeon
name = "Ship's Surgeon"
description = "A smooth, steady cocktail supposedly ordered by sawbones and surgeons of legend."
ratios = list(
/decl/material/liquid/drink/cherrycola = 4,
/decl/material/liquid/alcohol/rum = 2
)
/decl/cocktail/vodkacola
name = "vodka cola"
description = "A simple mix of cola and vodka, combining sweetness, fizz and a kick in the teeth."
ratios = list(
/decl/material/liquid/drink/cola = 2,
/decl/material/liquid/alcohol/vodka = 1
)
/decl/cocktail/sawbonesdismay
name = "Sawbones' Dismay"
description = "Legally, we are required to inform you that drinking this cocktail may invalidate your health insurance."
ratios = list(
/decl/material/liquid/alcohol/jagermeister = 1,
/decl/material/liquid/drink/beastenergy = 1
)
/decl/cocktail/patron
name = "Patron"
description = "Tequila mixed with flaked silver, for those with moderate expensive tastes."
ratios = list(
/decl/material/liquid/alcohol/tequila = 1,
/decl/material/solid/metal/silver
)
/decl/cocktail/rewriter
name = "Rewriter"
description = "A sickly concoction that college students and academics swear by for getting you through an all-nighter or six."
ratios = list(
/decl/material/liquid/drink/coffee = 1,
/decl/material/liquid/drink/citrussoda = 1
)
// TODO: add schnapps
/decl/cocktail/goldschlager
name = "Goldschlager"
description = "Schnapps mixed with flaked gold, for those with very expensive tastes."
ratios = list(
/decl/material/liquid/alcohol/vodka = 1,
/decl/material/solid/metal/gold
)
/decl/cocktail/browndwarf
name = "Brown Dwarf"
description = "A foamy chocolate beverage that has failed to sustain nuclear fusion."
ratios = list(
/decl/material/liquid/drink/hot_coco = 2,
/decl/material/liquid/drink/citrussoda = 1
)
/decl/cocktail/snowball
name = "Snowball"
description = "A cold pick-me-up frequently drunk in scientific outposts and academic offices."
ratios = list(
/decl/material/solid/ice = 3,
/decl/material/liquid/drink/coffee = 2,
/decl/material/liquid/drink/juice/watermelon = 1
)
/decl/cocktail/fools_gold
name = "Fool's Gold"
description = "Watered-down whiskey. Essentially grog, but without the pirates."
ratios = list(
/decl/material/liquid/water = 1,
/decl/material/liquid/alcohol/whiskey = 1
)