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_flooring.dm
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var/global/list/flooring_cache = list()
// State values:
// [icon_base]: initial base icon_state without edges or corners.
// if has_base_range is set, append 0-has_base_range ie.
// [icon_base][has_base_range]
// [icon_base]_edges: directional overlays for edges.
// [icon_base]_corners: directional overlays for non-edge corners.
/decl/flooring
abstract_type = /decl/flooring
var/name
var/desc
var/icon
var/gender = PLURAL /// "that's some grass"
var/icon_base
var/color = COLOR_WHITE
var/footstep_type = /decl/footsteps/plating
var/growth_value = 0
var/neighbour_type
var/has_base_range
var/damage_temperature
var/icon_edge_layer = FLOOR_EDGE_NONE
var/has_environment_proc
/// Unbuildable if not set. Must be /obj/item/stack.
var/build_type
/// Unbuildable if object material var is not set to this.
var/build_material
/// Stack units.
var/build_cost = 1
/// BYOND ticks.
var/build_time = 0
var/drop_material_on_remove
var/descriptor
var/flooring_flags
var/remove_timer = 10
var/can_paint
var/can_engrave = TRUE
var/can_collect = FALSE
// Not bloody prints, but rather prints on top of the turf (snow, mud)
var/print_type
var/turf_light_range
var/turf_light_power
var/turf_light_color
var/decl/material/force_material
var/movement_delay
/// Smooth with nothing except the types in this list. Turned into a typecache for performance reasons.
var/list/flooring_whitelist = list()
/// Smooth with everything except the types in this list. Turned into a typecache for performance reasons.
var/list/flooring_blacklist = list()
/// How we smooth with other flooring
var/floor_smooth
/// How we smooth with walls
var/wall_smooth
/// How we smooth with space and openspace tiles
var/space_smooth
/// same z flags used for turfs, i.e ZMIMIC_DEFAULT etc
var/z_flags
/// Flags to apply to the turf.
var/turf_flags
var/constructed = FALSE
var/has_internal_edges = FALSE
var/has_external_edges = FALSE
var/edge_state
var/corner_state
var/outer_edge_state
var/outer_corner_state
var/render_trenches = TRUE
var/floor_layer = TURF_LAYER
var/holographic = FALSE
var/dirt_color = /decl/material/solid/soil::color
var/list/burned_states
var/list/broken_states
/decl/flooring/Initialize()
. = ..()
neighbour_type ||= type
if(ispath(force_material))
force_material = GET_DECL(force_material)
if(!istype(force_material))
force_material = null
if(holographic)
turf_flags = null
damage_temperature = INFINITY
build_type = null
build_material = null
flooring_flags = null
can_paint = FALSE
can_engrave = FALSE
constructed = TRUE
edge_state = "[icon_base]_edges"
corner_state = "[icon_base]_corners"
outer_edge_state = "[icon_base]_outer_edges"
outer_corner_state = "[icon_base]_outer_corners"
flooring_whitelist = typecacheof(flooring_whitelist)
flooring_blacklist = typecacheof(flooring_blacklist)
has_internal_edges = check_state_in_icon(edge_state, icon) || check_state_in_icon(corner_state, icon)
has_external_edges = check_state_in_icon(outer_edge_state, icon) || check_state_in_icon(outer_corner_state, icon)
var/default_smooth = (has_internal_edges || has_external_edges) ? SMOOTH_NONE : SMOOTH_ALL
if(isnull(wall_smooth))
wall_smooth = default_smooth
if(isnull(space_smooth))
space_smooth = default_smooth
if(isnull(floor_smooth))
floor_smooth = default_smooth
/decl/flooring/validate()
. = ..()
if(!istext(name))
. += "null or invalid name string"
if(!istext(desc))
. += "null or invalid desc string"
if(!icon)
. += "null icon"
if(!istext(icon_base))
. += "null or invalid icon_state '[icon_base]'"
if(icon && icon_base)
for(var/check_state in broken_states)
if(!check_state_in_icon(check_state, icon))
. += "missing broken state '[check_state]' in '[icon]'"
for(var/check_state in burned_states)
if(!check_state_in_icon(check_state, icon))
. += "missing burned state '[check_state]' in '[icon]'"
if(!check_state_in_icon("trench", icon))
. += "no trench wall state"
if(has_base_range)
for(var/i = 0 to has_base_range)
var/check_state = "[icon_base][i]"
if(!check_state_in_icon(check_state, icon))
. += "missing icon_state '[check_state]' from '[icon]'"
else if(!check_state_in_icon(icon_base, icon))
. += "missing icon_state '[icon_base]' from '[icon]'"
if(has_internal_edges)
if(!check_state_in_icon(edge_state, icon))
. += "flagged for internal edges but missing edge state from '[icon]'"
if(!check_state_in_icon(corner_state, icon))
. += "flagged for internal edges but missing corner state from '[icon]'"
if(has_external_edges)
if(!check_state_in_icon(outer_edge_state, icon))
. += "flagged for external edges but missing edge state from '[icon]'"
if(!check_state_in_icon(outer_corner_state, icon))
. += "flagged for external edges but missing corner state from '[icon]'"
/decl/flooring/proc/get_surface_descriptor()
return descriptor || name || "terrain"
/decl/flooring/proc/update_turf_strings(turf/floor/target)
target.SetName(name)
target.desc = desc
/decl/flooring/proc/update_turf_icon(turf/floor/target)
if(target.icon != icon)
target.icon = icon
if(!target.floor_icon_state_override)
target.floor_icon_state_override = icon_base
if(has_base_range)
target.floor_icon_state_override = "[target.floor_icon_state_override][rand(0,has_base_range)]"
if(target.icon_state != target.floor_icon_state_override)
target.icon_state = target.floor_icon_state_override
if(color)
target.color = color
else if(!can_paint || isnull(target.paint_color))
var/decl/material/use_material = target.get_material()
target.color = use_material?.color
var/edge_layer = (icon_edge_layer != FLOOR_EDGE_NONE) ? target.layer + icon_edge_layer : target.layer
var/list/edge_overlays = list()
var/has_border = 0
for(var/step_dir in global.cardinal)
var/turf/T = get_step_resolving_mimic(target, step_dir)
if(!istype(T) || symmetric_test_link(target, T))
continue
has_border |= step_dir
if(icon_edge_layer != FLOOR_EDGE_NONE)
if(has_internal_edges)
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-edge-[step_dir]", edge_state, step_dir, edge_layer = edge_layer)
if(has_external_edges && target.can_draw_edge_over(T))
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-outer-edge-[step_dir]", outer_edge_state, step_dir, TRUE, edge_layer = edge_layer)
if (has_internal_edges || has_external_edges)
var/has_smooth = ~(has_border & (NORTH | SOUTH | EAST | WEST))
for(var/step_dir in global.cornerdirs)
var/turf/T = get_step_resolving_mimic(target, step_dir)
if(!istype(T) || symmetric_test_link(target, T))
continue
if(icon_edge_layer != FLOOR_EDGE_NONE)
if(has_internal_edges)
if((has_smooth & step_dir) == step_dir)
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-corner-[step_dir]", corner_state, step_dir, edge_layer = edge_layer)
else if((has_border & step_dir) == step_dir)
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-edge-[step_dir]", edge_state, step_dir, edge_layer = edge_layer)
if(has_external_edges && target.can_draw_edge_over(T))
if((has_smooth & step_dir) == step_dir)
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-outer-corner-[step_dir]", outer_corner_state, step_dir, TRUE, edge_layer = edge_layer)
else if((has_border & step_dir) == step_dir)
edge_overlays += get_flooring_overlay("[icon]_[icon_base]-outer-edge-[step_dir]", outer_edge_state, step_dir, TRUE, edge_layer = edge_layer)
if(length(edge_overlays))
target.add_overlay(edge_overlays)
if(target.is_floor_broken())
target.add_overlay(get_damage_overlay(target._floor_broken))
if(target.is_floor_burned())
target.add_overlay(get_damage_overlay(target._floor_burned))
/decl/flooring/proc/get_damage_overlay(var/overlay_state)
var/cache_key = "[icon]-[overlay_state]"
if(!global.flooring_cache[cache_key])
var/image/I = image(icon = icon, icon_state = overlay_state)
I.blend_mode = BLEND_MULTIPLY
I.layer = DECAL_LAYER
global.flooring_cache[cache_key] = I
return global.flooring_cache[cache_key]
/decl/flooring/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0, var/external = FALSE, var/edge_layer)
cache_key = "[cache_key]-[edge_layer]"
if(!global.flooring_cache[cache_key])
var/image/I = image(icon = icon, icon_state = icon_base, dir = icon_dir)
//External overlays will be offset out of this tile
if (external)
if (icon_dir & NORTH)
I.pixel_y = world.icon_size
else if (icon_dir & SOUTH)
I.pixel_y = -world.icon_size
if (icon_dir & WEST)
I.pixel_x = -world.icon_size
else if (icon_dir & EAST)
I.pixel_x = world.icon_size
I.layer = edge_layer
global.flooring_cache[cache_key] = I
return global.flooring_cache[cache_key]
/decl/flooring/proc/on_flooring_remove(turf/removing_from)
if(force_material && drop_material_on_remove)
force_material.create_object(removing_from, rand(3,5))
/decl/flooring/proc/get_movement_delay(var/travel_dir, var/mob/mover)
return movement_delay
/decl/flooring/proc/get_movable_alpha_mask_state(atom/movable/mover)
return
/decl/flooring/proc/handle_hand_interaction(turf/floor/floor, mob/user)
if(!force_material || !can_collect)
return FALSE
user.visible_message(SPAN_NOTICE("\The [user] begins scraping together some of \the [name]..."))
if(do_after(user, 3 SECONDS, floor) && !QDELETED(floor) && !QDELETED(user) && floor.get_topmost_flooring() == src && isnull(user.get_active_held_item()))
var/list/created = force_material.create_object(floor, 1)
user.visible_message(SPAN_NOTICE("\The [user] scrapes together [english_list(created)]."))
for(var/obj/item/stack/stack in created)
stack.add_to_stacks(user, TRUE)
return TRUE
/decl/flooring/proc/handle_item_interaction(turf/floor/floor, mob/user, obj/item/item)
if(!istype(user) || !istype(item) || !istype(floor) || user.check_intent(I_FLAG_HARM))
return FALSE
if(!(IS_SCREWDRIVER(item) && (flooring_flags & TURF_REMOVE_SCREWDRIVER)) && floor.try_graffiti(user, item))
return TRUE
if(IS_SHOVEL(item) && (flooring_flags & TURF_REMOVE_SHOVEL))
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor) || floor.get_topmost_flooring() != src)
return TRUE
to_chat(user, SPAN_NOTICE("You remove the [get_surface_descriptor()] with \the [item]."))
floor.set_flooring(null, place_product = TRUE)
playsound(floor, 'sound/items/Deconstruct.ogg', 80, 1)
return TRUE
if(constructed)
if(IS_CROWBAR(item))
if(floor.is_floor_damaged())
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor, 0.15))
return TRUE
if(floor.get_topmost_flooring() != src)
return
to_chat(user, SPAN_NOTICE("You remove the broken [get_surface_descriptor()]."))
floor.set_flooring(null)
else if(flooring_flags & TURF_IS_FRAGILE)
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor, 0.15))
return TRUE
if(floor.get_topmost_flooring() != src)
return
to_chat(user, SPAN_DANGER("You forcefully pry off the [get_surface_descriptor()], destroying them in the process."))
floor.set_flooring(null)
else if(flooring_flags & TURF_REMOVE_CROWBAR)
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor))
return TRUE
if(floor.get_topmost_flooring() != src)
return
to_chat(user, SPAN_NOTICE("You lever off the [get_surface_descriptor()]."))
floor.set_flooring(null, place_product = TRUE)
else
return
playsound(floor, 'sound/items/Crowbar.ogg', 80, 1)
return TRUE
if(IS_SCREWDRIVER(item) && (flooring_flags & TURF_REMOVE_SCREWDRIVER))
if(floor.is_floor_damaged())
return FALSE
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor) || floor.get_topmost_flooring() != src)
return TRUE
to_chat(user, SPAN_NOTICE("You unscrew and remove the [get_surface_descriptor()]."))
floor.set_flooring(null, place_product = TRUE)
playsound(floor, 'sound/items/Screwdriver.ogg', 80, 1)
return TRUE
if(IS_WRENCH(item) && (flooring_flags & TURF_REMOVE_WRENCH))
if(!user.do_skilled(remove_timer, SKILL_CONSTRUCTION, floor) || floor.get_topmost_flooring() != src)
return TRUE
to_chat(user, SPAN_NOTICE("You unwrench and remove the [get_surface_descriptor()]."))
floor.set_flooring(null, place_product = TRUE)
playsound(floor, 'sound/items/Ratchet.ogg', 80, 1)
return TRUE
if(IS_COIL(item))
to_chat(user, SPAN_WARNING("You must remove the [get_surface_descriptor()] first."))
return TRUE
return FALSE
/decl/flooring/proc/fire_act(turf/floor/target, datum/gas_mixture/air, exposed_temperature, exposed_volume)
return FALSE
/decl/flooring/proc/fluid_act(turf/floor/target, datum/reagents/fluids)
return FALSE
/decl/flooring/proc/handle_environment_proc(turf/floor/target)
return PROCESS_KILL
/decl/flooring/proc/handle_turf_digging(turf/floor/target)
return TRUE
/decl/flooring/proc/turf_exited(turf/target, atom/movable/crosser, atom/new_loc)
return print_type && try_place_footprints(crosser, target, target, new_loc, "going")
/decl/flooring/proc/turf_entered(turf/target, atom/movable/crosser, atom/old_loc)
return print_type && try_place_footprints(crosser, target, old_loc, target, "coming")
/decl/flooring/proc/try_place_footprints(atom/movable/crosser, turf/target, turf/from_turf, turf/to_turf, use_state = "going")
if(!ismob(crosser) || !crosser.simulated || !isturf(from_turf) || !isturf(to_turf))
return FALSE
if(target.check_fluid_depth(FLUID_QDEL_POINT))
return FALSE
var/movement_dir = get_dir(from_turf, to_turf)
if(!movement_dir)
return FALSE
var/mob/walker = crosser
var/footprint_icon = walker.get_footprints_icon()
if(!footprint_icon)
return FALSE
var/obj/effect/footprints/prints = (locate() in target) || new print_type(target)
prints.add_footprints(crosser, footprint_icon, movement_dir, use_state)
/decl/flooring/proc/turf_crossed(atom/movable/crosser)
return
/// target is the turf that wants to know if it supports footprints
/// contaminant is, optionally, the material of the coating that wants to be added.
/decl/flooring/proc/can_show_coating_footprints(turf/target, decl/material/contaminant)
return TRUE