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preference_setup.dm
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var/global/const/CHARACTER_PREFERENCE_INPUT_TITLE = "Character Preference"
/datum/category_group/player_setup_category/background_preferences
name = "Background"
sort_order = 1 // must go first because species
category_item_type = /datum/category_item/player_setup_item/background
/datum/category_group/player_setup_category/physical_preferences
name = "Physical"
sort_order = 2
category_item_type = /datum/category_item/player_setup_item/physical
/datum/category_group/player_setup_category/trait_preferences
name = "Traits"
sort_order = 3
category_item_type = /datum/category_item/player_setup_item/traits
/datum/category_group/player_setup_category/background_preferences/content(var/mob/user)
. = ""
for(var/datum/category_item/player_setup_item/PI in items)
. += "[PI.content(user)]<br>"
/datum/category_group/player_setup_category/occupation_preferences
name = "Occupation"
sort_order = 4
category_item_type = /datum/category_item/player_setup_item/occupation
/datum/category_group/player_setup_category/record_preferences
name = "Records"
sort_order = 5
category_item_type = /datum/category_item/player_setup_item/records
/datum/category_group/player_setup_category/appearance_preferences
name = "Roles"
sort_order = 6
category_item_type = /datum/category_item/player_setup_item/antagonism
/datum/category_group/player_setup_category/loadout_preferences
name = "Equipment"
sort_order = 7
category_item_type = /datum/category_item/player_setup_item/loadout
/datum/category_group/player_setup_category/controls
name = "Controls"
sort_order = 8
category_item_type = /datum/category_item/player_setup_item/controls
/datum/category_group/player_setup_category/global_preferences
name = "Global"
sort_order = 9
category_item_type = /datum/category_item/player_setup_item/player_global
/****************************
* Category Collection Setup *
****************************/
/datum/category_collection/player_setup_collection
category_group_type = /datum/category_group/player_setup_category
var/datum/preferences/preferences
var/datum/category_group/player_setup_category/selected_category = null
/datum/category_collection/player_setup_collection/New(var/datum/preferences/preferences)
src.preferences = preferences
..()
selected_category = categories[1]
/datum/category_collection/player_setup_collection/Destroy()
preferences = null
selected_category = null
return ..()
/datum/category_collection/player_setup_collection/proc/sanitize_setup()
for(var/datum/category_group/player_setup_category/PS in categories)
PS.sanitize_setup()
/datum/category_collection/player_setup_collection/proc/load_character(datum/pref_record_reader/R)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.preload_character(R)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_character(R)
/datum/category_collection/player_setup_collection/proc/save_character(datum/pref_record_writer/W)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_character(W)
/datum/category_collection/player_setup_collection/proc/load_preferences(datum/pref_record_reader/R)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_preferences(R)
/datum/category_collection/player_setup_collection/proc/save_preferences(datum/pref_record_writer/W)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_preferences(W)
/datum/category_collection/player_setup_collection/proc/header()
var/dat = ""
for(var/datum/category_group/player_setup_category/PS in categories)
if(PS == selected_category)
dat += "[PS.name] " // TODO: Check how to properly mark a href/button selected in a classic browser window
else
dat += "<a href='byond://?src=\ref[src];category=\ref[PS]'>[PS.name]</a> "
return dat
/datum/category_collection/player_setup_collection/proc/content(var/mob/user)
if(selected_category)
return selected_category.content(user)
/datum/category_collection/player_setup_collection/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/user = usr
if(!user.client)
return 1
if(href_list["category"])
var/category = locate(href_list["category"])
if(category && (category in categories))
selected_category = category
. = 1
if(.)
user.client.prefs.update_setup_window(user)
/**************************
* Category Category Setup *
**************************/
/datum/category_group/player_setup_category/proc/sanitize_setup()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.finalize_character()
/datum/category_group/player_setup_category/proc/preload_character(datum/pref_record_reader/R)
for(var/datum/category_item/player_setup_item/PI in items)
PI.preload_character(R)
/datum/category_group/player_setup_category/proc/load_character(datum/pref_record_reader/R)
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_character(R)
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.finalize_character()
/datum/category_group/player_setup_category/proc/save_character(datum/pref_record_writer/W)
// Sanitize all data, then save it
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.finalize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_character(W)
/datum/category_group/player_setup_category/proc/load_preferences(datum/pref_record_reader/R)
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_preferences(R)
/datum/category_group/player_setup_category/proc/save_preferences(datum/pref_record_writer/W)
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_preferences(W)
/datum/category_group/player_setup_category/proc/content(var/mob/user)
. = "<table style='width:100%'><tr style='vertical-align:top'><td style='width:50%'>"
var/current = 0
var/halfway = items.len / 2
for(var/datum/category_item/player_setup_item/PI in items)
if(halfway && current++ >= halfway)
halfway = 0
. += "</td><td></td><td style='width:50%'>"
. += "[PI.content(user)]<br>"
. += "</td></tr></table>"
/datum/category_group/player_setup_category/occupation_preferences/content(var/mob/user)
for(var/datum/category_item/player_setup_item/PI in items)
. += "[PI.content(user)]<br>"
/**********************
* Category Item Setup *
**********************/
/datum/category_item/player_setup_item
var/sort_order = 0
var/datum/preferences/pref
/datum/category_item/player_setup_item/New()
..()
var/datum/category_collection/player_setup_collection/psc = category.collection
pref = psc.preferences
/datum/category_item/player_setup_item/Destroy()
pref = null
return ..()
/datum/category_item/player_setup_item/dd_SortValue()
return sort_order
/*
* Called when the item is asked to load per character settings, prior to load_character()
*/
/datum/category_item/player_setup_item/proc/preload_character(datum/pref_record_reader/R)
return
/*
* Called when the item is asked to load per character settings
*/
/datum/category_item/player_setup_item/proc/load_character(datum/pref_record_reader/R)
return
/*
* Called when the item is asked to save per character settings
*/
/datum/category_item/player_setup_item/proc/save_character(datum/pref_record_writer/W)
return
/*
* Called when the item is asked to load user/global settings
*/
/datum/category_item/player_setup_item/proc/load_preferences(datum/pref_record_reader/R)
return
/*
* Called when the item is asked to save user/global settings
*/
/datum/category_item/player_setup_item/proc/save_preferences(datum/pref_record_writer/W)
return
/datum/category_item/player_setup_item/proc/content()
return
/datum/category_item/player_setup_item/proc/sanitize_character()
return
/datum/category_item/player_setup_item/proc/finalize_character()
return
/datum/category_item/player_setup_item/proc/sanitize_preferences()
return
/datum/category_item/player_setup_item/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/pref_mob = preference_mob()
if(!pref_mob || !pref_mob.client)
return 1
// If the usr isn't trying to alter their own mob then they must instead be an admin
if(usr != pref_mob && !check_rights(R_ADMIN, 0, usr))
return 1
. = OnTopic(href, href_list, usr)
// The user might have joined the game or otherwise had a change of mob while tweaking their preferences.
pref_mob = preference_mob()
if(!pref_mob || !pref_mob.client)
return 1
if(. & TOPIC_UPDATE_PREVIEW)
pref_mob.client.prefs.update_preview_icon()
// And again: above operation is slow/may sleep, clients disappear whenever.
pref_mob = preference_mob()
if(!pref_mob || !pref_mob.client)
return 1
if(. & TOPIC_HARD_REFRESH)
pref_mob.client.prefs.open_setup_window(usr)
// And again again: above operation is slow/may sleep, clients disappear whenever.
pref_mob = preference_mob()
if(!pref_mob || !pref_mob.client)
return 1
if(. & TOPIC_REFRESH)
pref_mob.client.prefs.update_setup_window(usr)
/datum/category_item/player_setup_item/CanUseTopic(var/mob/user)
return 1
/datum/category_item/player_setup_item/proc/OnTopic(var/href,var/list/href_list, var/mob/user)
return TOPIC_NOACTION
/datum/category_item/player_setup_item/proc/preference_mob()
if(!pref.client)
for(var/client/C)
if(C.ckey == pref.client_ckey)
pref.client = C
break
if(pref.client)
return pref.client.mob