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Cargo.toml
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[package]
authors = ["Federico Rinaldi <[email protected]>"]
categories = ["game-engines", "graphics", "rendering"]
description = "Draw 2D shapes and paths in the Bevy game engine."
edition = "2021"
keywords = ["game", "shapes", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
name = "bevy_prototype_lyon"
readme = "README.md"
repository = "https://github.com/Nilirad/bevy_prototype_lyon/"
version = "0.9.0"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.11", default-features = false, features = ["bevy_sprite", "bevy_render", "bevy_core_pipeline", "bevy_asset"] }
lyon_tessellation = "1"
lyon_algorithms = "1"
svgtypes = "0.12"
[dev-dependencies]
bevy = { version = "0.11", default-features = false, features = ["x11", "bevy_asset"] }