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playroutine.h
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/*
Toorum's Quest II
Copyright (c) 2013 Petri Hakkinen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef PLAYROUTINE_H
#define PLAYROUTINE_H
#define CHANNELS OSCILLATORS
#define TRACK_LENGTH 64
// effects
#define NOEFFECT 0
#define SLIDEUP 1
#define SLIDEDOWN 2
#define ARPEGGIO 3
#define DRUM 4 // use noise waveform for first 50hz cycle
#define SLIDE_NOTE 5 // slide to new note
#define VOLUME_UP 6 // slide volume up by param
#define VOLUME_DOWN 7 // slide volume down by param
// arpeggios
#define ARPEGGIO_NONE 0
#define ARPEGGIO_MAJOR 1
#define ARPEGGIO_MINOR 2
#define ARPEGGIO_DOMINANT_SEVENTH 3
#define ARPEGGIO_OCTAVE 4
// Instrument parameters
struct Instrument
{
uint8_t waveform;
uint8_t attack;
uint8_t decay;
uint8_t sustain;
uint8_t release;
uint8_t pulseWidth;
uint8_t pulseWidthSpeed;
uint8_t vibratoDepth; // 0-127
uint8_t vibratoSpeed; // 0-127
};
// Channel state, updated at 50hz by playroutine
struct Channel
{
uint8_t instrument; // instrument playing
uint8_t note; // note playing
uint16_t frequency; // base frequency of the note adjusted with slide up/down
uint8_t vibratoPhase;
uint16_t pulseWidthPhase;
// effects
uint8_t effect;
uint16_t targetFrequency; // for slide to effect
uint8_t arpPhase1;
uint8_t arpPhase2;
};
void initPlayroutine();
void updatePlayroutine();
void updateEffects();
extern uint8_t captureChannels;
#endif