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pass.cpp
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#include <phobos/pass.hpp>
namespace ph {
PassBuilder PassBuilder::create(std::string_view name) {
PassBuilder builder{};
builder.pass.name = name;
return builder;
}
PassBuilder PassBuilder::create_compute(std::string_view name) {
PassBuilder builder{};
builder.pass.name = name;
builder.pass.no_renderpass = true;
return builder;
}
#if PHOBOS_ENABLE_RAY_TRACING
PassBuilder PassBuilder::create_ray_tracing(std::string_view name) {
PassBuilder builder{};
builder.pass.name = name;
builder.pass.no_renderpass = true;
return builder;
}
#endif
PassBuilder& PassBuilder::add_attachment(std::string_view name, LoadOp load_op, ClearValue clear) {
return add_attachment(name, {}, load_op, clear);
}
PassBuilder& PassBuilder::add_attachment(std::string_view name, ImageView view, LoadOp load_op, ClearValue clear) {
ResourceUsage usage;
usage.type = ResourceType::Attachment;
usage.access = ResourceAccess::ColorAttachmentOutput;
usage.stage = PipelineStage::AttachmentOutput;
usage.attachment.name = name;
usage.attachment.load_op = load_op;
usage.attachment.clear = clear;
usage.attachment.view = view;
pass.resources.push_back(std::move(usage));
return *this;
}
PassBuilder& PassBuilder::add_depth_attachment(std::string_view name, LoadOp load_op, ClearValue clear) {
return add_depth_attachment(name, {}, load_op, clear);
}
PassBuilder& PassBuilder::add_depth_attachment(std::string_view name, ImageView view, LoadOp load_op, ClearValue clear) {
ResourceUsage usage;
usage.type = ResourceType::Attachment;
usage.access = ResourceAccess::DepthStencilAttachmentOutput;
usage.stage = PipelineStage::AttachmentOutput;
usage.attachment.name = name;
usage.attachment.load_op = load_op;
usage.attachment.clear = clear;
usage.attachment.view = view;
pass.resources.push_back(std::move(usage));
return *this;
}
PassBuilder& PassBuilder::sample_attachment(std::string_view name, plib::bit_flag<PipelineStage> stage) {
return sample_attachment(name, {}, stage);
}
PassBuilder& PassBuilder::sample_attachment(std::string_view name, ImageView view, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::Attachment;
usage.access = ResourceAccess::ShaderRead;
usage.stage = stage;
usage.attachment.name = name;
usage.attachment.view = view;
pass.resources.push_back(std::move(usage));
return *this;
}
PassBuilder& PassBuilder::shader_read_buffer(BufferSlice slice, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::Buffer;
usage.access = ResourceAccess::ShaderRead;
usage.stage = stage;
usage.buffer.slice = slice;
pass.resources.push_back(usage);
return *this;
}
PassBuilder& PassBuilder::shader_write_buffer(BufferSlice slice, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::Buffer;
usage.access = ResourceAccess::ShaderWrite;
usage.stage = stage;
usage.buffer.slice = slice;
pass.resources.push_back(usage);
return *this;
}
PassBuilder& PassBuilder::write_storage_image(ImageView view, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::StorageImage;
usage.access = ResourceAccess::ShaderWrite;
usage.stage = stage;
usage.image.view = view;
pass.resources.push_back(usage);
return *this;
}
PassBuilder& PassBuilder::read_storage_image(ImageView view, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::StorageImage;
usage.access = ResourceAccess::ShaderRead;
usage.stage = stage;
usage.image.view = view;
pass.resources.push_back(usage);
return *this;
}
PassBuilder& PassBuilder::sample_image(ImageView view, plib::bit_flag<PipelineStage> stage) {
ResourceUsage usage{};
usage.type = ResourceType::Image;
usage.access = ResourceAccess::ShaderRead;
usage.stage = stage;
usage.image.view = view;
pass.resources.push_back(usage);
return *this;
}
PassBuilder& PassBuilder::execute(std::function<void(ph::CommandBuffer&)> callback) {
pass.execute = std::move(callback);
return *this;
}
Pass PassBuilder::get() {
// 'Collapse' usages by finding usage structs with the same resource but different usage flags.
// Add the usage flags together into one struct and replace
struct ResourceFinder {
ResourceUsage const& a;
bool operator()(ResourceUsage const& b) const {
if (a.stage != b.stage) return false;
if (a.type == ResourceType::Attachment && b.type == ResourceType::Attachment) {
return a.attachment.name == b.attachment.name;
}
if (a.type == ResourceType::Buffer && b.type == ResourceType::Buffer) {
return a.buffer.slice == b.buffer.slice;
}
if (a.type == ResourceType::Image && b.type == ResourceType::Image) {
return a.image.view == b.image.view;
}
if (a.type == ResourceType::StorageImage && b.type == ResourceType::StorageImage) {
return a.image.view == b.image.view;
}
return false;
}
};
std::vector<ResourceUsage> resources_final{};
for (auto& resource : pass.resources) {
// If this resource is already in the resources list, add it's usage flag.
auto it = std::find_if(resources_final.begin(), resources_final.end(), ResourceFinder{ resource });
if (it != resources_final.end()) {
it->access |= resource.access;
}
// It's not in the resources list yet, simply add it by copying it over
else {
resources_final.push_back(resource);
}
}
// Swap the pass resources with the resulting resource list.
pass.resources = std::move(resources_final);
return std::move(pass);
}
}